I made a similar thread for tanks and got a lot of useful info, so I thought I would make one for healer. I've been running a templar healer since ever and was wondering if I was missing out by not trying anything else. How does necro and warden healer stack up to the good old templar healer?
What makes a templar easier than a warden?
Saying it is uncontroversial that templar and warden are the best healer is kinda controversial for me, since I would argue for necro and warden being the “best” healers, since templar got ripped of his unique debuff with PotL.
Warden as correctly stated has his buffs with health and resource regen, and necro has his vulnerability debuffs + empower.
I play my templar heal since the beginning of the beta, but healed with all classes, while again, necro and wardens feel easier to heal for me than templar. But I guess that is just personal playstyle factoring in.
But it is fair to say that you can heal every content with every class, some just require more effort than others.
What makes a templar easier than a warden?
FrancisCrawford wrote: »Sorcerer is one of the best when you are in an unpredictable situation (content, groupmates, whatever), because of the one-button, no-aiming emergency heal.
Grianasteri wrote: »It is fairly uncontroversial and acknowledged that Templar and Warden are the best classes for healer. It is not really a question of which is best, its a question of what you prefer and how you provide the group with the utility they need (heals/resoruces/buffs etc).
Templar and Warden each bring some different tools to the fight. I love both, but what I would say is that after maining Warden healer for a long time, when I finally made a dedicated Templar healer, I never really looked back because Templar was easier, not better, easier.
Just my personal thoughts.
BXR_Lonestar wrote: »Grianasteri wrote: »It is fairly uncontroversial and acknowledged that Templar and Warden are the best classes for healer. It is not really a question of which is best, its a question of what you prefer and how you provide the group with the utility they need (heals/resoruces/buffs etc).
Templar and Warden each bring some different tools to the fight. I love both, but what I would say is that after maining Warden healer for a long time, when I finally made a dedicated Templar healer, I never really looked back because Templar was easier, not better, easier.
Just my personal thoughts.
Overall, IMO, most coordinated trial groups would have 1 healer be a templar and one be a warden to get the benefits from both classes.
Grianasteri wrote: »What makes a templar easier than a warden?
I find the play style easier in terms of healing and in particular - damage dealing. A templar seems to require less intense button bashing than a Warden, which I find I have to work a bit harder to keep everything up etc. Switching to dps or contributing dps, I find easier on Templar - I really dislike the Warden dps playstyle, too clunky for me.
Zodiarkslayer wrote: »I would not reduce sorcerer to the matriarch heal. Its strength is clearly the versatility of the class passives. You can do every role very good, if you keep a magicka orientation and know how to. It's even better to play without "Flappy the annoying woman bird" at all.
In general one could see a paradigm shift over the last patches or years really. Where in the past a good healer was defined by high HPS, Buffing and Support DPS are more important now. So, which class is the best healer is a misleading question.
The current idea of Healing in ESO requires nothing more than a Restoration Staff to be good enough at HPS. That is a reality. Sad, but true.
So IMO, Sorcerer and Necromancer are the best classes in this context, because they bring powerful buffs from simple class skills or passives AND are still doing high damage while at it.
BXR_Lonestar wrote: »Grianasteri wrote: »It is fairly uncontroversial and acknowledged that Templar and Warden are the best classes for healer. It is not really a question of which is best, its a question of what you prefer and how you provide the group with the utility they need (heals/resoruces/buffs etc).
Templar and Warden each bring some different tools to the fight. I love both, but what I would say is that after maining Warden healer for a long time, when I finally made a dedicated Templar healer, I never really looked back because Templar was easier, not better, easier.
Just my personal thoughts.
Overall, IMO, most coordinated trial groups would have 1 healer be a templar and one be a warden to get the benefits from both classes.
Most coordinated Magicka groups will have one Templar in the group, but it does not have to be the healer. Templar really does not bring much as healer currently.
Warden will always be slotted due to minor toughness, and the changes to Empowering Grasp has made healer Necro the other common healer.
The only real things Templar brings to trial group is Potl (good for the ice Boss in vSS), and minor sorcery.
If you don't have a DPS mDK, even DK healer is more appealing than Templar.
Starlight_Whisper wrote: »BXR_Lonestar wrote: »Grianasteri wrote: »It is fairly uncontroversial and acknowledged that Templar and Warden are the best classes for healer. It is not really a question of which is best, its a question of what you prefer and how you provide the group with the utility they need (heals/resoruces/buffs etc).
Templar and Warden each bring some different tools to the fight. I love both, but what I would say is that after maining Warden healer for a long time, when I finally made a dedicated Templar healer, I never really looked back because Templar was easier, not better, easier.
Just my personal thoughts.
Overall, IMO, most coordinated trial groups would have 1 healer be a templar and one be a warden to get the benefits from both classes.
Most coordinated Magicka groups will have one Templar in the group, but it does not have to be the healer. Templar really does not bring much as healer currently.
Warden will always be slotted due to minor toughness, and the changes to Empowering Grasp has made healer Necro the other common healer.
The only real things Templar brings to trial group is Potl (good for the ice Boss in vSS), and minor sorcery.
If you don't have a DPS mDK, even DK healer is more appealing than Templar.
Polt is only minor breech now which is also on sword and board.
WrathOfInnos wrote: »Starlight_Whisper wrote: »BXR_Lonestar wrote: »Grianasteri wrote: »It is fairly uncontroversial and acknowledged that Templar and Warden are the best classes for healer. It is not really a question of which is best, its a question of what you prefer and how you provide the group with the utility they need (heals/resoruces/buffs etc).
Templar and Warden each bring some different tools to the fight. I love both, but what I would say is that after maining Warden healer for a long time, when I finally made a dedicated Templar healer, I never really looked back because Templar was easier, not better, easier.
Just my personal thoughts.
Overall, IMO, most coordinated trial groups would have 1 healer be a templar and one be a warden to get the benefits from both classes.
Most coordinated Magicka groups will have one Templar in the group, but it does not have to be the healer. Templar really does not bring much as healer currently.
Warden will always be slotted due to minor toughness, and the changes to Empowering Grasp has made healer Necro the other common healer.
The only real things Templar brings to trial group is Potl (good for the ice Boss in vSS), and minor sorcery.
If you don't have a DPS mDK, even DK healer is more appealing than Templar.
Polt is only minor breech now which is also on sword and board.
I think he meant PotL specifically for ranged tanking Lokkestiiz. Pierce Armor might still work there with careful timing, but I can see PotL being easier. I don’t think it really matters though because those are not the only 2 sources of Minor Breach. Focused Aim is a source of Breach that any class can use from up to 40m away. Many tanks use bow back bar for that fight anyway, with Hail to proc enchants and ranged heavy attacks to help stamina sustain. It wouldn’t even need to be the main tank doing it, 10s of Minor Breach is now available to literally any player. I’ve even seen healers back bar a bow for that fight. PotL is now irrelevant IMO.
exeeter702 wrote: »For pvp....
Not single mention of magblade and what is indisputably the strongest single target burst heal to allies in the game.
Malevolent offering ignores los, elevation, and heals with more throughput than matriarch and bol. Its self inflicted oblivion dot is highly risk vs reward and when managed, is very satisfying and something sorely missing in this game.
Soup siphon is one of the strongest healing ults in the game as well, even despite its .5 cast time.
Refreshing path is often criticized for it's small size while the key factor often ignored in that its effects linger beyond the path, assuming you are fighting in a vicinity amd granting major expedition to everyone, the actual uptime and reach of path is far greater.
And few healers can still bring lethal pressence to a small group while maintaining meaningful hot uptime and emergency heals.
100 percent minor mending uptime
6 to 8 percent healing done with siphoner passive
Only ult in game to give major vit to allies
Then again if we are talking about low teir/low effort cyrodil seige group healing then have at it. I've been making these arguments for far too many years now.
exeeter702 wrote: »For pvp....
Not single mention of magblade and what is indisputably the strongest single target burst heal to allies in the game.
Malevolent offering ignores los, elevation, and heals with more throughput than matriarch and bol. Its self inflicted oblivion dot is highly risk vs reward and when managed, is very satisfying and something sorely missing in this game.
Soup siphon is one of the strongest healing ults in the game as well, even despite its .5 cast time.
Refreshing path is often criticized for it's small size while the key factor often ignored in that its effects linger beyond the path, assuming you are fighting in a vicinity amd granting major expedition to everyone, the actual uptime and reach of path is far greater.
And few healers can still bring lethal pressence to a small group while maintaining meaningful hot uptime and emergency heals.
100 percent minor mending uptime
6 to 8 percent healing done with siphoner passive
Only ult in game to give major vit to allies
Then again if we are talking about low teir/low effort cyrodil seige group healing then have at it. I've been making these arguments for far too many years now.
Biggest problem nb heal has that it has no class synergies in their non ults. I think malevolent offering is very lacking as a skill since unlike other los heals you can't heal yourself and there is not a morph to heal more than 1 person,both morphs are also very boring. Other problem they have is that their minor vulnerability skill is in lotus fan which is a melee skill and that is a pretty bad design decision as whole. Another problem their major sorcery source is in a pbaoe damaging skill(sap essence) also another design mistake. Funnel Health is still useless since radiating regen completely outclasses it.
exeeter702 wrote: »For pvp....
That would depend. Stamplar DPS is by far the easiest DPS in the game. It took me about two hours of practicing to get a 100k parse after I leveled mine. I golded my jewelry and retraited it to bloodthirsty and I'm at 105k now. Warden and Necro require FAR more complicated rotations and way more practice to hit those levels. And since stamplar rotation is so easy it's also infinitely easier to pull off in real scenarios where there are mechanics to think about. Magplar has less DPS but they're practically unkillable.
(sorry for derailing a bit on DPS in a healer thread)