Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.
Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.
Just saying.
MurderMostFoul wrote: »Lol, you realize you are advocating for a stamplar nerf?
Extended Ritual (templar) costs 4860 mag, self purges 5 and allows for ally purge synergy every 20 secs.
Expunge and Modify (necro) costs 1881 (is affected by its own 3% cost reduction) health, purges 2 effects and gain 1030 mag and stam.
Netch (warden) is a single free purge every 5 sec, 4416 mag/stam over 25 secs along with maj sorcery and brutality.
Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.
Expunge and Modify's cost is basically offset within 1-2 secs depending on what you purged. Netch purge is not much but it's free attached to a good skill everybody runs anyway. Efficient purge while geared around larger group play would basically start to surpass extended ritual when you get to 3 people, heck the radius of extended ritual synergy is 12m with efficient purge's is 18m. Either the cost of efficient purge needs to be increased or extended ritual's cost needs to be decreased.
Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.
Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.
Just saying.
And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?
If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.
Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.
Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.
Just saying.
And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?
If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.
Every one who takes the synergy removes an unlimited number of effects....so it should cost even moar.
Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.
Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.
Just saying.
And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?
If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.
Every one who takes the synergy removes an unlimited number of effects....so it should cost even moar.
MurderMostFoul wrote: »Lol, you realize you are advocating for a stamplar nerf?
Reducing extended rituals cost is a stamplar nerf? Or is it the efficient purge cost increase? If you are using efficient purge on a stamplar then I don't know what to tell you.
Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.
Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.
Just saying.
Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.
MerguezMan wrote: »Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.
At maximum level, assuming you took this morph. Base cost is 7830 Mag.
Which means either :
- 1 "purge" = between 1500 and 2500 Mag
- something went wrong about skill cost balance
So indeed, Templar's ritual should cost more, but also Warden and Necro 's purges should cost more.
Nobody should be able to spam a low-cost or free purge. Assuming skill cost would be too high, "purge" effect should be delayed if kept on such skills (ie. 1 effect immediately, others after 5sec delay, don't allow skill stacking on itself).