VaranisArano wrote: »To be consistent, no one should ever have to do content they have neither the time nor inclination to do in order to get the skills, gear, and other rewards locked behind said content.
ZOS, if you're listening, I would like everything I would normally unlock via gameplay instantly unlocked on all my new characters for free, please!
OP, at some point you'll come to terms with idea that the game devs at ZOS expect you to play ALL of the game if you want ALL of the rewards.
relentless_turnip wrote: »I do not enjoy PVE... I hate dungeons especially. Though I actually enjoy the challenge of levelling a character from 1-50 and leveling all skill lines, gathering skyshards etc... I do not enjoy the process, but enjoy having a goal and working to it. This is core to an mmo and everyone will inevitably have to do content they don't like to achieve their end goal. Most understand this is how it is, a few complain about it. If you find yourself in the latter it may be time for a change of game.
I can't remember how many times I have done the same dungeon to get the sets or even one piece(bsw inferno staff *** you). Imagine if I could have spent 3 hours in COA and got what I wanted...
BrownChicken wrote: »VaranisArano wrote: »To be consistent, no one should ever have to do content they have neither the time nor inclination to do in order to get the skills, gear, and other rewards locked behind said content.
ZOS, if you're listening, I would like everything I would normally unlock via gameplay instantly unlocked on all my new characters for free, please!
OP, at some point you'll come to terms with idea that the game devs at ZOS expect you to play ALL of the game if you want ALL of the rewards.
I do not agree. I have a very unpopular opinion on this matter. But I don't think there is a need to differentiate the player base so much. A fragmented community is bad. I have several top PVE achievements, and 50 ranks, and I furnished the house. I like this game entirely and I don't understand people who only play in their own sandbox. The game, in any case, has priority directions and will not be able to give deep gameplay in every aspect. Therefore, there is nothing wrong if at some points pve and pvp will intersect.
BrownChicken wrote: »relentless_turnip wrote: »I do not enjoy PVE... I hate dungeons especially. Though I actually enjoy the challenge of levelling a character from 1-50 and leveling all skill lines, gathering skyshards etc... I do not enjoy the process, but enjoy having a goal and working to it. This is core to an mmo and everyone will inevitably have to do content they don't like to achieve their end goal. Most understand this is how it is, a few complain about it. If you find yourself in the latter it may be time for a change of game.
I can't remember how many times I have done the same dungeon to get the sets or even one piece(bsw inferno staff *** you). Imagine if I could have spent 3 hours in COA and got what I wanted...
But this is generally not a PVE problem. This is the RNG problem.
It's real simple...There should be no skillllines available to PvP that aren't readily available to PvE players who have neither the time not inclination to engage in PvP. "But if we don't have skills lines obtainable ONLY through PvP, then no one will play!" the PvP camp whines. Ther are ALWAYS people who will want to go the PvP route. If it's not folks find it unpalatable, is says more about the ability (or inability) of ZOS to provide a balanced and coherent PvP format.
It's real simple...There should be no skillllines available to PvP that aren't readily available to PvE players who have neither the time not inclination to engage in PvP. "But if we don't have skills lines obtainable ONLY through PvP, then no one will play!" the PvP camp whines. Ther are ALWAYS people who will want to go the PvP route. If it's not folks find it unpalatable, is says more about the ability (or inability) of ZOS to provide a balanced and coherent PvP format.
If you don't want to PvP, then don't. You'll be fine.
It's real simple...There should be no skillllines available to PvP that aren't readily available to PvE players who have neither the time not inclination to engage in PvP. "But if we don't have skills lines obtainable ONLY through PvP, then no one will play!" the PvP camp whines. Ther are ALWAYS people who will want to go the PvP route. If it's not folks find it unpalatable, is says more about the ability (or inability) of ZOS to provide a balanced and coherent PvP format.
If you don't want to PvP, then don't. You'll be fine.
You'll just be slower than everyone else. But your mag character will be able to access that...awesome...stam...heal. So yay.
UGotBenched91 wrote: »All the needed PvP skills just take around 2- 3 hours of battle grounds. This is nothing compared to grinding the pve skills like psjic skill lines that PvP players need to do for pve skills.
UGotBenched91 wrote: »All the needed PvP skills just take around 2- 3 hours of battle grounds. This is nothing compared to grinding the pve skills like psjic skill lines that PvP players need to do for pve skills.
BrownChicken wrote: »UGotBenched91 wrote: »All the needed PvP skills just take around 2- 3 hours of battle grounds. This is nothing compared to grinding the pve skills like psjic skill lines that PvP players need to do for pve skills.
Excuse me, but running around the location in search of rifts can hardly be called PVE.
It's real simple...There should be no skillllines available to PvP that aren't readily available to PvE players who have neither the time not inclination to engage in PvP. "But if we don't have skills lines obtainable ONLY through PvP, then no one will play!" the PvP camp whines. Ther are ALWAYS people who will want to go the PvP route. If it's not folks find it unpalatable, is says more about the ability (or inability) of ZOS to provide a balanced and coherent PvP format.
BrownChicken wrote: »UGotBenched91 wrote: »All the needed PvP skills just take around 2- 3 hours of battle grounds. This is nothing compared to grinding the pve skills like psjic skill lines that PvP players need to do for pve skills.
Excuse me, but running around the location in search of rifts can hardly be called PVE.
As a side note, they really need to develop the World skill line because for some reason they left in a passive that does 2k damage on a 2 MINUTE cooldown and a free revive every...hour 6 years into the game's lifetime. Any reasonable person could see that this skill line is the perfect place to put both Rapids and Vigor while also putting in new skills for Assault.
As a side note, they really need to develop the World skill line because for some reason they left in a passive that does 2k damage on a 2 MINUTE cooldown and a free revive every...hour 6 years into the game's lifetime. Any reasonable person could see that this skill line is the perfect place to put both Rapids and Vigor while also putting in new skills for Assault.
Something along these lines seems like a really good idea to me. All toons need rapids for exploring the world, and stam toons need a heal option more readily obtainable.
relentless_turnip wrote: »BrownChicken wrote: »UGotBenched91 wrote: »All the needed PvP skills just take around 2- 3 hours of battle grounds. This is nothing compared to grinding the pve skills like psjic skill lines that PvP players need to do for pve skills.
Excuse me, but running around the location in search of rifts can hardly be called PVE.
It is very literally the player Vs environment... What would you call it?
As a side note, they really need to develop the World skill line because for some reason they left in a passive that does 2k damage on a 2 MINUTE cooldown and a free revive every...hour 6 years into the game's lifetime. Any reasonable person could see that this skill line is the perfect place to put both Rapids and Vigor while also putting in new skills for Assault.
Something along these lines seems like a really good idea to me. All toons need rapids for exploring the world, and stam toons need a heal option more readily obtainable.