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How would YOU change the Champion Points System?

Calm_Fury
Calm_Fury
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We were told there will be fewer new systems this year, but one thing that might be coming (at least if you read the forums regularly) is the Champion Points rework that we've been waiting for for a few years now. If we do get this, it will likely be announced with the chapter in January. But before that, we can play a little.

If you were in charge of the Champion System rework, what would you change? It can be crazy ideas or more down to Earth ideas. Let's see what people think.

I'll start...

I would make 2 main changes to the CP system:

1. Split generic buffs into specific buffs: For example, I would split the Elemental Damage into 3 separate points for Fire, Lightning and Ice (maybe 4 for Magic - never understoon that 4th type). Same would go for healing, resistance, etc.

3. Make some perks "buyable" with CP: For example, it could have a perk like "Do X% extra damage if you inflict two different Elemental effects in an enemy" for 100 CP (or something like that).

Change 1 would allow for actual specification and would enable the use of a lot more points (keeping the progression and power creep in check) while also enabling more specialized builds. Today almost everyone just go to Google and copy the same CP allocation for the spec because it is mostly a spreadsheet assignment.

Splitting things like this would be more dynamic. If you want to specialize in one type of damage, you have to match your CP to your staves, enchants, class skills damage types, etc. You could make an "All Fire" DK that would have a very different CP than a "3 Damage Elemental Mage" Warden, for example.

That would work with healing and damage mitigation as well. For example, for healers, they could split the healing CP between direct heals, heals over time, AOE heals. Then add some special perks like adding resistance if you give an ally a Shield. This would enable some healers to focus AOE, others like a DK Heal to fully invest in giving shields to ally. Instead of every healer dumping 100 CP in Elfborn and calling it a day.

Change 2 would be more so we could keep gaining CP. If we need to actually spend some CP to "buy" some specific perks, we wouldn't need to limit CP use like we have currently. So instead of just passively getting perks as we spend in the tree, it would be an active choice with a high cost, but that would allow more specialized builds. If you want that extra cool perk, you have to let go of 100 CP into other, more generic, buffs.

I always thought it would be cool to have more specialized types... Like a Fire MagDPS vs a Multi Element MagDPS, or a Shield-Giving Healers vs an HOT Healer vs a more active Burst Healer only.
  • Scardan
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    I would fuse stars with similar effects into one star, specialize constellations - Mage constellation - only for magica characters (mages), Warrior constellation - only for warriors (tanks), Rogue constellation - only for rogue (stamina DDs) and would distribute the stars in them accordingly.

    It is a little confusing when you are stamina dd and the star buffing your physical damage is not in the constellation Rogue, as you intuitively assume, but in the constellation ... Mage ? :DDD
    Let's be extremely precise in our use of terms.
  • Mindcr0w
    Mindcr0w
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    I just want to be able to put all my CP to beneficial use.

    Even if there is a hard cap on the amout of CP that can be put towards things that directly affect combat, add some utility/QoL based options that can be invested in after that cap is reached so I'm not sitting on 600+ completely wasted CP.
    Edited by Mindcr0w on January 3, 2021 7:22PM
  • Sarannah
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    I would not rework CP points, I would expand the current system with an infinite non-gameplay affecting bonus system.
    Which even with +10.000CP would not make too much of a difference. Bonusses like: +0.01% gold gained from quests/ +0.01% chance for chest items to drop 1 tier higher/ +0.01% experience bonus from quests/ +0.01% experience bonus from killing monsters/ -0.01% repair costs. Stuff like that, that has no high impact, but does add up with thousands of points put into it.

    CP 810 has become unique to ESO, and for that reason it should stay. Just expand it. Keep the current CP 810 system, and any points above CP 810 go into the expanded CP system.
    Edited by Sarannah on January 3, 2021 7:34PM
  • Calm_Fury
    Calm_Fury
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    Sarannah wrote: »
    I would not rework CP points, I would expand the current system with an infinite non-gameplay affecting bonus system.
    Which even with +10.000CP would not make too much of a difference. Bonusses like: +0.01% gold gained from quests/ +0.01% chance for chest items to drop 1 tier higher/ +0.01% experience bonus from quests/ +0.01% experience bonus from killing monsters/ -0.01% repair costs. Stuff like that, that has no high impact, but does add up with thousands of points put into it.

    CP 810 has become unique to ESO, and for that reason it should stay. Just expand it. Keep the current CP 810 system, and any points above CP 810 go into the expanded CP system.

    The one thing I wouldn't want is to dilute the values that much. I prefer to split things out but still make them be significant enough to make a difference when you do invest the points.

    I like the idea of some utility CP perks, though. It would be fun to have some stuff non-combat related.
  • Silaf
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    Really interesting discussion.
    I long thought for a cp viable solution but i can't find it.

    Zos can't remove cp because of the crown experience scrolls sold in the store.
    If they remove what we purchased we can teoretically ask for a refound... and exp scrolls are in the crates too ;)

    So existing cp have to stay.
    Problem is the difference between players is too big. I remember a long time ago when cp were introduced and still uncapped i could solo 8 players in pvp and i'm not a pvp expert.
    New i have 1500 cp. If all my cp are unlocked how am i supposed to play with a 160 cp group...

    Personally i can't come up with a solution but can't wait to see what zos will do.
  • zaria
    zaria
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    Seeing how the team in ZoS responsive for stuff like this used some months trying to put in cooldowns on AoE.
    I tell them to stand still and not touch anything [snip]

    [Edited for Bashing]
    Edited by Psiion on January 3, 2021 9:41PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • bmnoble
    bmnoble
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    I just want to be able to use all the CP points I have gotten since I passed CP810, even if they add a second CP skill tree that unlocks for points beyond CP810 with non combat buffs/perks, don't know what but anything is better than not being able to do anything with them.

    So long as they don't completely screw up the new system, when they decide to launch it or wipe away all the levels we have earned beyond the current cap, I won't complain too much.

    I would rather they just tell what they are planning and give the community a chance to give feed back.
  • Calm_Fury
    Calm_Fury
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    bmnoble wrote: »
    I just want to be able to use all the CP points I have gotten since I passed CP810, even if they add a second CP skill tree that unlocks for points beyond CP810 with non combat buffs/perks, don't know what but anything is better than not being able to do anything with them.

    So long as they don't completely screw up the new system, when they decide to launch it or wipe away all the levels we have earned beyond the current cap, I won't complain too much.

    I would rather they just tell what they are planning and give the community a chance to give feed back.

    That was the main goal of my suggestions.

    By splitting things into more nodes and being able to spend a bunch of points in specialized perks, it would be much easier to allow us to use all CP we have.

    My biggest fear is that they will just cut the numbers by 70% and call it a day. Basically returning everyone to be as if we had only 240 CP by today's standards
  • TheCaptainJosh
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    Set the cap at 160, and adjust tree percentages accordingly to reflect the new cap, as some of the newer veteran content is scaled way beyond CP 160. This is to ensure vets don't lose too much power and can still do the endgame content, unless ZOS will adjust things like boss HP values as well.
    Sarannah wrote: »
    I would not rework CP points, I would expand the current system with an infinite non-gameplay affecting bonus system.
    Which even with +10.000CP would not make too much of a difference. Bonusses like: +0.01% gold gained from quests/ +0.01% chance for chest items to drop 1 tier higher/ +0.01% experience bonus from quests/ +0.01% experience bonus from killing monsters/ -0.01% repair costs. Stuff like that, that has no high impact, but does add up with thousands of points put into it.

    CP 810 has become unique to ESO, and for that reason it should stay. Just expand it. Keep the current CP 810 system, and any points above CP 810 go into the expanded CP system.

    I second this. After 160, players should have the option to spend excess points into other things, like Savannah mentioned. A percentage bonus in gold earned, drop chances, alliance points, etc.
    AugustusGray
    PC NA
  • Cireous
    Cireous
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    Something that feels like this (also, no point cap):

    jMWC7zO.png
  • ImmortalCX
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    Because CP points cannot be added indefinitely, and they need to gain control of power creep, my suggestion is to add a "hero class" after max CP is reached, to offer players incentive to keep playing.

    First, they need to scale down the bonuses added by 810 CP. Make characters a little less powerful at 810.

    When a player reaches max tier, they may select one of several "hero class" which is like a second class and confers several distinct bonuses/abilities. Some game mechanics, some role playing. These special abilities are set so that they are not game breaking, yet distinquish the character from a non hero. Each hero class may have its own skill line (or not)

    Now the important thing about hero class is that a player must keep playing in order to keep his hero class. There will be certain hero tasks that a player needs to complete including PVP and trials.

    When a new season of the game starts (or a player has not played for some time), the hero class fades, and he becomes simply a "champion".

    The second most important thing is that the hero class is something that must be worked on *by character*. Players would need to log and play individual characters if they want them to reach the upper echelon.

    IOW, the hero class is something that must be worked on to maintain; like working out at the gym, if you stop lifting you will get weaker. Heroes need to do heroic things, which means completing trials and/or PVP goals.

    This would solve the problem of power creep yet incentivize people to keep playing and developing their characters in each new expansion. The important thing to understand is that being a hero is something to aspire to, and once reached, must be maintained.

    The final frontier in character development should be "by character" and not "by account".
  • Wing
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    a sphere grid or path of exile grid system, can even fit it in with the looks of the constellation theme.
    ESO player since beta.
    game got too disappointing.
  • Wolfpaw
    Wolfpaw
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    • Deeper constellations signs
    • Move all the great passives at the bottom of each constellation sign to the top
    • Get rid of jump points
    Edited by Wolfpaw on January 4, 2021 3:41AM
  • trackdemon5512
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    @Calm_Fury

    Thanks for posting an actually good question that isn't just grief to the board lol.

    @Wing I love the sphere grid idea but then I'm biased as to how powerful someone got in FFX after they massively power leveled.

    Personally, I would love two CP systems, one for PVP and one for PVE, each being active when you're in either specific instance. This isn't because of ease of switching and cheaper load outs but specifically so that the individual bonuses can be changed to specifically address each type of issue. PVE and PVP power creeps can be dealt with separately when they come up. The entire constellation could be useful to each build rather than the few used for PVP and the few used for PVE. PVE players get better options than wasted spaces for things like critical resistances (not needed) and etc.
  • Shanrocks1
    Not sure if it would fit in a MMO, but what about a prestige system? Once you hit Cp 810 you either get one point to put into another tree system where you can decide if you want to do 5% more damage via staves or 10% more healing or poison does a extra 150 more damage or you receive a 5% more gold from quests.
  • Silaf
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    Some good ideas here.

    Cp past 810 can be rewarded with skills not connected to combat.
    For exemple the ability to access unique dialogue lines when interacting in pve quests like "you miserable ant dare to challenge me?" or for pvp "i'm the general X guard do you really dare question me?".

    And the droprate increse is good. If someone played for a long time let him increase the chance to drop the items he want.

    All of this will not impact the game and still reward the player and improve immersion. On top of this it's not a demanding change for the developers after all adding one more dialogue line here and there is not a big deal i guess.

    Oh and if i'm a hight level cp player please stop the handholding and tutorials in new chapters and assume i know what i'm doing B)
  • Ackwalan
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    How about CP over 810 can be traded in for crown gems at some X vs 1 ratio.
  • Jayroo
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    Well for starters there are very very few cp passives that are actually worth getting
  • Calm_Fury
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    Looks like one thing almost everyone wants is to keep the progression of the points or whatever they replace them with. I agree.

    I haven't even used the XP boosts in the last few events outside of getting new chars to 50 because I know it is not really worth it. I might regret that if they actually make a good rework that allows us to use every CP we earn.
  • Odovacar
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    With everything I've read and wrote over the last year+ I don't even want to think about it anymore tbh...We'll all hopefully see soon what their "rework" of the CP system is. Lets not hold our breath any longer.
    Edited by Odovacar on January 5, 2021 8:16PM
  • Calm_Fury
    Calm_Fury
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    Odovacar wrote: »
    With everything I've read and wrote over the last year+ I don't even want to think about it anymore tbh...We'll all hopefully see soon what their "rework" of the CP system is. Lets not hold our breath any longer.

    I posted this more as a fun thing to do. I actually wrote in some other threads that I also don't have high hopes.

    I think the actual rework will be mostly just slashing the values by 40-50% and delaying the issue for a couple more years until we get back to the power level we had before the cuts.
  • Tandor
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    Preferably, I'd have a smaller total of CPs but make them character-specific. Alternatively, I'd keep them as they are but disable them on additional characters until level 50. This would help a lot with the complaint about alts with 810 CPs finding overland content too easy.
  • Odovacar
    Odovacar
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    Calm_Fury wrote: »
    Odovacar wrote: »
    With everything I've read and wrote over the last year+ I don't even want to think about it anymore tbh...We'll all hopefully see soon what their "rework" of the CP system is. Lets not hold our breath any longer.

    I posted this more as a fun thing to do. I actually wrote in some other threads that I also don't have high hopes.

    I think the actual rework will be mostly just slashing the values by 40-50% and delaying the issue for a couple more years until we get back to the power level we had before the cuts.

    I feel what you were intending. My only thought like yours as well is there will be a lot of unhappy people out there once it is announced...I hope not but its just my gut feeling.
  • Calm_Fury
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    Tandor wrote: »
    Preferably, I'd have a smaller total of CPs but make them character-specific. Alternatively, I'd keep them as they are but disable them on additional characters until level 50. This would help a lot with the complaint about alts with 810 CPs finding overland content too easy.

    Then we would go back full circle to the Veteran Rank system that they eliminated for the CP system.

    The VR ranks were horrible. Grinding to VR 16 on each character took so long that I doubt I would have as many alts as I do.

    I, for example, don't usually add CPs to my new alts until they are fully levelled to do higher content.

    I would probably quit the game if they did something like make CP character specific. It was just not a good experience.
  • Emmagoldman
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    I will say, however has this task assigned to them has a mark on them for sure!

    I like your idea of making things more specific, example, lightning, fire, or even gap closer ect.

    I'd like it to be clear. For example, so many players dont understand how to ise the points...rounding down.....

    Less impact, this allows a clearer relation with cp and no cp campaigns.
  • Emmagoldman
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    Cireous wrote: »
    Something that feels like this (also, no point cap):

    jMWC7zO.png

    Im convinced, but only because your speech is 100 :)
  • barney2525
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    I would change the name to Life Experience

    No one would ever complain about Champion Points again.

    :#
  • Nordic__Knights
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    at this point i just hope they dont remove cp we have got and can make it so we have use of them ALL not be locked with 600+ in the bank like now
  • Aetherderius
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    Controversial - I'd just make a 'sheer damage output' star at the end of a green and blue tree and a 'sheer damage resistance' star at the end of a red tree. Gotta invest those points to get there, neglecting the other useful perks in the other trees. Then make it upgradable.

    But disabled in PvP so you lot can have your fair fights.
  • Calm_Fury
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    barney2525 wrote: »
    I would change the name to Life Experience

    No one would ever complain about Champion Points again.

    :#

    But then everyone would complain about Life, hehe. That is a much broader area to complain about! :smiley:
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