Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Canon is created all the time. The lore for The Elder Scrolls has be developing for 30 years and continues to do so today. It could be proven one exists by simply poofing it into existence. There is nothing in lore that says giant rats that you can ride don't exist. They just haven't been introduced to lore yet.Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
Can you point me to the section of Lore that says " Giant rodents never existed anywhere in Nirn at any point in time"? Not that i am for riding a giant rat but just because it isn't in Lore doesn't mean it doesn't exist.
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
They only time this becomes an issue is if the introduction of something new interferes with existing lore or does not fit with current lore. For example: We couldn't introduce motorcycles into the game because that doesn't fit with any of the lore. But we could totally have rideable rats as we already...3 i think, sizes of rat like rodents in the game: Rats( critters), normal Skeevers( hostile mobs), and Giant Skeevers. I know i have fought Giant Skeevers in a TES game i just don't remember which one.
Furthermore, they can evolve/die out, be created through selective breeding( Battle Skeevers?), created/enlarged using potions and magical means. Rideable rodents fit just fine into existing game lore.
You can't just pop it in and say ta-daa, it needs to be supported properly.. if not we end up with the WoW concept.. "hey look I just totally coincidentally discovered an island that have existed for milennia".. let's not end there.. Yes, the devs have broken the lore, but they do not suggest it on the forum first.. now that someone do so, I will use my right to say no thank you.. and yes we have had big skeevers in TES before.. but big does not equal a mount, unless you want a pixi or something to be the rider
I disagree. That is not how lore works. Just because it hasn't been discussed yet, doesn't mean it hasn't existed. It just hasn't been relevant to the stories being told thus far. If we held to a strict " if it didn't exist in the original lore, it can't exist now" then franchises based on lore would never exist. We can either accept that lore is constantly expanding...or we can live in a tiny box with blinders on.
A real life lore example: I go the beach often and i tell you about my "adventures" while at the beach. The people i see, the creatures i see, the weather, the events that happen to me or that i observe... all of this you hear through my stories i share. Then one day i tell you about this giant seashell i found on the beach and you say, "Impossible, you never mentioned this before! It can't exist!". I reply, " It washed up on the beach after a recent storm"
I just created canon for my "beach adventures" and it did not conflict with any lore from those adventures. You have not heard about it thus far because it has not be relevant to any of my stories. THAT is why you are hearing about it now.
In video games you are, speaking from a lore standpoint, playing through an interactive story. Only the parts of the world needed to tell the story are revealed, not the entire world. That is how lore works. Just because it hasn't been in your story doesn't mean it doesn't exist. It just means its not relevant to the storyteller to mention it and create the lore.
That was a very long explanation to say "support" which I mentioned already
I was actually explaining to you how lore works and how a giant rodent mount doesnt conflict with lore.


Versispellis wrote: »Rodents of unusual size? I don't believe they exist.
Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
Can you point me to the section of Lore that says " Giant rodents never existed anywhere in Nirn at any point in time"? Not that i am for riding a giant rat but just because it isn't in Lore doesn't mean it doesn't exist.
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I thinkDTStormfox wrote: »Discussing whether this is lore-friendly or not, is completely off-topic. There are so many things in ESO that are not in line with the lore of the Elder Scrolls Franchise. Please make your own thread on lore and ESO instead of hijacking somebody else's thread for a mount request to complain about lore.
I am well in my rights to post my opinion thank you very muchand yes, they have made lore breaks, but let's try and restrict them as much as possible.. I like a nice and quiet mmo, so I would like to keep it as such.. people running around in pink wedding dresses in Cyrodill is bad enough, just as an example
Mythreindeer wrote: »If they added fleas and rats you could have Black Plague theme going. Maybe add “Black Plague” to the Assault skill line: “does disease damage to one third of all enemies present until they die.”
Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Canon is created all the time. The lore for The Elder Scrolls has be developing for 30 years and continues to do so today. It could be proven one exists by simply poofing it into existence. There is nothing in lore that says giant rats that you can ride don't exist. They just haven't been introduced to lore yet.Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
Can you point me to the section of Lore that says " Giant rodents never existed anywhere in Nirn at any point in time"? Not that i am for riding a giant rat but just because it isn't in Lore doesn't mean it doesn't exist.
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
They only time this becomes an issue is if the introduction of something new interferes with existing lore or does not fit with current lore. For example: We couldn't introduce motorcycles into the game because that doesn't fit with any of the lore. But we could totally have rideable rats as we already...3 i think, sizes of rat like rodents in the game: Rats( critters), normal Skeevers( hostile mobs), and Giant Skeevers. I know i have fought Giant Skeevers in a TES game i just don't remember which one.
Furthermore, they can evolve/die out, be created through selective breeding( Battle Skeevers?), created/enlarged using potions and magical means. Rideable rodents fit just fine into existing game lore.
You can't just pop it in and say ta-daa, it needs to be supported properly.. if not we end up with the WoW concept.. "hey look I just totally coincidentally discovered an island that have existed for milennia".. let's not end there.. Yes, the devs have broken the lore, but they do not suggest it on the forum first.. now that someone do so, I will use my right to say no thank you.. and yes we have had big skeevers in TES before.. but big does not equal a mount, unless you want a pixi or something to be the rider
I disagree. That is not how lore works. Just because it hasn't been discussed yet, doesn't mean it hasn't existed. It just hasn't been relevant to the stories being told thus far. If we held to a strict " if it didn't exist in the original lore, it can't exist now" then franchises based on lore would never exist. We can either accept that lore is constantly expanding...or we can live in a tiny box with blinders on.
A real life lore example: I go the beach often and i tell you about my "adventures" while at the beach. The people i see, the creatures i see, the weather, the events that happen to me or that i observe... all of this you hear through my stories i share. Then one day i tell you about this giant seashell i found on the beach and you say, "Impossible, you never mentioned this before! It can't exist!". I reply, " It washed up on the beach after a recent storm"
I just created canon for my "beach adventures" and it did not conflict with any lore from those adventures. You have not heard about it thus far because it has not be relevant to any of my stories. THAT is why you are hearing about it now.
In video games you are, speaking from a lore standpoint, playing through an interactive story. Only the parts of the world needed to tell the story are revealed, not the entire world. That is how lore works. Just because it hasn't been in your story doesn't mean it doesn't exist. It just means its not relevant to the storyteller to mention it and create the lore.
That was a very long explanation to say "support" which I mentioned already
I was actually explaining to you how lore works and how a giant rodent mount doesnt conflict with lore.
Unless properly supported, through lore, it does conflict.. like, is it possible for it to exist at all.?
Pixiepumpkin wrote: »nix ox is like a giant flea
Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Canon is created all the time. The lore for The Elder Scrolls has be developing for 30 years and continues to do so today. It could be proven one exists by simply poofing it into existence. There is nothing in lore that says giant rats that you can ride don't exist. They just haven't been introduced to lore yet.Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
Can you point me to the section of Lore that says " Giant rodents never existed anywhere in Nirn at any point in time"? Not that i am for riding a giant rat but just because it isn't in Lore doesn't mean it doesn't exist.
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
They only time this becomes an issue is if the introduction of something new interferes with existing lore or does not fit with current lore. For example: We couldn't introduce motorcycles into the game because that doesn't fit with any of the lore. But we could totally have rideable rats as we already...3 i think, sizes of rat like rodents in the game: Rats( critters), normal Skeevers( hostile mobs), and Giant Skeevers. I know i have fought Giant Skeevers in a TES game i just don't remember which one.
Furthermore, they can evolve/die out, be created through selective breeding( Battle Skeevers?), created/enlarged using potions and magical means. Rideable rodents fit just fine into existing game lore.
You can't just pop it in and say ta-daa, it needs to be supported properly.. if not we end up with the WoW concept.. "hey look I just totally coincidentally discovered an island that have existed for milennia".. let's not end there.. Yes, the devs have broken the lore, but they do not suggest it on the forum first.. now that someone do so, I will use my right to say no thank you.. and yes we have had big skeevers in TES before.. but big does not equal a mount, unless you want a pixi or something to be the rider
I disagree. That is not how lore works. Just because it hasn't been discussed yet, doesn't mean it hasn't existed. It just hasn't been relevant to the stories being told thus far. If we held to a strict " if it didn't exist in the original lore, it can't exist now" then franchises based on lore would never exist. We can either accept that lore is constantly expanding...or we can live in a tiny box with blinders on.
A real life lore example: I go the beach often and i tell you about my "adventures" while at the beach. The people i see, the creatures i see, the weather, the events that happen to me or that i observe... all of this you hear through my stories i share. Then one day i tell you about this giant seashell i found on the beach and you say, "Impossible, you never mentioned this before! It can't exist!". I reply, " It washed up on the beach after a recent storm"
I just created canon for my "beach adventures" and it did not conflict with any lore from those adventures. You have not heard about it thus far because it has not be relevant to any of my stories. THAT is why you are hearing about it now.
In video games you are, speaking from a lore standpoint, playing through an interactive story. Only the parts of the world needed to tell the story are revealed, not the entire world. That is how lore works. Just because it hasn't been in your story doesn't mean it doesn't exist. It just means its not relevant to the storyteller to mention it and create the lore.
That was a very long explanation to say "support" which I mentioned already
I was actually explaining to you how lore works and how a giant rodent mount doesnt conflict with lore.
Unless properly supported, through lore, it does conflict.. like, is it possible for it to exist at all.?
Do you not understand that canon/lore is created every chapter, DLC, TES game, etc? Creating new canon/lore is an ongoing process in this franchise and has been for nearly 30 years. The lore for a rideable rat doesn't need to be created unless that rideable rat does something noteworthy. Like leap over a barricade in battle and fatally bite a king on the neck.
Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »Anotherone773 wrote: »Canon is created all the time. The lore for The Elder Scrolls has be developing for 30 years and continues to do so today. It could be proven one exists by simply poofing it into existence. There is nothing in lore that says giant rats that you can ride don't exist. They just haven't been introduced to lore yet.Daemons_Bane wrote: »Anotherone773 wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
Can you point me to the section of Lore that says " Giant rodents never existed anywhere in Nirn at any point in time"? Not that i am for riding a giant rat but just because it isn't in Lore doesn't mean it doesn't exist.
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
They only time this becomes an issue is if the introduction of something new interferes with existing lore or does not fit with current lore. For example: We couldn't introduce motorcycles into the game because that doesn't fit with any of the lore. But we could totally have rideable rats as we already...3 i think, sizes of rat like rodents in the game: Rats( critters), normal Skeevers( hostile mobs), and Giant Skeevers. I know i have fought Giant Skeevers in a TES game i just don't remember which one.
Furthermore, they can evolve/die out, be created through selective breeding( Battle Skeevers?), created/enlarged using potions and magical means. Rideable rodents fit just fine into existing game lore.
You can't just pop it in and say ta-daa, it needs to be supported properly.. if not we end up with the WoW concept.. "hey look I just totally coincidentally discovered an island that have existed for milennia".. let's not end there.. Yes, the devs have broken the lore, but they do not suggest it on the forum first.. now that someone do so, I will use my right to say no thank you.. and yes we have had big skeevers in TES before.. but big does not equal a mount, unless you want a pixi or something to be the rider
I disagree. That is not how lore works. Just because it hasn't been discussed yet, doesn't mean it hasn't existed. It just hasn't been relevant to the stories being told thus far. If we held to a strict " if it didn't exist in the original lore, it can't exist now" then franchises based on lore would never exist. We can either accept that lore is constantly expanding...or we can live in a tiny box with blinders on.
A real life lore example: I go the beach often and i tell you about my "adventures" while at the beach. The people i see, the creatures i see, the weather, the events that happen to me or that i observe... all of this you hear through my stories i share. Then one day i tell you about this giant seashell i found on the beach and you say, "Impossible, you never mentioned this before! It can't exist!". I reply, " It washed up on the beach after a recent storm"
I just created canon for my "beach adventures" and it did not conflict with any lore from those adventures. You have not heard about it thus far because it has not be relevant to any of my stories. THAT is why you are hearing about it now.
In video games you are, speaking from a lore standpoint, playing through an interactive story. Only the parts of the world needed to tell the story are revealed, not the entire world. That is how lore works. Just because it hasn't been in your story doesn't mean it doesn't exist. It just means its not relevant to the storyteller to mention it and create the lore.
That was a very long explanation to say "support" which I mentioned already
I was actually explaining to you how lore works and how a giant rodent mount doesnt conflict with lore.
Unless properly supported, through lore, it does conflict.. like, is it possible for it to exist at all.?
Do you not understand that canon/lore is created every chapter, DLC, TES game, etc? Creating new canon/lore is an ongoing process in this franchise and has been for nearly 30 years. The lore for a rideable rat doesn't need to be created unless that rideable rat does something noteworthy. Like leap over a barricade in battle and fatally bite a king on the neck.
Daemons_Bane wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
They abandoned lore concerns when developing cash shop content for this game at least two years ago. Sadly, that's no longer a valid reason not to do it.
It's a perfectly valid reason, so that we don't end up with yet another Asian mmo clone
The_Old_Goat wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »DTStormfox wrote: »Hello ZOS development team,
We already have a Packrat in the game but can we please get some rodent mounts?
For example, a rat mount, a skeever mount, and/or a scavenger mount. Most of the models and textures for these creatures are already in the game, albeit on a smaller scale. It does require some unique animations but other than that, it seems very doable and I would love it!
Thanks in advance.
Nty, cause lore
They abandoned lore concerns when developing cash shop content for this game at least two years ago. Sadly, that's no longer a valid reason not to do it.
It's a perfectly valid reason, so that we don't end up with yet another Asian mmo clone
Purple sparkly horse says "hello".
Daemons_Bane wrote: »
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
Daemons_Bane wrote: »
No I can not, but neither can it be proven that one exists or have existed.. off the top of my head, all I can remember is the giant mudcrab, and that was a joke I think
There is, in fact, a giant mudcrab, or mudcrab-like creature. The Ashlanders turned it into a house.

Pixiepumpkin wrote: »Tamriel has turned into a skooma induced nightmare with players wielding sparkling weapons, wearing garish costumes and having glowing pixies buzzing around their heads.
There is, in fact, a giant mudcrab, or mudcrab-like creature. The Ashlanders turned it into a house.
stewhead2ub17_ESO wrote: »I'm all for more mounts but as of yet I haven't seen a skeever or rat that could support my char's size or weight. Would we be using them like roller skates, strapping each to a foot??