CP160 food is plentiful. There’s very few combinations of stats not available for CP160 food. Most of them are not level-locked, and scale with all levels and CP. And why did you think it’s a good idea to buy 400 level 10 potions anyways? 😂
barney2525 wrote: »I see what you are saying ... I empathize ... but I don't sympathize
When I made all gold gear that was 50 /150 it was because I didn't pay attention at the crafting station - That was on Me. It was Nobody else's fault. I was the one who did not pay attention to the details. And that is Literally all it was. Me, not paying attention. I did not blame the game or the system the game uses.
If a potion is going to have a Flat effect, for example +5000 health for 60 seconds, then it Must be set to specific levels. If you want potions to be for Any level, the amount of the effect must scale with the level of the character consuming it. Higher the level of the character drinking it - Lower the benefit for that character. This is for game balance.
You say item leveling should be removed. Are you suggesting that a level 3 character, right out of character creation/skip the intro, should be able to purchase or have crafted for them, gear that has the bonuses equal to what we have on 50/160 gear?
Do you want All 50/160 bonus gear available to be worn by any level ? Are you saying that All Mats are equal in strength and durability ? Something made with rubedite is no better than something made with jute cloth?
Your examples are not particularly strong: Low level gear being worn gets them kicked - Why would players Not have 50/160 gear in such dungeons/trials/whatever? Making the 50/150 mistake - Is it really the responsibility of the Game Company to make sure the Player pays attention?
Every MMO I play has the same philosophical concept. At low levels, you get low level gear. As you progress you can upgrade or replace said gear for better gear, all the way up to a top level of gear. It's a process. Nobody starts out with top tier gear from the get go.
Now, I admit, I get irritated when I screw up in this game. But that is Not the game's fault. It's mine. I am the one who is supposed to be paying attention.
We can't blame the game for our mistakes. And I don't think your suggestions have been particularly well thought out.
IMHO
barney2525 wrote: »I see what you are saying ... I empathize ... but I don't sympathize
When I made all gold gear that was 50 /150 it was because I didn't pay attention at the crafting station - That was on Me. It was Nobody else's fault. I was the one who did not pay attention to the details. And that is Literally all it was. Me, not paying attention. I did not blame the game or the system the game uses.
If a potion is going to have a Flat effect, for example +5000 health for 60 seconds, then it Must be set to specific levels. If you want potions to be for Any level, the amount of the effect must scale with the level of the character consuming it. Higher the level of the character drinking it - Lower the benefit for that character. This is for game balance.
You say item leveling should be removed. Are you suggesting that a level 3 character, right out of character creation/skip the intro, should be able to purchase or have crafted for them, gear that has the bonuses equal to what we have on 50/160 gear?
Do you want All 50/160 bonus gear available to be worn by any level ? Are you saying that All Mats are equal in strength and durability ? Something made with rubedite is no better than something made with jute cloth?
Your examples are not particularly strong: Low level gear being worn gets them kicked - Why would players Not have 50/160 gear in such dungeons/trials/whatever? Making the 50/150 mistake - Is it really the responsibility of the Game Company to make sure the Player pays attention?
Every MMO I play has the same philosophical concept. At low levels, you get low level gear. As you progress you can upgrade or replace said gear for better gear, all the way up to a top level of gear. It's a process. Nobody starts out with top tier gear from the get go.
Now, I admit, I get irritated when I screw up in this game. But that is Not the game's fault. It's mine. I am the one who is supposed to be paying attention.
We can't blame the game for our mistakes. And I don't think your suggestions have been particularly well thought out.
IMHO
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
VoidBiscuit wrote: »@Malkiv CP160 food is plentiful, just as plentiful as food at every other level. The non level locked food is great, I'm saying that all food should be non level locked.
I thought it was a good idea to buy 400 of those potions, because I did not see that they were lvl 10, or even think to check that they might be a different level.
VoidBiscuit wrote: »@barney2525 gear should scale with character level, not gear level. imo.
So we should eliminate 90% of the food recipes in the game?VoidBiscuit wrote: »@barney2525 gear should scale with character level, not gear level. imo.
...and only ever have to make one set of gear, apparently.
VoidBiscuit wrote: »@AlnilamE Instead of removing 90%, just make them like the other 10%
I mean, sure if you only want to run one set.
It might be an idea to help newer player collect relevant gear sets instead of going "LMAO IT'S OUTDATED, JEBAITED" every 5 levels. Also gives people chance to collect, keep and test more sets as they level.
nobody forces you to buy level 10 potions. What's the problem with that?
VoidBiscuit wrote: »So, people clearly didn't read the post.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.VoidBiscuit wrote: »This is annoying.
It is avoidable, but people should not have to avoid it.
To reply to you, @barney2525
"Im actually confused to what the problem is here" - You claim to not know the problem
"You somehow obtained lvl 10 potions... And youre mad?" - You explain the problem
"Whats the problem here?" - You claim to not know the problem.
How do you think I obtained these lvl 10 potions?
A. Reading the potions were lvl 10, buying them and then going "Oh gosh darn, I meant to buy c150 potions"
B. Buying the wrong potions cause they have the same icon and I don't always remember to read.
"lets not dumb down the game even more just because you didnt read the level when buying something...."
Seems you already know the answer though anyway.
This is a QOL change that should already be part of the game. Much like the lvl 1 food that scales. It's not hard to understand.