Yeah the in-game TTC tooltips are worthless. I always go to the website and sort by price, low to high.... then compare to Master Merchant actual sales figures.
stefan.gustavsonb16_ESO wrote: »You are spreading misinformation. The average is the average, possibly with extreme outliers removed (to prevent one person from influencing the average by listing a single item at an insane price). The "recommended price" is the value that is calculated by a more complicated ad-hoc formula. The formula is clearly stated in the add-on description to be 0.8*(average price of 30% cheapest items after outliers are removed). The outliers removed from the average in this case would be items listed at a very low cost in attempts to artificially reduce both the average and the recommended price. The impact of a few items listed at 1g is not all that great, unless that item is very rare. It's 100x more efficient to list one item at a 100x inflated price.
TTC's "suggested price" makes stuff sell. You can get more if you don't care about moving the items quickly. It is a weird formula, but it works, and you won't be cheated by using it. For any high cost and/or rare items, however, you should look at the actual distribution of prices, not just the min/avg/max and a simplistic "recommended price".
Removing obvious outliers is a standard practice in statistics, and a sound one. Make of that what you will, but a puritan approach to this is not really helpful. If one person chooses to list one lock pick for 1,000,000 gold, I would not like that to have a strong and immediate impact on the reported average price.If ANY data is removed, the "average" is not the average.
(...) At this point, manually looking at listings on the TTC website is the only reliable source of info. A simple search for an item and looking at the first couple of pages will tell you what something is actually worth, and is generally 50-100% more than what the in-game tooltip or the website "price check" says (sometimes considerably more).(...)
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Time and again I head to the TTC website which shows me a ton of low prices, all of which have gone by the time I actually get there. Like when I sort by price I've seen an item available for, say, anywhere between 1k and 5k - often in half a dozen places, sometimes half a dozen times at the same vendor - then when I actually check the vendors there's nothing for less than 20k.
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Time and again I head to the TTC website which shows me a ton of low prices, all of which have gone by the time I actually get there. Like when I sort by price I've seen an item available for, say, anywhere between 1k and 5k - often in half a dozen places, sometimes half a dozen times at the same vendor - then when I actually check the vendors there's nothing for less than 20k.
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Time and again you can go to a guild vendor shown as having an item within the last 15 (approx.) minutes and find it gone.
The salty part is that if you want to waste some time - You can check the item on TTC while standing at the vendor searching every few minutes, and it will keep saying that it's been there in the last 15 (approx.) minutes.
I'm a paid member at TTC, I use the web site and the add-on.Alinhbo_Tyaka wrote: »snip
Time and again I head to the TTC website which shows me a ton of low prices, all of which have gone by the time I actually get there. Like when I sort by price I've seen an item available for, say, anywhere between 1k and 5k - often in half a dozen places, sometimes half a dozen times at the same vendor - then when I actually check the vendors there's nothing for less than 20k.
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Time and again you can go to a guild vendor shown as having an item within the last 15 (approx.) minutes and find it gone.
The salty part is that if you want to waste some time - You can check the item on TTC while standing at the vendor searching every few minutes, and it will keep saying that it's been there in the last 15 (approx.) minutes.
Things might have changed but I was under the impression that TTC only updates when players using the addon cause the data to be uploaded to the TTC. This means the data is just a snapshot of the what is available when a player running the client was at a guild store. Any items that are listed by players who do not use the addon will not show up until a player using the addon causes TTC data to be update. Unless it has been sold in between updates then it will never appear.
When my guild was bidding on guild stores I never looked at TTC as anything other rough guide to price my items. I would look on the web site at the list in lowest to highest order and the suggested sales price then decide what I was going to price an item with.
Update only happens after a change of zone, /reloadui or log out!
So standing at a trder loading does nothing until you move
stefan.gustavsonb16_ESO wrote: »You are spreading misinformation. The average is the average, possibly with extreme outliers removed (to prevent one person from influencing the average by listing a single item at an insane price). The "recommended price" is the value that is calculated by a more complicated ad-hoc formula. The formula is clearly stated in the add-on description to be 0.8*(average price of 30% cheapest items after outliers are removed). The outliers removed from the average in this case would be items listed at a very low cost in attempts to artificially reduce both the average and the recommended price. The impact of a few items listed at 1g is not all that great, unless that item is very rare. It's 100x more efficient to list one item at a 100x inflated price.
TTC's "suggested price" makes stuff sell. You can get more if you don't care about moving the items quickly. It is a weird formula, but it works, and you won't be cheated by using it. For any high cost and/or rare items, however, you should look at the actual distribution of prices, not just the min/avg/max and a simplistic "recommended price".
Average prices don't matter. What matters are two things:
(1) The highest price at which an item IS selling.
(2) The lowest price at which an item is NOT selling.
At the moment, if anything, I am noticing prices going up, up and up again. Chromium and Zircon grains and plating have increased by about 40% since I started playing in July: even Potent Nirncrux and Nirnhoned weapons, and Dawn-Prisms and Triune jewelry (can you guess what stage I've got to in my item research) have gone up by a couple of thousand as far as I can see. Other gold crafting materials have also risen somewhat, though not as much. A whole load of weapons and jewelry (much more so than armour) disappeared from the mall when the sticker book was implemented - people buying them to bind, deconstruct and install in their sticker book - and prices of the remainder have shot up.
Even the negotiated price of Crowns in chat is higher - it used to be 250-300 gold per crown, now I'm seeing about twice that, and that's just in zone chat.
Time and again I head to the TTC website which shows me a ton of low prices, all of which have gone by the time I actually get there. Like when I sort by price I've seen an item available for, say, anywhere between 1k and 5k - often in half a dozen places, sometimes half a dozen times at the same vendor - then when I actually check the vendors there's nothing for less than 20k.
You know what I think? Items should become "bound" when you buy them from the shop. It would allow people to sell to other buyers who wanted the actual item, but prevent "flipping", buying to resell.
If ANY data is removed, the "average" is not the average.
the1andonlyskwex wrote: »A global AH would solve all this.