Starlight_Whisper wrote: »What are you hoping for?
Finedaible wrote: »I personally would like to see deeper specialization instead of simply 'do moar physical/magical damage' or 'receive less physical/magical damage' passives. ESO lacks build variety because of the way they constantly try to "standardize" everything so i'd like to see perks which help you make your own ideas into something good. For example, passives for stealth and stealth detection, maybe some special perks for using frost or lightning, more expensive perks for specific status immunity, anything less generic than what the system has now. Give us a reason to come up with fun builds instead of punishing us for using something that isn't a cookie-cutter build.
Finedaible wrote: »I personally would like to see deeper specialization instead of simply 'do moar physical/magical damage' or 'receive less physical/magical damage' passives. ESO lacks build variety because of the way they constantly try to "standardize" everything so i'd like to see perks which help you make your own ideas into something good. For example, passives for stealth and stealth detection, maybe some special perks for using frost or lightning, more expensive perks for specific status immunity, anything less generic than what the system has now. Give us a reason to come up with fun builds instead of punishing us for using something that isn't a cookie-cutter build.
Personally, i think that kind of stuff should be in another section beside cp.
Basically in the morph section, or passives.
I think the goal of cp should be to provide a general power boost through % modifiers, and perks that do more than just increase your recovery when you sprint, but all in general, for example they could make a perk that after you do x damage or x thing you get spell and weapon damage, things like that, but not specific, specific should in either a new system or the skillbook.
They could make a modification system, that allows you to well, specialize.
StarOfElyon wrote: »I would like to see the end of damage scaling with max stats and I would like CP skill trees be used to give us more customization like what we saw in Skyrim.
I like to make hybrid characters so magic and physical penetration and crit chance should be combined.