AcadianPaladin wrote: »It is endorsed in at least one of the loading screen comments in game.
As far as new characters in tutorials, I'm not sure it is a great idea. It risks overloading and frustrating new players. Overloading in terms of too much to learn when they may still be trying to figure out how to equip/use a weapon and move. I think block and interrupt is probably about all that is appropriate at that stage. And frustrating because the brand new player has between 0 and 2 skills and very very little stam/mag. LA weaving in the tutorial is probably a bridge too far at that point.
That said, I endorse more 'training' be optionally available in the game. It has been requested before, but I'd love to see optional Undaunted training quests where some Undaunted NPCs join you and work with you on dd, tank, heal (one quest per role). Some would say that this is the job of player guilds but few would argue the success of that approach.
AcadianPaladin wrote: »@Krevad you do make a nice case for it and perhaps you're right. A brief intro could be helpful I suppose. I'd still like to see more optional training on weaving (and other things) available from the Undaunted.
When asked if the devs were inclined for such a thing, he said that because of NDA, he cannot say.Hello,
Training arenas/better tutorials is something that the reps have been suggesting.
After the brief tutorial, you're kind of thrown into the wilderness without any additional options to practice/learn. It would be great if players who are hoping to do X/Y/Z better have some options in game (not just dummy parsing + the internet) to improve.
Just to tag in with what Glory said, there has been discussion around how there should be more tutorials in the game. I've even had people come to me with community based ideas of getting more people to participate in teaching.
Your concept isn't bad - a solo instance tutorial area would be helpful for the game, and I'd be curious to see if it could expand to include adjustable resistances for pvp, etc.
A key problem to transitioning to dungeon/trials stems from players not picking up the habit of pairing a light attack and skill at the same time every given second.
For long-time players, this is a huge struggle to get over habits developed over time that they have to unlearn to re-learn how to do so and it's not a good feeling to be feeling like you've played the game the wrong way all along.
This extends not to only DPS players but also 'healer mains' who comprise of people who have given up on the system and then not understand how the action queue in the game to actually fulfill heal checks that are pervasive in the game from keeping tanks up in vMoL, purging in vHoF, out-healing baneful in vCR and tombs in vSS Lokke HM, and vKA HM since they don't know how to make the most of every 1-second global cooldown and end up panicking to miss key skill casts when they flood the queue too much.
While I appreciate ZoS has recognized Light Attacks are here to stay in the form of supporting LA weaving through standardizing their animations, a lot of their effort is missed by players who don't even know it's a thing. The unresponsive LA animation bug that plagued us for awhile with the change also made people forget how good it is now that it works with the cooldown interval being more consistent for things like every third blastbones lining up more consistently.
If ZoS officially treats Light Attack Weaving as a mechanic and adds it as a part of the tutorials, this will allow future players to practice 'doing it right' from an earlier stage and throughout their leveling experience to make the transition much more smooth, without having to rework the system that pushes away veteran players who have come and stayed to love it.
adriant1978 wrote: »Bring attention to it, fine, but for the love of Akatosh do not make "weave 10 light attacks" or some such an unskippable tutorial objective which blocks progress. Some players will never have the manual dexterity to be good at weaving but that's no reason to lock them out of the game when overland and quest content absolutely doesn't require it.
If ZoS officially treats Light Attack Weaving as a mechanic and adds it as a part of the tutorials, this will allow future players to practice 'doing it right'
GrumpyDuckling wrote: »...we all play the same way.
GrumpyDuckling wrote: »...we all play the same way.
That's how optimising works, doesn't it? Usually there is only one way to reach the most optimal result.
GrumpyDuckling wrote: »If ZoS officially treats Light Attack Weaving as a mechanic and adds it as a part of the tutorials, this will allow future players to practice 'doing it right'
This is where you lose me because I don't like the idea of Light Attack weaving being considered "doing it right."
Every DPS character I have plays the same with a different coat of paint-- alternate between slapping those skill buttons and that light attack button... it's just stale and I would like more variety. In a game where we have the potential for different gameplay styles, I don't like that we are heavily encouraged to all play the same way with Light Attack weaving. Sure, you can make heavy attack builds and try to mix it up, but most of the time Light Attack weaving is just so far ahead of everything else that you're only hurting your group if you aren't doing it.
Light Attack weaving is fine and has its place in the game, but I don't like that it's so important that you feel compelled to describe it as "doing it right" because to me that means we all play the same way.
There will always be the few who take 'play how you want' the wrong way and are inflexible when it comes to making the most of how the game is designed and that's when we can respond with 'you can play how you want in that corner instead... outside of our group'. I think most would agree that it's just easier, effective, and more satisfying to meet 'the right people' halfway.It has been officially recognised. It’s on a tutorial on a load screen as someone mentioned it, we have sets like Zens and MK that actively require LA weaving (and are usually put on us “healer mains” you seem to have pointed out - this isn’t a healer issue per se, this is a lack of experience issue and can fall upon all 3 roles to animation cancel an ability for efficiency) Relequen and Siroria are applicable also for DDs who are LA weaving. You even have likes of Spectral bow which requires a LA stack x5 for the proc, Elemental weapon which requires a LA to apply. The list goes on. You simply cannot expect everyone to care.
I’ve met more casual players who think it should be completely scrapped in comparison to people like yourself and even myself who encourage it. People will play how they want, you just have to find the people with the same mindset.
Above-average players do weave, their muscle memory just isn't to the perfect rhythm.If the devs have created content knowing that weaving is required to complete, then it should be official.
So how much content is there that above average players could not complete without using weaving?
There will always be the few who take 'play how you want' the wrong way and are inflexible when it comes to making the most of how the game is designed and that's when we can respond with 'you can play how you want in that corner instead... outside of our group'. I think most would agree that it's just easier, effective, and more satisfying to meet 'the right people' halfway.It has been officially recognised. It’s on a tutorial on a load screen as someone mentioned it, we have sets like Zens and MK that actively require LA weaving (and are usually put on us “healer mains” you seem to have pointed out - this isn’t a healer issue per se, this is a lack of experience issue and can fall upon all 3 roles to animation cancel an ability for efficiency) Relequen and Siroria are applicable also for DDs who are LA weaving. You even have likes of Spectral bow which requires a LA stack x5 for the proc, Elemental weapon which requires a LA to apply. The list goes on. You simply cannot expect everyone to care.
I’ve met more casual players who think it should be completely scrapped in comparison to people like yourself and even myself who encourage it. People will play how they want, you just have to find the people with the same mindset.
However, there are plenty of people who put in the effort that we wish to do well but don't really make it because they never picked it up during their level 1 to cp 300 experience unlike those who notice it right away and have developed poor parsing habits. It's not really fair that these people should have to go through a whole denial-acceptance grief cycle and relearn how to essentially play the game the right way. This is legitimately a confronting experience that forms an unnecessary barrier to end-game content. Gamers who picked it up from the get-go, on the other hand, have been doing it all along in their leveling experience and are pretty much trial-ready as they reach cp 300. It's almost like a silver-spoon with who could become 'the right people'.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »...we all play the same way.
That's how optimising works, doesn't it? Usually there is only one way to reach the most optimal result.
Optimal isn't the concern. See the part where I say "...but most of the time Light Attack weaving is just so far ahead of everything else..."
I am aussie with a steady 240 ping and it's not held me back. The only time it's bad is when there's some wider issue with the game itself or they are messing with the lines.James-Wayne wrote: »As much as including light attack weaving in the tutorials is a good idea it still doesn't help me or the many many Aussies with high ping rates actually achieve decent DPS because the actions just don't register fast enough.
So with that in mind I would rather NOT having Light Attack Weaving a thing in ESO.
The problem with that is for pvp where kills aren't based on LAs.James-Wayne wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »...we all play the same way.
That's how optimising works, doesn't it? Usually there is only one way to reach the most optimal result.
Optimal isn't the concern. See the part where I say "...but most of the time Light Attack weaving is just so far ahead of everything else..."
I agree with this. I have said for a long long time the only reason we have such a big gap in DPS between players is because light attack damage does insane amounts now plus add the Empower buff in and 1/3 of your total damage is light attacks. If you cant light attack for whatever reason then you are instantly below the bar.
Nerf light attack damage, keep the weaving. Job done.