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https://forums.elderscrollsonline.com/en/discussion/683901

what other content has a "dps check" like vateshran hollows does?

Muttsmutt
Muttsmutt
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dungeons, trials, or whatever. i'm curious about what other "dps checks" we have in-game, whether soft or hard.

"soft" dps check = dps check that increases difficulty either through additional mechanics or increasing damage.
"hard" dps check = dps check that instakills you if you failed.
Edited by Muttsmutt on January 2, 2021 3:23PM
PC-EU // UNDEAD
  • SgtNuttzmeg
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    There are quite a few. Your best bet in ESO is just maximizing your damage because honestly all fights have soft DPS checks. The game gets significantly easier the more damage you do.
    Legions of Mordor Core

    Cold0neFTBs
  • Grandchamp1989
    Grandchamp1989
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    Moongrave shield phase
    LoM - Infestor/strangler phase

    Execute phase in HM Icereach, DoM and Bloodroot Forge (Whole room will overflow with lava).

    Banished Cell 2 is a classic. Boss will heal endlessly and room will will up with Daedroth.

    A few comes to mind
    Edited by Grandchamp1989 on January 2, 2021 5:07PM
  • Pauls
    Pauls
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    FG2, FL, DoM have mechanics that kill one or all players if dps is too low
  • SidraWillowsky
    SidraWillowsky
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    The final boss of the ice stage in vMA has a hard DPS check at the end, after she's broken 2 of the 3 platforms- you need to get her down before she breaks the 3rd, at which point there are no platforms left and you die. Soft check during the final boss of stage 6, where she enrages after a certain time.

    Hard check (?) on the first boss in vMoL during the shield phase

    Soft check on the final boss in vHRC hard mode

    Hard check on final boss in CoA II

    Jellyfish dude in DSC II is a soft check- if you don't get the little slappy ones down you'll get swarmed

    Not sure if it's a DPS check exactly but there's an ice stage during the Zaan fight in SCP where you have to take down three ice creatures asap before freezing to death. The reason I hesitate is because they don't have much health and it's more about being able to locate them.

    That annoying color boss in the library in MHK is a massive pain if you don't kill the werewolf adds quickly enough- soft check there I'd say
  • sarahthes
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    Zhajassa in vMoL has a shield similar to the one in Moongrave Fane. Yolnahkriin in vSS has an enrage timer if you take too long to kill him. Eternal Servant on Nahvi portals in vSS. The first 2 bosses in vKA have mechanics that change below 50%, the above 50 mechanics are the more annoying to deal with. In addition, Yandir has a shield that must be bursted down. Cloudrest portals are a DPS check. Archcustodian in vHoF. The Warrior in vHRC has an enrage timer I've never seen but I've heard of.
  • tmbrinks
    tmbrinks
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    sarahthes wrote: »
    Zhajassa in vMoL has a shield similar to the one in Moongrave Fane. Yolnahkriin in vSS has an enrage timer if you take too long to kill him. Eternal Servant on Nahvi portals in vSS. The first 2 bosses in vKA have mechanics that change below 50%, the above 50 mechanics are the more annoying to deal with. In addition, Yandir has a shield that must be bursted down. Cloudrest portals are a DPS check. Archcustodian in vHoF. The Warrior in vHRC has an enrage timer I've never seen but I've heard of.

    I'll disagree on the Archcustodian. The first time my group killed it, we went around the circle 3 full times. You can skip pulling the levers and no adds will spawn, so you can lengthen the fight.

    (Now, I will say that having more DPS makes the fight MUCH easier, but that's true of almost anything)

    Pinnacle Factotum has a hard DPS check with the top phase. Assembly General has one as well with execute phase and exhaustion.

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  • SteamKitten01
    SteamKitten01
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    Scalecaller Peak is a hard DPS check as you'll eventually freeze in place if you don't kill the simulacrum. However the only time I've ever encountered that mechanic is when doing HM and you have one of your DPSes dead going into the Simulacrum phase. Final boss in Fang Lair has a soft DPS check where you have to burn down the crystals and if they're left standing too long they'll start spawning bone colossi which can easily wipe groups.. vAS+1/2 if you leave the minis up for too long, they enrage. The last boss in vKA has a soft DPS check in the 2nd phase where the more blood slimes that reach the middle, the more damage the group will take. The bottom group of HRC also has a soft DPS check where the longer the fight goes on, the more welwa that will spawn. Final boss in AA has a DPS check at the end. When in execute, you have to kill the boss before the sun touches her hand or it's a wipe. First boss in MHK you have to be able to kill the spriggans before they heal the boss too much. Ice dragon in Sunspire you need to be able to burn the storm atros when they're in execute as they put out a lot of damage. Fire dragon, you need to be able to kill the flame atros before the dragon finishes his breath or else they'll leave large pools of lava on the ground that can make positioning difficult. Final boss in vSS the portal team needs to be fast enough or else it's a group wipe. CR final boss the portal team needs to destroy crystals fast enough or the group will wipe. Both the first boss in MoL and the vampire boss in MF have shields and will continuously deal a LOT of damage until their shields are broken, which in vet can often wipe groups. BCII has daedroth that keep on spawning and can overwhelm low DPS groups. CoAII you have a limited amount of time to kill the boss before he destroys all available platforms. vKA first bos,s you need to kill the adds before they enrage. AS you need to be able to keep on top of destroying the ball adds or else you can't damage the boss. And I'm sure there's a bunch more that aren't immediately at the top of my head...
    SteamKitten01- GM of The Traveling Torchbug (PC/NA)
  • ssewallb14_ESO
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    There are too many things that could be considered "soft checks" depending on how low your dps is, that's just how MMOs are, but

    Hard Checks:

    Lair of Maarselok Boss 3: I don't think this was meant to be a hard DPS check but in practice it is. The strangler mechanic is pointless because if the group can't 3-cycle the center they won't have enough dps to kill the stranglers either. Once they enrage everyone dies.

    Lair of Maarselok Boss 4: Fight goes on forever if stranglers aren't killed quickly enough.

    Bloodspawn: Yes, Bloodspawn. It's like 20k group dps or something but eventually he'll collapse the entire cave.

    Borderline Hard Checks:

    DoM Boss 4: This is a weird one because it's heal and dps check that becomes a much bigger dps check if the healer fails the heal check. And with enough dps you can just ignore the heal mechanic. It's near impossible if several shade rounds overlap.

    Banished Cells 2: Daedroths and death by global cooldown or FPS drop.
    Edited by ssewallb14_ESO on January 2, 2021 6:23PM
  • jaws343
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    The second boss is CoA 2 if you don't kill the adds she spawns quick enough they pull back into her and heal her.

    The Lich boss in VAA. When she splits, if you don't burn her copies before they pull back to her the group takes massive damage.
  • Jeremy
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    Muttsmutt wrote: »
    dungeons, trials, or whatever. i'm curious about what other "dps checks" we have in-game, whether soft or hard.

    "soft" dps check = dps check that increases difficulty either through additional mechanics or increasing damage.
    "hard" dps check = dps check that instakills you if you failed.

    It seems they started introducing them when the level II dungeons started coming out.

    Blood Spawn in Spindelclutch II. Gamyne Bandu in Fungal Grotto II. High Kinlord Rilis in Banished Cells II. Grubull the Transmuted in Darkshade Caverns II. Urata the Legion and Valkyn Skoria in City of Ash II. etc.

    And rarely has a DLC dungeon been released since that doesn't have at least some kind of DPS check mechanism.

    What makes DPS checks more noticeable in content like Vateshran is because it's solo content. So players who play none-offensive builds - like tanks for example - are _____. So you either abandon the content or create a DPS character. Those are your choices.
    Edited by Jeremy on January 2, 2021 7:14PM
  • Grandchamp1989
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    Vet content is actually filled with soft and hard DPS checks, so when people say it is "elitism" to ask for DD's with enough DPS to comfortably clear a vet dungeon/trial, remember it is intended by Zos, so should bring it up with them.

    You're not meant to clear Vet content with 10k DPS.
  • Runefang
    Runefang
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    Bloodspawn in Spindle 2 has an enrage mechanic. I believe it's a 'hard' DPS check.

    Twins in vMoL are a soft DPS check, the longer the fight goes the more adds there are.

    I guess technically the upper level of the vHoF 2nd boss is a hard dps check but its really the easiest part of the fight.
    Edited by Runefang on January 2, 2021 10:22PM
  • Flaaklypa
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    sunspire trial vet hm last boss;

    portal group has 2 min to do 12.5 million damage or the group wipes, while also avoiding every single mechanic in there.

    Have fun!
  • LMFBA
    LMFBA
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    The solo dps = mash face into keyboard and done, The dungeon 4 man dps checks mash face into keyboard but keep eyes open and done, the HM trial dps checks require a group of people who know what they are doing working in a cohesive group to pass.
    The difficulty increase and learning curve from all other content (except pvp as that is the only endgame pity it dont work) to trial is night and day.
    Edited by LMFBA on January 2, 2021 11:56PM
  • FrancisCrawford
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    Any boss with a self-heal is likely to be at least a soft DPS check -- so even Maelstrom Arena Stage 1.
  • Faiza
    Faiza
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    The 2nd boss in veteran march of sacrifices, if the lurchers aren't killed before boss goes boom you are going to insta lose one person for every lurcher that's up
  • Everest_Lionheart
    Everest_Lionheart
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    Flaaklypa wrote: »
    sunspire trial vet hm last boss;

    portal group has 2 min to do 12.5 million damage or the group wipes, while also avoiding every single mechanic in there.

    Have fun!

    It’s 11.3mil in 90 seconds and it’s the absolute worst thing I have ever experienced in this game. That amounts to each DPS pulling ~42k without your group buffs while dealing with some seriously punishing mechanics. It’s definitely not a parse going on down there either. Worst is when the boss hits you with 2x cone AOE during the popcorn phase. There is nothing like block casting a shield and a heal and hoping for the best. It will definitely make your butt pucker a little! 🤣
  • noneatza
    noneatza
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    ...i tried using group finder as tank. The gargoyle guy in spindle2 is a dpscheck. If you dont kill him fast enough the ceiling caves in and group wipes. Pretty cool imo.
    (Btw you fail with 8k group dps)
  • robpr
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    All major MoL bosses:
    -1st boss summons less and less pylons each explosion till he summons none. Also shield phase, that is not such a problem anymore since we can crit shields.
    -Twins summons more adds. If one bosses is dead, you have 20s to kill the other.
    -Rakkhat summons more archers each Lunar Cycle.

    Some others:
    -Crystals in CR
    -Bloodspawn
    -First boss of FG2, kill one of adds before person held is killed
    -Nerieneth in CoH 2 (break the shield or person held is death to the blade)
    -Rilis in BC2, longer it takes, more daedroths appear
    -Depths of Malatar last boss Auroran Phalanx
    -vMA Champion of Atrocity is kinda, if you dont burn it fast enough it enrages, but enrage meter can be reset with lighting up all pylons.
    -vMA last boss upstairs phase, damage slowly ramps up the slower it take. Also the crematorial guard will wait for you if you fall down
    -vMA, WGT, Vateshran crematorial guard deals more damage each breath
    -DSA daedric sacrifices summons various things if not killed on time, from basic scamps to skeletal collosai
    -Vateshran Titan boss in blue area, the less watchers you kill each portal phase the more lasers with pew pew you
    -AS +1/+2, side bosses have enrage timer that ever stacks till it one-shot offtank through block.
    -KA last boss Ichor Phase, if you kill too few blobs the ichor explode
    -KA first boss Hailstorm Shield, explodes when not broken. Animals enrage in HM
    -SS atros and portal dude
    -AS Felms adds have enrage timer
    -Hof Pinnacle Factotum upstairs phase
    -Hof Archcustodian moves faster after each stun
    -Hof Triplets have reverse dps check in main fight (you need to know when to stop) then it has hard dps check in execute (you have less and less ground to stand)
    -AA Mage execute phase does more damage the longer it takes
    Edited by robpr on January 3, 2021 8:56AM
  • zaria
    zaria
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    noneatza wrote: »
    ...i tried using group finder as tank. The gargoyle guy in spindle2 is a dpscheck. If you dont kill him fast enough the ceiling caves in and group wipes. Pretty cool imo.
    (Btw you fail with 8k group dps)
    And that is the state of most of the dps checks outside of vet dlc, you hardly notice them as they are so low, yes people dies because of mechanics but not to dps checks.
    Some exceptions like one vet blackheart haven long ago there dps was too low to kill the adds, did most of the dps on an crappy healer and then had to focus more on healing as the number of adds increased.

    But my most memorable one is nBC2 on my level 48 tank for my first tank build, BC2 has two soft dps checks, first is keeper Indril, you need to kill the adds so they don't overwhelm you, second is the daedrots will keep spawning on last boss.
    You can fail both in normal if you don't use any AoE.

    Edited by zaria on January 3, 2021 10:06AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Flaaklypa
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    Flaaklypa wrote: »
    sunspire trial vet hm last boss;

    portal group has 2 min to do 12.5 million damage or the group wipes, while also avoiding every single mechanic in there.

    Have fun!

    It’s 11.3mil in 90 seconds and it’s the absolute worst thing I have ever experienced in this game. That amounts to each DPS pulling ~42k without your group buffs while dealing with some seriously punishing mechanics. It’s definitely not a parse going on down there either. Worst is when the boss hits you with 2x cone AOE during the popcorn phase. There is nothing like block casting a shield and a heal and hoping for the best. It will definitely make your butt pucker a little! 🤣

    ahaha yeah my memory failed me. Now imagine doing that on a stam as well!
  • Jaimeh
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    Also, the executing storm atro in Tempest island, not very relevant nowdays, but same mechanic as vSS atros.
  • LashanW
    LashanW
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    It’s 11.3mil in 90 seconds and it’s the absolute worst thing I have ever experienced in this game. That amounts to each DPS pulling ~42k without your group buffs while dealing with some seriously punishing mechanics. It’s definitely not a parse going on down there either. Worst is when the boss hits you with 2x cone AOE during the popcorn phase. There is nothing like block casting a shield and a heal and hoping for the best. It will definitely make your butt pucker a little! 🤣
    It's worse now after markath because minor magicka steal is nerfed and mag dps is a bit less than before markath, I've done those portals both before and after markath as a magsorc and it is so annoying now. Have to try harder than before to deal the same dps while having worse sustain, thanks ZoS.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Muttsmutt
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    oh wow, looks like there's a lot more than i thought there were, a lot of these i never even noticed.
    PC-EU // UNDEAD
  • Sinolai
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    Most content has soft DPS checks and many have hard. it would be easier to list content without them. Here is some I remeber just quickly:
    Moonhunter keep - after 20% boss starts summoning adds that turn into hulking werewolves. White WW's wardens must die before enraged boss 1-shots everyone
    Hel-Ra citadel: all remaining statues will come alive st once after fight has lasted long enough and boss has not sung yet.
    vSO: Possessed Manticora will enrage and kill everyone if Serpent's possessing spirit is not killed in time.
    Kyne's Aegis: First boss pets must die.
    Cloudrest: Orbs and Creepers must die before next ones spawn.
    Ruins of Mazzatun: Na-Kesh's totems must die before everyone dies.
    BRP: Drakeeh's totems must die before next one spawns.
    MoL 2nd boss: adds must die or they pile up.
    vAA last boss adds must die before they fill the map. boss must die before x number of axes spawn (ask your tanks how many they can take)

    Hard Checks:
    Aether Archives: Must be able to kill Valariel's shades within 30 seconds.
    Falkreath Hold: Once you are out of pillars it is bye bye. (not to mention the atro fest)
    Kyne's Aegis: 1st boss shield must be destroyed before it explodes.
    Maw of Lorkhaj 1st boss: every cycle, there will be 1 pillar less. Boss shield must be destroyed before he kills everyone.
    Maw 2nd boss: Remaining boss must die in 20seconds or everyone dies.
    Maw 3rd boss: Hulks must die before next one comes.
    Maelstrom Arena: Chrematorial guards must die before you have X number of breath stacks. (X depends on how much healing you can do).
    vAS+1/2 Felms and/or Llothis must die in 3 minutes or they will eventuslly 1 shot tanks and then everyone else.
    Spindleclutch II: Bloodspawn will collapse the roof on you if you dont kill him quick enough.
    HoF last boss must die in execute before he kills everyone.
    vAA last boss must die in execute before she kills everyone.

    There are also probably many more which I havent found out becouse luckily my groups have not sucked that much. Just.my own feeling that I think even in regular dungeons, bosses gain a little bit more damage and they will 1 shot the tank with something eventually, if you fight the very very very very long time. (I remeber rilis once killing me with his "shoot this knockbat at random player skill) when I didnt block it and I was a tank.
    Edited by Sinolai on January 3, 2021 6:15PM
  • spartaxoxo
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    A lot of people mentioning Kyle's Aegis shield, but on vet the lightning storm also grows more intense as time goes on. I was in a vet trial group with lower dps reqs than most and that's how we discovered that. Everyone had to be on point or we'd wipe to that part.
  • Magdalina
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    There's actually a lot of dps checks in vanilla ESO that are no longer dps checks since you can either outdamage them with 10k dps or outheal their 'failure' penalty. For instance, Bloodspawn in Spindleclutch II will eventually enrage and do an endless ground pound if you don't kill him in time, but these days even if you manage to not kill him in time (which is quite an achievement of its own), you can outheal his pound for however long it is you need to finally kill him I think. Kwama Lord in Darkshade II will shield and do a ground pound until you break his shield - but these days you break it super easily + the ground pound is super easy to heal through. Nerien'eth in Crypt of Hearts II will hold up a group member and shield - this group member will inevitably die unless the shield is broken in time (again, very easy to do now).

    There're also mechs in a lot of the fights which I wouldn't call dps checks per se but they will eventually kill you if you don't have enough dps - for example, Rilis in Banished Cells II is a classical example, if you somehow don't have enough dps to kill the orbs and daedroth (or straight burn the boss fast enough), he'll endlessly heal up and fill the room with infinite daedroth which will inevitably get you at some point. Likewise, Darkshade Cavern II last boss will spawn dwemer sphere ads every once in a while, their damage will stack, and unless you kill the boss before it becomes an issue or successfully focus down the ads in time, you will get overwhelmed and die. Grobul in Darkshade Caverns II is also a dps check of sorts, aoe dps at that, because the ads spawn on timer and if you don't kill them you'll get overwhelmed and die.

    Most people don't actually know most of these old dps checks though because they're alas trivial now XD I miss the days when they actually were a challenge, that was fun.

    On to the checks that are actually still possible to fail these days...honestly I think every dlc dungeon has a dps check or several, of one kind or another, from White-Gold Tower to Castle Thorn. It's hard to think of a (dlc) dungeon without one.
  • Everest_Lionheart
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    LashanW wrote: »
    It’s 11.3mil in 90 seconds and it’s the absolute worst thing I have ever experienced in this game. That amounts to each DPS pulling ~42k without your group buffs while dealing with some seriously punishing mechanics. It’s definitely not a parse going on down there either. Worst is when the boss hits you with 2x cone AOE during the popcorn phase. There is nothing like block casting a shield and a heal and hoping for the best. It will definitely make your butt pucker a little! 🤣
    It's worse now after markath because minor magicka steal is nerfed and mag dps is a bit less than before markath, I've done those portals both before and after markath as a magsorc and it is so annoying now. Have to try harder than before to deal the same dps while having worse sustain, thanks ZoS.

    I’m a MagDK on those portals. For me it’s popping my volatile armor, coagulated blood and a potion before going down. I have ele drain for my group, hit that, drop dots and get my standard down so I’m at near full magicka, potion is ready again somewhere around the second popcorn phase. I got igneous shield to help my squishy magcro partner as well during that popcorn phase. Our sorc takes care of interrupts.

    The worst part is we come out of there with no magicka and barely enough time to build it up again for the add phase. Not so bad for the 80% phase but 60/40 add phases get super dicey. It’s still a good test though. If you can survive these fights on Magcro or MagDK than you are in a pretty good place in the game.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Half the bosses in the game have a so called "soft" dps check in their execute phase.

    Domihause is a good example of a dps check, you need to be able to clear the adds in the spawning phase before he starts casting again, dealing with the adds during key mechanics becomes increasingly difficult, and if he does another adds phase before you clear them then you really have a problem.

    I think there are very few "hard" checks in the game - everything can be theoretically outhealed, there is never a kill switch, just ramping situations that eventually become unsurvivable.

    CR+3 is a good example of where you have "very soft" dps checks, in so far as if you can nuke the miniboss before the next portal phase then the game is like 10x easier.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
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