Its annoying. I use this morph to help heal a teammate in pvp. It's a great heal.
Unless it goes on some 20k hp VD fodder guy that ran in at just the right time. Then my buddy gets boned because he was CC'd and I couldn't support him through it.
Bottom line - there's a bunch of skills that still heal "allies" when I thought healing was changed to group members only? Can we not "half" do things by now?
The skill Polar Wind in particular needs to be changed to group member, not "nearby ally".
Unless there are other opinions? For me, I'm trying to use it to help my group or partner. We build a team setup that should work, but I fail to execute because my heals don't land if someone else is nearby. Then of course I hit it again and again, trying to get it to land. Run out of magicka. Buddy dies. I'm next because I'm out of resources. Frustrating.
Yeah, I get it. There's other heals. That's not the point though.