Strange UI error, no reference to an addon, can anyone help ?

Tranquilizer
Tranquilizer
✭✭✭✭
Hi @all,

I got a strange ui-error when I was porting to our guild house. Normally, when an addon produces an ui error there is a reference to a subdirectory or something similar. In this error message are no such references, so I'm not sure what causes the error:
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: in function '(anonymous)'
(tail call): ?
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:327: in function 'GetKeybindDescriptorDebugIdentifier'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:340: in function 'ZO_KeybindStrip:HandleDuplicateAddKeybind'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:374: in function 'ZO_KeybindStrip:AddKeybindButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:548: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:834: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:811: in function 'MainMenu_Keyboard:ShowSceneGroup'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:820: in function 'MainMenu_Keyboard:ToggleSceneGroup'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:883: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:902: in function 'MainMenu_Keyboard:ToggleCategory'
:1: in function '(main chunk)'

I searched for some of the expressions, and found that ZO_KeybindStrip and ZO_Scene is used in the addon Potion Maker, but I don't know if that's the reason. I'm not a coder, could anyone help to locate the error ? I also got this error yesterday in the evening in Cyrodiil in a fight with a lot of bling-bling on the screen.

I also saved the long version of the ui error if that may be helpful:
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: in function '(anonymous)'
(tail call): ?
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:327: in function 'GetKeybindDescriptorDebugIdentifier'
|caaaaaa<Locals> keybindButtonDescriptor = [table:1]{keybind = "UI_SHORTCUT_NEGATIVE", alignment = 3} </Locals>|r
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:340: in function 'ZO_KeybindStrip:HandleDuplicateAddKeybind'
|caaaaaa<Locals> self = [table:2]{batchUpdating = T, insertionId = 923, allowDefaultExit = T}, existingButtonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:1], currentSceneName = "antiquityJournalKeyboard", existingDescriptor = [table:3]{name = "Änderungen verwerfen", keybind = "UI_SHORTCUT_NEGATIVE", addedForSceneName = "guildHome"}, existingSceneName = "guildHome", existingDescriptorIdentifier = "Änderungen verwerfen" </Locals>|r
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:374: in function 'ZO_KeybindStrip:AddKeybindButton'
|caaaaaa<Locals> self = [table:2], keybindButtonDescriptor = [table:1], currentSceneName = "antiquityJournalKeyboard", existingButtonOrEtherealDescriptor = ud </Locals>|r
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:548: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
|caaaaaa<Locals> self = [table:2], keybindButtonGroupDescriptor = [table:4]{}, i = 3, keybindButtonDescriptor = [table:1] </Locals>|r
EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:834: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 1, disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = F, state = "showing", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, name = "antiquityJournalKeyboard", wasRequestedToShowInGamepadPreferredMode = F}, eventName = "StateChange", registry = [table:6]{}, callbackInfoIndex = 1, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:831, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "antiquityJournalKeyboard" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:8]{exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, remoteSceneSequenceNumber = 225, hudSceneName = "hud", hudUISceneName = "hudui", numRemoteTopLevelShown = 0, initialized = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0}, scene = [table:5], sequenceNumber = 225 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:8], scene = [table:5] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:8], scene = [table:9]{fireCallbackDepth = 0, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", restoresHUDSceneToggleGameMenu = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, name = "hud", wasRequestedToShowInGamepadPreferredMode = F}, nextSceneGroup = [table:10]{state = "scene_group_showing", fireCallbackDepth = 0, activeScene = 2}, currentNextScene = [table:5] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:9], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:8], scene = [table:9], sequenceNumber = 224 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
|caaaaaa<Locals> self = [table:8], scene = [table:9] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = [table:8], sceneName = "antiquityJournalKeyboard", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:9], nextScene = [table:5] </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:811: in function 'MainMenu_Keyboard:ShowSceneGroup'
|caaaaaa<Locals> self = [table:11]{sceneShowGroupName = "journalSceneGroup", fireCallbackDepth = 0, ignoreCallbacks = F, lastCategory = 12}, sceneGroupName = "journalSceneGroup", specificScene = "antiquityJournalKeyboard", sceneGroup = [table:10] </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:820: in function 'MainMenu_Keyboard:ToggleSceneGroup'
|caaaaaa<Locals> self = [table:11], sceneGroupName = "journalSceneGroup", sceneGroupInfo = [table:12]{category = 7} </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:883: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
|caaaaaa<Locals> self = [table:11], category = 7, categoryLayoutInfo = [table:13]{pressed = "EsoUI/Art/MainMenu/menuBar_jou...", binding = "TOGGLE_JOURNAL", normal = "EsoUI/Art/MainMenu/menuBar_jou...", disabled = "EsoUI/Art/MainMenu/menuBar_jou...", categoryName = 6604, highlight = "EsoUI/Art/MainMenu/menuBar_jou...", descriptor = 7}, categoryState = 0, categoryInfo = [table:14]{lastSceneGroupName = "journalSceneGroup"} </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:902: in function 'MainMenu_Keyboard:ToggleCategory'
|caaaaaa<Locals> self = [table:11], category = 7, categoryLayoutInfo = [table:13] </Locals>|r
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "TOGGLE_JOURNAL" </Locals>|r
Thanks a lot in advance
Tranquilizer
  • Zenlun
    Zenlun
    ✭✭
    Are you running BanditsUI by chance? I used to get almost this exact error occasionally. It stopped happening once I removed that addon.
    Options
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    No, I'm not running BanditsUI, thanks for your response. But maybe BanditsUI is using some ZOS internal routines like Potion Maker. I'll try disabling PM and look how it turns out.
    Options
  • Kiyakotari
    Kiyakotari
    ✭✭✭✭✭
    I just encountered this error for the first time today, after digging up a green-level Antiquity in Artaeum. I tried to open my Journal so that I could dig for the blue-level lead that was generated, and the UI crashed, along with the depth of field issues others have noted above. I was able to /reloadui, so I proceeded with the next dig.

    I had noticed during the first (green) dig that there were buttons available in the interface that were not previously present, that seemed to correspond with the buttons on a console controller. This, along with the following line in the UI error notification, made me suspect that a force to gamepad mode for the Excavation interface was causing the issue (I do not use a gamepad).
    scene = [table:9]{wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F

    Another line in the UI error made me think that the problem is rooted in a failure to restore the normal scene (hence, the depth of field issues) after the dig, possibly due to some kind of gamepad issue - I don't know, I'm not a software engineer and I don't use a gamepad. On a hunch, at the conclusion of the blue-quality dig rather than exiting the interaction as I usually would, I opted to view the lore in the Codex. This seems to have prevented the UI crash and allowed the scene to restore normally. I guess I'll be doing that for a while.

    Here is the full text of the UI error I encountered:
    EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: attempt to index a nil value
    stack traceback:
    EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:661: in function '(anonymous)'
    (tail call): ?
    EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:327: in function 'GetKeybindDescriptorDebugIdentifier'
    |caaaaaa<Locals> keybindButtonDescriptor = [table:1]{alignment = 3, keybind = "UI_SHORTCUT_NEGATIVE"} </Locals>|r
    EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:340: in function 'ZO_KeybindStrip:HandleDuplicateAddKeybind'
    |caaaaaa<Locals> self = [table:2]{allowDefaultExit = T, insertionId = 141, batchUpdating = T}, existingButtonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:1], currentSceneName = "antiquityJournalKeyboard", existingDescriptor = [table:3]{name = "Undo Changes", keybind = "UI_SHORTCUT_NEGATIVE", addedForSceneName = "antiquityDigging"}, existingSceneName = "antiquityDigging", existingDescriptorIdentifier = "Undo Changes" </Locals>|r
    EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:374: in function 'ZO_KeybindStrip:AddKeybindButton'
    |caaaaaa<Locals> self = [table:2], keybindButtonDescriptor = [table:1], currentSceneName = "antiquityJournalKeyboard", existingButtonOrEtherealDescriptor = ud </Locals>|r
    EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:548: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
    |caaaaaa<Locals> self = [table:2], keybindButtonGroupDescriptor = [table:4]{}, i = 3, keybindButtonDescriptor = [table:1] </Locals>|r
    EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:834: in function 'callback'
    |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
    EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
    |caaaaaa<Locals> self = [table:5]{wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, name = "antiquityJournalKeyboard", restoresHUDSceneToggleUIMode = F, state = "showing", restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:6]{}, callbackInfoIndex = 1, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Antiquities/Keyboard/AntiquityJournal_Keyboard.lua:831, deleted = F </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
    |caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "antiquityJournalKeyboard" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
    |caaaaaa<Locals> self = [table:8]{hudUISceneHidesAutomatically = T, remoteSceneSequenceNumber = 81, hudSceneName = "hud", initialized = F, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, fireCallbackDepth = 0}, scene = [table:5], sequenceNumber = 81 </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
    |caaaaaa<Locals> self = [table:8], scene = [table:5] </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
    |caaaaaa<Locals> self = [table:8], scene = [table:9]{wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, name = "hud", restoresHUDSceneToggleUIMode = F, state = "hidden", restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 0}, nextSceneGroup = [table:10]{activeScene = 2, state = "scene_group_showing", fireCallbackDepth = 0}, currentNextScene = [table:5] </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
    |caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
    |caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
    EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
    |caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
    |caaaaaa<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
    |caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
    |caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
    |caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
    |caaaaaa<Locals> self = [table:9], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
    |caaaaaa<Locals> self = [table:8], scene = [table:9], sequenceNumber = 80 </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
    |caaaaaa<Locals> self = [table:8], scene = [table:9] </Locals>|r
    EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
    |caaaaaa<Locals> self = [table:8], sceneName = "antiquityJournalKeyboard", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:9], nextScene = [table:5] </Locals>|r
    EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:811: in function 'MainMenu_Keyboard:ShowSceneGroup'
    |caaaaaa<Locals> self = [table:11]{ignoreCallbacks = F, lastCategory = 9, sceneShowGroupName = "journalSceneGroup", fireCallbackDepth = 0}, sceneGroupName = "journalSceneGroup", specificScene = "antiquityJournalKeyboard", sceneGroup = [table:10] </Locals>|r
    EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:820: in function 'MainMenu_Keyboard:ToggleSceneGroup'
    |caaaaaa<Locals> self = [table:11], sceneGroupName = "journalSceneGroup", sceneGroupInfo = [table:12]{category = 7} </Locals>|r
    EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:883: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
    |caaaaaa<Locals> self = [table:11], category = 7, categoryLayoutInfo = [table:13]{highlight = "EsoUI/Art/MainMenu/menuBar_jou...", descriptor = 7, categoryName = 6604, binding = "TOGGLE_JOURNAL", normal = "EsoUI/Art/MainMenu/menuBar_jou...", disabled = "EsoUI/Art/MainMenu/menuBar_jou...", pressed = "EsoUI/Art/MainMenu/menuBar_jou..."}, categoryState = 0, categoryInfo = [table:14]{lastSceneGroupName = "journalSceneGroup"} </Locals>|r
    EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:902: in function 'MainMenu_Keyboard:ToggleCategory'
    |caaaaaa<Locals> self = [table:11], category = 7, categoryLayoutInfo = [table:13] </Locals>|r
    :1: in function '(main chunk)'
    |caaaaaa<Locals> keybind = "TOGGLE_JOURNAL" </Locals>|r

    I'm going to post this information to the other thread on this issue, as well, since it includes a possible workaround to prevent the UI crash.
    Options
  • votan73
    votan73
    ✭✭✭
    Options
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    votan73 wrote: »

    Will try that. Thanks a lot for the advice :smiley:
    Edited by Tranquilizer on January 15, 2021 3:44PM
    Options
Sign In or Register to comment.