SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
In game terms, he's actually correct. The Templar Rune, Warden Netch, some item set bonuses, etc...are not the same thing as "normal" recovery. They won't show up on your character sheet and won't benefit from various % modifiers, but also won't be stopped by things that prevent standard resource recovery.MentalxHammer wrote: »SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
That's not recovery.
[Quoted post was removed]
In game terms, he's actually correct. The Templar Rune, Warden Netch, some item set bonuses, etc...are not the same thing as "normal" recovery. They won't show up on your character sheet and won't benefit from various % modifiers, but also won't be stopped by things that prevent standard resource recovery.MentalxHammer wrote: »SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
That's not recovery.
[Quoted post was removed]
So while a Templar's Rune may be "recovery" in a colloquial sense, it's not treated that way by the game. It won't be increased by Major Intellect, nor stopped by blocking with an Ice Staff or being in Mist Form.
MentalxHammer wrote: »SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
That's not recovery.
[Quoted post was removed]
In game terms, he's actually correct. The Templar Rune, Warden Netch, some item set bonuses, etc...are not the same thing as "normal" recovery. They won't show up on your character sheet and won't benefit from various % modifiers, but also won't be stopped by things that prevent standard resource recovery.MentalxHammer wrote: »SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
That's not recovery.
[Quoted post was removed]
So while a Templar's Rune may be "recovery" in a colloquial sense, it's not treated that way by the game. It won't be increased by Major Intellect, nor stopped by blocking with an Ice Staff or being in Mist Form.
SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
In game terms, he's actually correct. The Templar Rune, Warden Netch, some item set bonuses, etc...are not the same thing as "normal" recovery. They won't show up on your character sheet and won't benefit from various % modifiers, but also won't be stopped by things that prevent standard resource recovery.MentalxHammer wrote: »SgtNuttzmeg wrote: »I wouldn't run cost reduction with the recent buff to resource recovery passives. You will get more from recovery.
Can't get recovery while in Mist form, but you can make it negligible cost
Yes you can, templar rune still gives recovery even while misting
That's not recovery.
[Quoted post was removed]
So while a Templar's Rune may be "recovery" in a colloquial sense, it's not treated that way by the game. It won't be increased by Major Intellect, nor stopped by blocking with an Ice Staff or being in Mist Form.
But in practical terms he is incorrect and at the end of the day how it plays out in game is what matters. @MentalxHammer is correct.
Channeled Focus returns 240 magicka every second. A Breton with 5H 2L armor and three infused cost reduction glyphs has a mist form cost of around 110 magicka/second. You will emerge from mist form with more magicka than you started.
Waffennacht wrote: »Channeled Focus returns 240 magicka every second. A Breton with 5H 2L armor and three infused cost reduction glyphs has a mist form cost of around 110 magicka/second. You will emerge from mist form with more magicka than you started.
I don't see how this is an issue tbf.
You're not gaining more mag than regen glyphs when not in mist. And you dont have spell damage (ESP if you have health regen up through the roof)
Meaning for a set up like this to have teeth is Proc sets - meaning the proc sets are the issue.
An invincible mist build that cant kill is no better than a permablock build.
Again, someone trading the ability to kill to survive is fine; the issue is Proc sets allowing such builds the ability to kill
Waffennacht wrote: »Channeled Focus returns 240 magicka every second. A Breton with 5H 2L armor and three infused cost reduction glyphs has a mist form cost of around 110 magicka/second. You will emerge from mist form with more magicka than you started.
I don't see how this is an issue tbf.
You're not gaining more mag than regen glyphs when not in mist. And you dont have spell damage (ESP if you have health regen up through the roof)
Meaning for a set up like this to have teeth is Proc sets - meaning the proc sets are the issue.
An invincible mist build that cant kill is no better than a permablock build.
Again, someone trading the ability to kill to survive is fine; the issue is Proc sets allowing such builds the ability to kill