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story mode, yes or no?

zvavi
zvavi
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dungeons are rich with dialogs and story, assuming that the game's bugs are fixed, and developers have free time, will you be for, or against story mode?

story mode, yes or no? 68 votes

yes to story mode, i dont mind if the skill point is there or not.
57%
laurajfBelegnoledaryl.rasmusenb14_ESOssewallb14_ESOthomas1970b16_ESOkain.winterhearteb17_ESOJames-WayneBeaksterRashosMedareshAsysParasaurolophusmickeyxVaranaOuraniaIccotakEedatFischblutAthymhormiaJacen_VeronSynodicOracle 39 votes
yes to story mode, but you dont get the skill point, since it is the group content reward.
13%
stefan.gustavsonb16_ESONebthet78SheridanHidesFromSunHotdog_23hafgoodGenjiraXKredoLalMirchi 9 votes
while i am not against specifically story mode, i would like them to focus on other features (non bug fixes, since our assumption is that the game is working perfectly fine).
19%
EdaphonTitansteeleWaylander07nk125xPuzzlenutsmeekmikoLadislaovestahlsmikemaconBatgirlChaos2088Jeirnotonyblack 13 votes
i am against story mode. it is a bad idea.
10%
DjennkuShaibabarney2525Trapasaurus_Rexredlink1979FaizaVampireLordLover99 7 votes
  • Nordic__Knights
    Nordic__Knights
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    other

    i dont mind this being put into game but i feel if an story que was put in the skill point for the quest ( part of the story ) should be gave out in it . Should there be an end award like N/V gets NO , should the quest be taken out of N/V , again NO so that them thats done STORY more then they might have liked could do it one more time if they run an new toon .
    NOW on the award end of things id say thing could be moved around an lil too to give normal runs an better time to learn in them by only giving out 5 trans stones for normal's , but make normals give award 2Xs not just once , then make VET award 10 trans stones with only 1 run but also add in that EVERY BOSS gives out 2-3 trans stones on VET and VET HM LAST BOSS gives out 6 trans stones , this well get the VET players wanting to farm trans stones doing so at their lvl not making LFG system hard for new players or them that cant keep up with the 1% that has to be god mood full time or their trash lol
  • barney2525
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    i am against story mode. it is a bad idea.
    We already have complaints about people running through the dungeons while some players are trying to do the quest for the first time. And what happens when player gets kicked?

    I don't think the idea has been thought through.

    :#
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    yes to story mode, but you dont get the skill point, since it is the group content reward.
    During the event I decided to level up a bank mule. With the help of 810 CP points and good gear crafted by another character, that character was able to solo all group dungeons as they unlocked, except for the few that require a group to unlock doors or get through mechanics in a boss fight. I did those with guild friends who were also paying attention to the story.

    In this process, I realized I have never had the time to experience the story in many dungeons, and many of them were great. For those who don't want to go through the trouble of soloing group content or finding a group of friends who are at the same point in leveling, a solo story mode makes very good sense. They could remove all the rewards, even the regular gear drops, I don't care. Low value loot such as crafting ingredients and the odd green recipe or blueprint could perhaps be left in there, but not even that would be needed. The rewards for overland quests are very meager indeed in the game, to the point of being absolutely pointless in terms of gold and XP, and people still enjoy them. Just scale the mobs and bosses down to zone quest levels, and people would be able to enjoy the group dungeons solo with casual but reasonably well considered builds.

    It would be great if the story mode would be possible to run at any time, even after you cleared the dungeon for the first time. In that manner, a lot of the grief caused by inconsiderate speed runners in random groups could be alleviated. We would still have the problem with rushers leaving the group so far behind that they get neither loot nor credit for the boss kills, but that is a people problem, and the solution to that is to kick, if possible, or just leave if the kick fails.
  • Faiza
    Faiza
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    i am against story mode. it is a bad idea.
    Everytime someone suggests a story mode this idea seems to hinge on the participants getting less reward than they would've for doing a normal.

    No one wants to not do normals because the content is too challenging and they think they deserve less. No one wants to do normals because players who, self proclaimed, are overqualified go out of their way to screw other players out of doing the content.

    It's not the players who go into GF with the expectation to be able to fully complete content who should be removed from the normal queue.

    It is the players who go into GF with the absolute intention of a) not doing as much content as possible and b) not being a team player who should be removed. This story mode idea is cute but shuffles around the wrong player. Someone who queues up and actually behaves the way they should shouldn't be penalized with less loot or a trivial stand in for the content.
  • Syldras
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    yes to story mode, i dont mind if the skill point is there or not.
    I'm really interested in the story of some trials - mostly impossible to solo, and finding a group that doesn't just rush through is difficult. Story mode would be great for that.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • CoronHR
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    story mode confuses me! maybe a detailed explanation would help.

    if i understand it to mean that you go through a dungeon at a sort of normal pace, where you can enjoy the story, rather than sprint through, then i would only want to do story mode for a dungeon i've never done before on a particular character, just to get the skill point.

    how would that work in the dungeon finder? your particular character is only queued for dungeons that that character hasn't done yet? or, you're queued for all dungeons, and hope you get lucky that you get a dungeon that's got the skill point?

    if it's the former, i might be okay with that. if it's the latter...bah, i'll take my chances with the current system.
    PC - EU - Steam client
  • svendf
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    I didn´t vote so I will vote in my own special way :)

    Yes to story mode and yes to skillpoint

    Have a nice day
  • hafgood
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    yes to story mode, but you dont get the skill point, since it is the group content reward.
    I have no issues with someone being able to do the story if they so choose to do so but am firmly in the no rewards category.

    Not because I think people should be penalised for doing the story but because they are doing the story out of the expected manner - as part of a group.

    I've no issues with people doing quests when I run dungeons, if someone is doing the quest I'll make sure the optional bosses are also done so they get the achievement as well.

    The biggest issue is expectations that everyone should run the same way, and that will never happen.

    Think of each player as a cat.

    In a dungeon you have four cats.

    Ever tried to herd cats?

    And thats my point.
  • zvavi
    zvavi
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    svendf wrote: »
    I didn´t vote so I will vote in my own special way :)

    Yes to story mode and yes to skillpoint

    Have a nice day

    apologies, i tried to keep it to minimum of options, since there is a dominant crowd that will oppose story mode with a skill point, i did include such an option, but didnt take into consideration of a smaller crowd of people that will want story mode only if it has a skill point.

    anyone who agrees with him feel free to use agree on his post as an unofficial vote
  • Faiza
    Faiza
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    i am against story mode. it is a bad idea.
    hafgood wrote: »
    I have no issues with someone being able to do the story if they so choose to do so but am firmly in the no rewards category.

    Not because I think people should be penalised for doing the story but because they are doing the story out of the expected manner - as part of a group.

    I've no issues with people doing quests when I run dungeons, if someone is doing the quest I'll make sure the optional bosses are also done so they get the achievement as well.

    The biggest issue is expectations that everyone should run the same way, and that will never happen.

    Think of each player as a cat.

    In a dungeon you have four cats.

    Ever tried to herd cats?

    And thats my point.

    Except you know before you go into group finder that this is a group, a team activity where you are expected to work with others. The other 3 people in the dungeon aren't a surprise.

    You don't get to choose to be an inconsiderate of others because that's how you want to play, when you agreed to do GROUP content.
  • James-Wayne
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    yes to story mode, i dont mind if the skill point is there or not.
    Been saying Story mode since 2016... hopefully one day they listen!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • hafgood
    hafgood
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    yes to story mode, but you dont get the skill point, since it is the group content reward.
    Faiza wrote: »

    Except you know before you go into group finder that this is a group, a team activity where you are expected to work with others. The other 3 people in the dungeon aren't a surprise.

    You don't get to choose to be an inconsiderate of others because that's how you want to play, when you agreed to do GROUP content.

    Problem is - as you have been told on countless threads - this cuts both ways. If one person wants to go through quickly they are selfish, if three people want to go through quickly and one doesn't who is the selfish one then?

    I understand that people want to do the quest, amd when there are new dungeons released i want to enjoy the story and take my time. And you know what? I find three people in my guild that are the same mindset and thats what we do. We enjoy the dialogue, we figure out the mechanics, we read the books, we loot every backpack, wardrobe and urn we can find.

    I would never go through group finder to do this because I play differently to the people I'm then grouped with.

    We are all different and the problem is most people.don't understand that. They think that because they have an objective in mind everyone else has the same objective. They don't. When you understand that you understand the futility of trying to impose your will on that of three other players.

    Back to herding cats.....
  • Tommy_The_Gun
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    Tbh. I would like to have ALL type of content to have 2 variants: Solo & Group. With different achievements and different collectible rewards (like skins / pets / mounts / outfit styles etc.) Gear could stay the same, but it should still be a challenge (but with reasonable difficulty, so it would not be something impossible to do, but at the same time not be a walk in the park).

    Content is already there. All it would take is a slight mechanics tweaks.
  • RedMuse
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    yes to story mode, i dont mind if the skill point is there or not.
    I voted for the first option and am really indifferent to whether or not a story mode grants a skill point or not. I want that mode to be able to play the story without having to inconvenience other people or be inconvenienced myself.
  • Lysette
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    Story mode would be fine if there is nothing of value in that dungeon - then no one wants to grind there and one could actually enjoy the story at one's own pace - and with enemies which are actually still alive - it really helps understanding the story, but it is quite hard when everything and everyone is dead already.

    And tone down group dungeons to be able to do then solo in story mode - most people won't want to join a group, when there is nothing to gain in the dungeon but the story - that is why there should be just the story nothing else, but doable solo.

    This said, I am running through dungeons myself - but i do that on the Xth character, have seen the story a couple of times, and just need the skyshard - so in and out again in a matter of a minutes. Ok this can be avoided with crowns, one can buy those sky shards if one has done them before - but it is not hard to fetch them, if one knows exactly where they are, because one has done it a dozen of times before.

    Well, it would help already if ZOS would make sky shards account wide and not per character - instead to monetize them.
    Edited by Lysette on January 6, 2021 12:33PM
  • Nordic__Knights
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    hafgood wrote: »
    I have no issues with someone being able to do the story if they so choose to do so but am firmly in the no rewards category.

    Not because I think people should be penalised for doing the story but because they are doing the story out of the expected manner - as part of a group.

    I've no issues with people doing quests when I run dungeons, if someone is doing the quest I'll make sure the optional bosses are also done so they get the achievement as well.

    The biggest issue is expectations that everyone should run the same way, and that will never happen.

    Think of each player as a cat.

    In a dungeon you have four cats.

    Ever tried to herd cats?

    And thats my point.

    ? are you firmly in the no awards for players that skip 85% of the expected run they singed up for category too ? because it seems if players get no award for story for not doing it in an group them that skip shouldnt get anything to as they didnt do the hole of the run as an group leaving 1/4 - 3/4 of it behind to not do their quest or get credit for boss kill ... seems thats more an un expected way then story only would be
  • iksde
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    yes to story mode, i dont mind if the skill point is there or not.
    I myself wont run this mode for sure but it will give chance people who want this split from rusheres and there wont be a complaints from boths sides as someone is rushing to fast and not waiting or someone is slacking, boths sides of players would be happy they can run dung with their speed
  • Faiza
    Faiza
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    i am against story mode. it is a bad idea.
    hafgood wrote: »
    Faiza wrote: »

    Except you know before you go into group finder that this is a group, a team activity where you are expected to work with others. The other 3 people in the dungeon aren't a surprise.

    You don't get to choose to be an inconsiderate of others because that's how you want to play, when you agreed to do GROUP content.

    Problem is - as you have been told on countless threads - this cuts both ways. If one person wants to go through quickly they are selfish, if three people want to go through quickly and one doesn't who is the selfish one then?

    I understand that people want to do the quest, amd when there are new dungeons released i want to enjoy the story and take my time. And you know what? I find three people in my guild that are the same mindset and thats what we do. We enjoy the dialogue, we figure out the mechanics, we read the books, we loot every backpack, wardrobe and urn we can find.

    I would never go through group finder to do this because I play differently to the people I'm then grouped with.

    We are all different and the problem is most people.don't understand that. They think that because they have an objective in mind everyone else has the same objective. They don't. When you understand that you understand the futility of trying to impose your will on that of three other players.

    Back to herding cats.....

    No.

    Players 1,2, and 3 go into a dungeon with an unexpecting 4 and say, "Hi 4, we've decided that the time you spent waiting in the queue and whatever you wanted to accomplish is irrelevant- you won't be getting full completion or a skill point for this, and good luck if you want to have any idea whats going on. Keep up and kick rocks since we're the majority and you can't kick us 😎"

    Guess what? Players 1,2, and 3 are still unequivocally in the wrong, even though they are in the majority. Why? Because they signed up to particpate with a 4th player. You don't get to decide that the poor random gets nothing because you think you're better.

    The speedrunners don't actually lose anything when waiting for npcs to talk or when clearing rooms for quest requirements. 1-2 minutes of additional time spent is not equivalent to sitting in a queue and being rewarded with nothing and having to sit in the queue again because some jerk decided he didn't want to play nice.

    But that's exactly what's happening. This isn't "everyone has different playstyles". You actively blocking another player from the content that everyone agreed to do, isn't a playstyle. It's toxic. It literally goes against the concept of doing group content.

    And you do know this, I know you do, because you would never throw out these flimsy "herding cats" excuses if it was your pledge, your vet achievement run, or your trial on the line. But because certain groups of players feel normal content is beneath them, they're perfectly okay with intentionally ruining other peoples time.
  • Lysette
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    iksde wrote: »
    I myself wont run this mode for sure but it will give chance people who want this split from rusheres and there wont be a complaints from boths sides as someone is rushing to fast and not waiting or someone is slacking, boths sides of players would be happy they can run dung with their speed

    Exactly, I did group content a few times - and in the end I got an achievement without to know what it was actually for - all the beauty of this location in vain, because I did see nothing more than the crown over the head of the leader and trying to keep up with him/her - that is why I don't want to group up with people - I rather don't have an achievement or sky shard and be freed from this stressful gameplay - all the art work in the location, I have seen pretty much nothing of it - a shame.
  • vestahls
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    while i am not against specifically story mode, i would like them to focus on other features (non bug fixes, since our assumption is that the game is working perfectly fine).
    I mean, we already have Story Mode, it's called soloing on normal.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • hafgood
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    yes to story mode, but you dont get the skill point, since it is the group content reward.

    ? are you firmly in the no awards for players that skip 85% of the expected run they singed up for category too ? because it seems if players get no award for story for not doing it in an group them that skip shouldnt get anything to as they didnt do the hole of the run as an group leaving 1/4 - 3/4 of it behind to not do their quest or get credit for boss kill ... seems thats more an un expected way then story only would be

    All bosses have to be killed in order to get the achievement for completing the dungeon so thats not an issue.

    If you mean each time every time you have to kill all the bosses to get the pledge completed or the transmute crystals? I have no issues with that, I like to kill the bosses anyway as it increases my chance of getting items i need for the sticker book. However thats not how they let are set up at the moment, pledges are set to kill certain bosses, some dungeons naturally have some bosses you have to kill in order to progress through it, and transmute are tied to killing the last boss the same as the undaunted rewards.

    You can start a thread on changing them if you want but there was recently one asking for pledges to be changed to just the last boss. Why? Because you can be parachuted into a dungeon part way through and past one of the pledge bosses meaning you cannot complete the pledge.

    So yes changes could be made but like this one they have to be carefully considered and the needs of the many really do outweigh the needs of the few.

    Programming and testing costs money. Money that has to be recovered from somewhere. You have to ask yourself where the money for story mode or any other mode is coming from.
  • Nairinhe
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    Other.

    Yes for story mode.
    Yes for a skill point, because it's a quest reward.
    But I don't believe it's ever going to happen.
  • Lysette
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    vestahls wrote: »
    I mean, we already have Story Mode, it's called soloing on normal.

    It is not about difficulty here, but the disruption happening due to experienced players rushing through the location to get the sky shard or whatever of value is to get there - this is awful for someone who does the location for the first time.
  • Nordic__Knights
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    hafgood wrote: »

    ? are you firmly in the no awards for players that skip 85% of the expected run they singed up for category too ? because it seems if players get no award for story for not doing it in an group them that skip shouldnt get anything to as they didnt do the hole of the run as an group leaving 1/4 - 3/4 of it behind to not do their quest or get credit for boss kill ... seems thats more an un expected way then story only would be

    All bosses have to be killed in order to get the achievement for completing the dungeon so thats not an issue.

    If you mean each time every time you have to kill all the bosses to get the pledge completed or the transmute crystals? I have no issues with that, I like to kill the bosses anyway as it increases my chance of getting items i need for the sticker book. However thats not how they let are set up at the moment, pledges are set to kill certain bosses, some dungeons naturally have some bosses you have to kill in order to progress through it, and transmute are tied to killing the last boss the same as the undaunted rewards.

    You can start a thread on changing them if you want but there was recently one asking for pledges to be changed to just the last boss. Why? Because you can be parachuted into a dungeon part way through and past one of the pledge bosses meaning you cannot complete the pledge.

    So yes changes could be made but like this one they have to be carefully considered and the needs of the many really do outweigh the needs of the few.

    Programming and testing costs money. Money that has to be recovered from somewhere. You have to ask yourself where the money for story mode or any other mode is coming from.

    from my crown store items lol with over 16k invested in 2 accounts i think story mode is well paid for
    Edited by Nordic__Knights on January 6, 2021 12:44PM
  • Faiza
    Faiza
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    i am against story mode. it is a bad idea.
    Lysette wrote: »
    vestahls wrote: »
    I mean, we already have Story Mode, it's called soloing on normal.

    It is not about difficulty here, but the disruption happening due to experienced players rushing through the location to get the sky shard or whatever of value is to get there - this is awful for someone who does the location for the first time.

    But don't you think it is weird how the experienced players who are so inconvenienced by waiting on others, aren't pushing to be able to solo for their transmute crystal rewards?

    You'd think, if their time was so precious this would be what they ask for. But it's not, they want to penalize other players who want to complete the content just because they don't want to.
  • Sheridan
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    yes to story mode, but you dont get the skill point, since it is the group content reward.
    Absolutely yes to story mode. I've been asking about it for many years. And now more than ever before, because they started to shove the beginning of each chapter in dungeons, which is terrible decision. Take all the rewards out of it, not only skill points and drops but the exp points if necessary, make it cost gold, or even sell it for crowns, I don't care, I just want to experience the story! Please!!
  • Iccotak
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    yes to story mode, i dont mind if the skill point is there or not.
    Faiza wrote: »
    Lysette wrote: »
    vestahls wrote: »
    I mean, we already have Story Mode, it's called soloing on normal.

    It is not about difficulty here, but the disruption happening due to experienced players rushing through the location to get the sky shard or whatever of value is to get there - this is awful for someone who does the location for the first time.

    But don't you think it is weird how the experienced players who are so inconvenienced by waiting on others, aren't pushing to be able to solo for their transmute crystal rewards?

    You'd think, if their time was so precious this would be what they ask for. But it's not, they want to penalize other players who want to complete the content just because they don't want to.

    Um no

    People recognize that if you want the gameplay rewards for farming then do the group content.

    Story mode specifically has reduced reward with maybe the skill point at the end - because they just want to experience the story.

    Having a “story mode” would open up half of the years “year long story” to a large portion of the player base. And it doesn’t take anything away from farmers and grinders.
  • ZOS_Lunar
    ZOS_Lunar
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    Edited by ZOS_Lunar on January 6, 2021 1:13PM
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