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When is templar purge going to be brought in line with all the other purges?

Vizirith
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Extended Ritual (templar) costs 4860 mag, self purges 5 and allows for ally purge synergy every 20 secs.

Expunge and Modify (necro) costs 1881 (is affected by its own 3% cost reduction) health, purges 2 effects and gain 1030 mag and stam.

Netch (warden) is a single free purge every 5 sec, 4416 mag/stam over 25 secs along with maj sorcery and brutality.

Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.

Expunge and Modify's cost is basically offset within 1-2 secs depending on what you purged. Netch purge is not much but it's free attached to a good skill everybody runs anyway. Efficient purge while geared around larger group play would basically start to surpass extended ritual when you get to 3 people, heck the radius of extended ritual synergy is 12m with efficient purge's is 18m. Either the cost of efficient purge needs to be increased or extended ritual's cost needs to be decreased.
  • Qbiken
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    Delete cause I missread the thread
    Edited by Qbiken on January 14, 2021 4:42PM
  • katorga
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    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.
  • MurderMostFoul
    MurderMostFoul
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    Lol, you realize you are advocating for a stamplar nerf?
    “There is nothing either good or bad, but thinking makes it so.”
  • Vizirith
    Vizirith
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    katorga wrote: »
    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.

    And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?

    If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.

  • the1andonlyskwex
    the1andonlyskwex
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    Templar purge is also an AoE heal, unlike your other examples.

    Try comparing Extended Ritual to Cinder Storm. The purge is basically free, in that comparison.
    Edited by the1andonlyskwex on January 14, 2021 5:36PM
  • Tiphis
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    Lol, you realize you are advocating for a stamplar nerf?

    Reducing extended rituals cost is a stamplar nerf? Or is it the efficient purge cost increase? If you are using efficient purge on a stamplar then I don't know what to tell you.
    Vizirith wrote: »
    Extended Ritual (templar) costs 4860 mag, self purges 5 and allows for ally purge synergy every 20 secs.

    Expunge and Modify (necro) costs 1881 (is affected by its own 3% cost reduction) health, purges 2 effects and gain 1030 mag and stam.

    Netch (warden) is a single free purge every 5 sec, 4416 mag/stam over 25 secs along with maj sorcery and brutality.

    Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.

    Expunge and Modify's cost is basically offset within 1-2 secs depending on what you purged. Netch purge is not much but it's free attached to a good skill everybody runs anyway. Efficient purge while geared around larger group play would basically start to surpass extended ritual when you get to 3 people, heck the radius of extended ritual synergy is 12m with efficient purge's is 18m. Either the cost of efficient purge needs to be increased or extended ritual's cost needs to be decreased.

    It's hard to balance things around purge without looking at the big picture, the fact that stamplar had a purge when nobody did besides nbs made it powerful. With necro purge being overall better it still puts classes without one at a little disadvantage.

    I think efficient purge should be looked at as far as its sheer power as a groupwide pretty cheap purge. If you think how much healing needed it negates, it's worth a whole heck of alot. Theoretically if you have a 12 man group standing in oils, presuming 6k* a tic a well timed efficient purge can mitigate 144k dmg for 5.4k mag. Even better with 3 effects (oil (6k* tic), coldfire ballista (8k* tic) and a coldfire treb (8k* tic)) you could theoretically mitigate 528,000 damage for 5.4k mag.

    *Siege dmg numbers are estimated, tbh not sure about coldfire values
  • dcmgti
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    My main pvp toons are magplar and stamplar and I don't mind the cost of extended ritual. It may be a little on the expensive side but its not too crazy considering its a purge and huge aoe HoT. It is a little tougher to manage on my stamplar but nothing crazy. I won't lie though, I do miss the old ritual of retribution.
  • wheem_ESO
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    In the current meta, I had to ditch Expunge and Modify in favor of Hexproof. Removing only 2 effects per GCD and HP-cost just isn't enough, especially when so many things can be applied in a single opposing GCD. Not to mention all the stuff that can be automatically reapplied without further input from enemy players.

    When there aren't a bajillion proc-DOTs being thrown around, Expunge and Modify is a lot more reasonable, and helps out with Necromancer's overall poor sustain (at least for the Magicka side of the class). But I think most Templars would be crazy to trade away Extended Ritual for Expunge and Modify in the current meta. The only potential exceptions would maybe be some build with really high HP regen that wanted some extra sustain, or someone that only duels. In that case, CP-enabled PvP against only a single opponent should make most DOT-proc setups no biggie to begin with.

    I'm not necessarily against Extended Ritual being a bit cheaper, but you have to remember that it comes with a really good synergy and can actually heal for a rather decent amount on some builds (I've seen healers getting ticks for ~1.2k on me before in BGs).
  • katorga
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    Vizirith wrote: »
    katorga wrote: »
    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.

    And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?

    If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.

    Every one who takes the synergy removes an unlimited number of effects....so it should cost even moar.
  • EtTuBrutus
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    This is balanced into the rest of the Templar kit. I’m glad you don’t make games, everything would be the same bc “math”.
  • Kwoung
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    katorga wrote: »
    Vizirith wrote: »
    katorga wrote: »
    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.

    And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?

    If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.

    Every one who takes the synergy removes an unlimited number of effects....so it should cost even moar.

    Unless someone floated an orb, in which case no one is taking the synergy.
  • Vizirith
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    katorga wrote: »
    Vizirith wrote: »
    katorga wrote: »
    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.

    And then templar purge should purge 5 effects on everybody in a group in a 18 m radius right?

    If you ignore the 2.1k mag and stam gained, then sure it sounds balanced.

    Every one who takes the synergy removes an unlimited number of effects....so it should cost even moar.

    And there is a synergy cd of 20 secs, unless you think that either efficient purges group purge should only be via synergy or removing the synergy cd altogether.
  • MurderMostFoul
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    Lol, you realize you are advocating for a stamplar nerf?
    Tiphis wrote: »
    Reducing extended rituals cost is a stamplar nerf? Or is it the efficient purge cost increase? If you are using efficient purge on a stamplar then I don't know what to tell you.

    Hmmm, it would seem that my reading comprehension skills have failed me. My bad.
    “There is nothing either good or bad, but thinking makes it so.”
  • RiskyChalice863
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    As a Templar player who mostly plays a build that does basically nothing that is purgeable, I certainly wouldn’t mind Ritual being buffed.

    That said, it does a lot more than Efficient Purge. Leaving aside that it cleanses a couple more effects for you, it also has a AOE HoT attached to it. PvP can be so fast moving that it doesn’t always matter that much, but it’s there and can heal you quite a lot if you are there for its entire duration.
  • Joy_Division
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    katorga wrote: »
    Logically, Templar purges 66% more effects than efficient purge and should cost 66% more, so close to 9K mag.

    Likewise, if based on health like the Necro purge, it should cost 4700 health for the 2 effect version.

    Just saying.

    Logically no other class in the game should have purge in their class line at all since that was sold to us by ZOS as a key part of Templar identity.

    Unless you also think it's logical 2 other classes get cloak and then up the cost of the NB skill to 9K.

    Just saying.
  • MerguezMan
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    Vizirith wrote: »
    Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.

    At maximum level, assuming you took this morph. Base cost is 7830 Mag.

    Which means either :
    - 1 "purge" = between 1500 and 2500 Mag
    - something went wrong about skill cost balance

    So indeed, Templar's ritual should cost more, but also Warden and Necro 's purges should cost more.

    Nobody should be able to spam a low-cost or free purge. Assuming skill cost would be too high, "purge" effect should be delayed if kept on such skills (ie. 1 effect immediately, others after 5sec delay, don't allow skill stacking on itself).
  • Vizirith
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    MerguezMan wrote: »
    Vizirith wrote: »
    Efficient Purge (pvp) costs 5400 mag, group purge of 3 effects.

    At maximum level, assuming you took this morph. Base cost is 7830 Mag.

    Which means either :
    - 1 "purge" = between 1500 and 2500 Mag
    - something went wrong about skill cost balance

    So indeed, Templar's ritual should cost more, but also Warden and Necro 's purges should cost more.

    Nobody should be able to spam a low-cost or free purge. Assuming skill cost would be too high, "purge" effect should be delayed if kept on such skills (ie. 1 effect immediately, others after 5sec delay, don't allow skill stacking on itself).

    Base cost of the morph efficient purge is 5400, 7830 is the base cost at 0 rank of the unmorphed version.

    I just threw efficient purge in to cover every purge skill in the game. Although you do have to admit in a group of 12 a 3 effect purge for 5.4k can mitigate a hilarious amount of damage, theoretically the highest hps would be done by the purgebot instead of the healers.
  • Grimlok_S
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    Stamplar OP, confirmed. Pls delete class.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
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