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StamDK help

NotFurious
I’ll cut to the chase. I run eternal vigor on body for 5 piece, and one medium waist with 2h and jewelry in witch knights defiance and then Malacath. I mostly do bgs and some non cp cyrodil and I feel like I stand no chance against even the weakest players. Are there any stam DK’s out there that have any better builds or advice?
  • relentless_turnip
    relentless_turnip
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    NotFurious wrote: »
    I’ll cut to the chase. I run eternal vigor on body for 5 piece, and one medium waist with 2h and jewelry in witch knights defiance and then Malacath. I mostly do bgs and some non cp cyrodil and I feel like I stand no chance against even the weakest players. Are there any stam DK’s out there that have any better builds or advice?

    I don't run procs which is what is the most effective thing to do right now. It is a really rough time to learn PvP right now.

    Perhaps try crimson back bar(if you aren't aware that means on your back bar weapons and 3 piece across jewelry or body). Syvarras front bar or really anything you like the look of proc wise. Malacath, one piece trainee and bloodspawn monster set. I would aim for at least 2k stam recovery if you're learning(stamdk doesn't need much). Make sure you always have potions and use your ult on cooldown. Sword and board back bar is a good idea too👍

    Aside from the currently horrible meta it is practice and a lot of dying. Make sure you use offensive combinations on every mob you fight and practice rotating buffs in between. This develops muscle memory.

    A standard offensive combo for stam DK is: noxious - venomous - dizzy - leap - execute.

    Standard buffs are: rally - volitile - cauterize - fragmented.

    Defensively you should definitely have vigor, green dragon blood is optional, but very popular at the moment.

    This is my build on my stamdk:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=283027
    but I wouldn't recommend you run it as you are better with procs and high health this patch. I hope it gives you an idea of bar layouts. It is worth practicing offensive combos so you are still able to compete when this meta is hopefully adjusted.
  • Grimlok_S
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    Buff maintenance is really important for DK, keep them heals rolling and don't let your armour fall off. It adds a ton of healing.. Pre-apply vigor before engaging a fair fight and re-apply often.

    A ton of BG builds focus on root/snare/CC lockdown in noCP. A snare cleanse/immunity is crucial to your survival. You're a way more attractive target if you're locked in place. Basically two ways you can approach this, forward momentum, or race against time. I prefer Forward Momentum with DW's Quick Cloak for speed. The Major Evasion is really handy against a lot of builds.. Blastbones, Shalks, Spin to Win, Dawnbreakers, Northern Storm, all AOE.

    With eternal vigor in heavy, you can semi-spam cauterize if you find yourself in trouble. I run 2h/DW but I hate dizzy.. I run fossilize where most will run dizzy on the 2h bar. This usually gives you a 2 GCD advantage on a single target. Most are going to break free -> roll out of the fossilize root. I typically follow up a fossilize with noxious, if you see them go for the roll dodge, Leap into execute. Leap can't be dodged and execute should follow up as their roll ends.

    GDB sucks imo.. The only reason I would consider running that is if you could afford Mag+Heroism pots. That way you keep all 3 major recoveries and spit out ultimates for more sustain. EDIT: Unless you're running a crazy health pool.

    Blood craze offers another small HoT you can stack with Vigor.. The damage is only worthwhile with Master weapons, though.
    Edited by Grimlok_S on January 10, 2021 7:12PM
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • danthemann5
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    This is what I've been running for the last few months. I seem to do ok with it.

    2020-12-30_AIDS_Knight.png

    Mundus, enchants, buff food, champ points, monster set, etc can be changed to whatever tickles your fancy.

    Bear in mind, however, that the majority of PvP success comes from experience. Of course, you only get experience after you need it. The best gear in the world won't amount to a hill of beans if you haven't developed the fundamentals of PvP.

    If you're on PC/NA, you're more than welcome to whisper me or send me an in-game mail and I will help you.
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    Greetings! We've closed this thread due to its non-constructive nature.

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  • danthemann5
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    I'll also add:

    The key to winning a fight is not dying; you can't do anything if you're dead. I know that seems self-evident, but it's not as simple as it would appear to be on the surface. There are several factors to consider.

    First is damage mitigation. This is damage that you don't take. It's free. If you don't get hit, you don't lose health that you'll have to make up by healing. Having to heal means using skills (and thus time) and resources. This is best accomplished by using a rock, a tree, a wall, or some other object. The more you keep a solid object between you and the guy who's beating on you, the better your survival will be. Mitigation also includes your resists and crit resists. The higher those are, the less damage you take in general.

    Second is active defense. This includes blocking, dodging, shields, purges, and the like. These things have a cost associated with them, but that cost is lower in both resources and time than what you would spend recovering from the damage you otherwise would receive. Take, for instance, your friendly neighborhood Warden's burst combo. If he lands his Sub Assult / Dizzy / Dawnbreaker combo, you're looking at potentially 15k - 20k damage. To recover from taking that damage will cost you resources for heals and a few seconds to get that health back, assuming you're able to. A well timed block and/or dodge roll can save you from taking most if not all of that damage. This is where experience comes into play. You must learn to recognize when those big damage hits are coming and defend accordingly.

    Third is healing. Oh carp! I'm hit! Now is the time to heal. If you can't avoid damage and can't defend against it, you eat it. Healing costs a LOT of resources and time compared to the above defenses, so you want to have to do it as little as possible. DK has a great toolkit for healing, specifically Fragmented Shield, which gives you major mending. As a StamDK, you have a very limited magicka pool, so you only want to use Fragmented Shield when you really need to. In general, if I'm taking damage, I keep Vigor up more or less all the time. If I take more damage than Vigor can keep up with, I burst heal with Rally. If those aren't enough, Fragmented Shield, Vigor, and Rally as needed to stay alive. This may require disengaging to hide behind a solid object (see above) to buy enough time to recover. Also, use tri-stat potions to keep resources up, especially magicka for Fragmented Shield. They also do a good bit of healing.

    These three things, each on their own, will not save you. You have to do all three, all at the right times, and often all at the same time. Again, this is where experience counts for everything.

    There's a fourth factor, and that's pressure. If you can keep up a high amount of damage on your opponent, he has to heal and defend, which means less opportunity for him to do bad things to you.

    Defense and aggression have to exist in balance; you have to push your opponent when the time is right, and defend when the time is right. Being all spank and no tank will get you dead if they burst you down and you're not healing or otherwise defending. Similarly, going full turtle mode will allow them to gradually whittle you down to where a burst / execute combo will finish you off. You have to do both things. Defend and attack as the fight dictates while looking for your opportunity to burst your opponent down.

    Finally, above all things, pick your fights. A wise man once said, "You got to know when to hold 'em. Know when to fold 'em. Know when to walk away, know when to run."

    TL;DR: Git gud
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    Greetings! We've closed this thread due to its non-constructive nature.

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