This is my idea for a solution to the problem that players are having with being rushed while trying to experience the story in the dungeons.
Clearly not everyone is doing the dungeons whether that’s due to the skill needed to play many of the group dungeons on normal or veteran, OR the spoiled experience of being rushed while trying to enjoy the story and not being able to do that story again despite the dungeon being repeatable.
Idea: NPC Adventure Party
Implement a Story mode option for one player paired with upwards to three NPC adventurers.
The player can set the pace for taking their time with the story.
The NPC team communicate and coordinate with the player to clearly relay the mechanics of dungeons.
This way when they get into a player group they have a better idea of what they’re getting into.
It will of course be easier and have considerably less rewards. If they want to farm then they can join the group queue. It just makes sense and would be simple for both New and Vet.
This is a quality of life feature that would also encourage people to participate in the dungeons of the Year Long Story. This is bridging the gap and creating less exclusionary experiences.
Meaning more people might buy them - in case ZOS needs financial incentive to make this.
Maybe do something similar for the Trials
- END
Sylvermynx wrote: »I like it! That would be perfect for me, as my ping is so high (satellite being the only connection - besides dialup - available to me here) that doing group content would be asking people to put up with a group member who is totally ineffective.
As such it would be easier, and more likely to happen, if Zos merely made the instance easy and eliminated any mechanics or requirements that would require more than one person. That last part would be required regardless as an NPC would not know to step on the second pressure plate in Direfrost.
As such it would be easier, and more likely to happen, if Zos merely made the instance easy and eliminated any mechanics or requirements that would require more than one person. That last part would be required regardless as an NPC would not know to step on the second pressure plate in Direfrost.
sounds like something that could be programmed.
imo with normal being rushed so often and not giving other players time to explore and figure things out - story mode could be used to get players somewhat familiar with the mechanics of the boss.
Clearly coordinating and voices saying
- "Hey this is how you do this"
- "Hey go over there"
- "Watch out for X which does Y"
Sure it might be simpler to just turn off many of the mechanics to make it easy. But I can also see complaints happening from players who do the story mode - not learn any mechanics or get an idea of what they're in for - and then get into normal or vet and be confused; "Why didn't I learn any of this?"
Story Mode would as a feature serves more than one purpose for those that want to enjoy the story - it also gets players acquainted with dungeons before they get into harder difficulties.
(btw I was going to edit the other post on "Solo & Group PvE" to be a modified version of this idea and thus a different discussion from the one that's being had here. It was duplicate as placeholder until I got back to it. Also I appreciate different input - it's like sampling different groups)
Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
I doubt many advanced players just looking for a speed run would opt out of the option to specifically queue up for speed runs. The vast majority of these players are not trying to troll new players, rather just grind more efficiently. I could be wrong. But I think it would be effective.
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
I doubt many advanced players just looking for a speed run would opt out of the option to specifically queue up for speed runs. The vast majority of these players are not trying to troll new players, rather just grind more efficiently. I could be wrong. But I think it would be effective.
1. Advanced and Speed Run overlap way too much
2. The Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into an advanced instance.
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
I doubt many advanced players just looking for a speed run would opt out of the option to specifically queue up for speed runs. The vast majority of these players are not trying to troll new players, rather just grind more efficiently. I could be wrong. But I think it would be effective.
1. Advanced and Speed Run overlap way too much
2. The Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into an advanced instance.
But just adding a speed run option to normal dungeon queues players just looking to finish asap could either check or not check would help a lot I think.
The Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into a different instance.
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
I doubt many advanced players just looking for a speed run would opt out of the option to specifically queue up for speed runs. The vast majority of these players are not trying to troll new players, rather just grind more efficiently. I could be wrong. But I think it would be effective.
1. Advanced and Speed Run overlap way too much
2. The Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into an advanced instance.
But just adding a speed run option to normal dungeon queues players just looking to finish asap could either check or not check would help a lot I think.
Like I saidThe Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into a different instance.
the only way to weed out Speed Runners is to create a mode that provides No incentive for them to play and grind repeatedly. A Story Mode that doesn't really have any rewards to speak of and is just for one player to play the story - is quite possibly the only thing that they would have Zero interest in.
If the concern is not discouraging players from getting together then give the story mode a solo or group option
Anotherone773 wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
How is it possibly complicated? Its really simple. Do you want to run with more advanced players, blitzers, fast pledgers, etc? If the answer is yes, check this box. It if it no, leave it at the default( unchecked). The queue line you are put in depends on if you checked the box. That is not difficult at all.
ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
That doesn’t sound so simple once it’s laid out.
Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
I doubt many advanced players just looking for a speed run would opt out of the option to specifically queue up for speed runs. The vast majority of these players are not trying to troll new players, rather just grind more efficiently. I could be wrong. But I think it would be effective.
1. Advanced and Speed Run overlap way too much
2. The Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into an advanced instance.
But just adding a speed run option to normal dungeon queues players just looking to finish asap could either check or not check would help a lot I think.
Like I saidThe Vast majority aren't Trolls this is true - in many cases they just don't care and will do what is faster. If that means the speed run queue time is taking too long then they'll try loading into a different instance.
the only way to weed out Speed Runners is to create a mode that provides No incentive for them to play and grind repeatedly. A Story Mode that doesn't really have any rewards to speak of and is just for one player to play the story - is quite possibly the only thing that they would have Zero interest in.
If the concern is not discouraging players from getting together then give the story mode a solo or group option
I imagine the queue time for speed runs would be much faster. So I don't think you would have to worry about that.
Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I think this is the best solution too. Though having a training run for players to practice in and prepare for dungeons and combat roles would be a nice addition to the game too. But creating a separate story mode for every dungeon I think sets the wrong goal for a MMORPG. Players should be encouraged to group with one another and Lord knows this game has enough solo content as it is.
But we do need a system in place to weed out the speed runners so new players can actually enjoy doing dungeons again.
Except a "story mode" doesn't solve the problem for most of the people. Especially one with NPCs like has been suggested. My suggestion solves the problem for everyone not one tiny group. People who want to speed run and want to just blow through the content can. The rest of us can have a relaxing dungeon run with newbies and questers and people learning their characters or are poorly geared. Because those of us asking for something to allow us to do casual runs with like minded people dont mind any of those people in the dungeons. In fact i would rather play with that group than the other group. It is more enjoyable.I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
Its really not that difficult to add. They coded this whole game but a little drop down filter just completely stumps them??? Sure. Maybe its a good thing MS is taking over. MS can send them some interns to show them how to add more options to a menu.ZOS has already spoken out numerous times about struggles with the current Group Finder now you’re creating 2-3 new filter categories on top of choosing normal or veteran difficulty. (which again the developers have said they are still struggling with)
But why would they? This is group content we are talking about. We dont need to make it a solo instance. We have plenty of solo content. You can do the story anyway. We can fix this issue if you missed the story or want to rerun it for the story. Put the quest giver back at the beginning of the instance and if you talk to them again they give you the option to reset the quest story. You wont get any rewards you collected from it but you can play through the quest again as if its your first time.Edit: and it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
They wouldnt have an interest in a casual run either because everyone would be inexperienced are purposely slow. Why would they torture themselves with dungeon runners they typically despise? Most of these speed runners are looking to do pledges on a bunch of characters or to farm transmutes or some other such. They only care about blitzing the dungeon. Why would they purposely hinder themselves with a casual group when they have the option to run with experienced people who are also wanting to blow through the content?Edit #2: @Jeremy the only way to weed out Speed Runners is to create a mode that provides No incentive for them to play and grind repeatedly. A Story Mode that doesn't really have any rewards to speak of and is just for one player to play the story - is quite possibly the only thing that they would have Zero interest in.
That's right and I conceded that players should be able to get a group of friends to enjoy the story mode with.We dont need to make it a solo instance.
In the past, I have also made proposals of giving the Main Story Bosses difficulty settings that would include group play options. I am not against Group Play and agree that there should be more of it. But I am addressing a very specific issue which is that people often can't enjoy the dungeon stories because they have a group to answer to, who they don't want to hold up and/or they have speed runners.We have plenty of solo content.
Group Finder has had numerous issues since Day 1. They recently spoke out on how they currently don't have plans for a Trial Group Finder because they are still having issues with Group Finder as it is.Its really not that difficult to add. They coded this whole game but a little drop down filter just completely stumps them??? Sure. Maybe its a good thing MS is taking over. MS can send them some interns to show them how to add more options to a menu.
To which you asked: Why would they do that?it doesn’t solve the problem for those who just want to enjoy the story. Because anybody, no matter their play style could choose to opt in to somebody else’s instance. - So if I choose casual there’s still a good chance that an advanced rusher will purposefully choose casual.
And if they can't get that then they'll blast right through anyway. Like I have seen other Speed Runners say.They only care about blitzing the dungeon. Why would they purposely hinder themselves with a casual group when they have the option to run with experienced people who are also wanting to blow through the content?
But its not. I have been on these forums a long time and this is not something that comes up often. In fact, it is relatively new. It would also only solve the issue of a tiny fraction of people and it only does so once while you play through the story.A variation of a "Story Mode" feature is basically what many people have been asking for in these forums for a while now because they don't want to play with others who's goal is to just get the gear. Because that goal tends to override their ability to take their time and pace the story - this is their complaint that they have said many many many times.
Yes, you addressed a specific issue, which is fine. But it doesn't solve the larger issue. We could solve the bigger issues more people have been complaining about for longer and improve the game for a lot of people or solve the issue for a tiny group of people that only need that one thing once.But I am addressing a very specific issue which is that people often can't enjoy the dungeon stories because they have a group to answer to, who they don't want to hold up and/or they have speed runners.
That is what a casual mode is for, to enjoy at your own pace. When you run with a group of casual players, it really doesn't matter to them if you want to do the story.This is not a casual or advanced issue. Or a speed runner issue. - This is "I want to enjoy the dungeon at my own pace" which is a request I have seen numerous times on these threads and am seeking a solution to.
You can enjoy it at your leisure with 4 players, hand pick your players but it really wouldn't be a problem. There are two types of people in dungeons. People who want to blow through content because they want the rewards and people who enjoy running dungeons and like to do them at a relaxed pace. Every single person falls in one of those two groups. You either want to blow through it because this is your 500th run or you don't care this is your 500th run you just running dungeons. The latter group really doesn't mind if someone is doing the story.I've seen similar proposals in the past and others came to the similar conclusion.
That is why I proposed a separate instance that a player (or four) could enjoy at their leisure.
I am not going to get into a whole conversation about the group finder. It is not as big of deal as they make it out to be. They just don't want to the effort into fixing it because it doesn't make any money and they dont consider it a game breaking feature. That is what governs their to do list. It either has to make money or be a game breaking feature. That is why they slapped a bandaid on it and said " its to complicated". Its not complicated, they just built it poorly because they didnt care about it. Which is literally the entire reason pvp is the way it is.Group Finder has had numerous issues since Day 1. They recently spoke out on how they currently don't have plans for a Trial Group Finder because they are still having issues with Group Finder as it is.
That depends on their goal. There is no reason to do vet mode if you can get what you want on normal. But you underestimate people. Why would they run the same exact dungeon with people who are going to purposely be slow and they will end up needing to carry if they try to go fast, when they could just run the dungeon as a fake heals or tank on advanced and run with people who will "pull their own weight" and who will likely be able to keep up and will likely not care they queued as a fake anyway? They aren't going to drop down to a casual dungeon, they are just going to queue as a fake tank or healer and the people in advanced are not going to care near as much as the casuals.Answer: Because they will often do what is most immediately convenient. That is what's happening right now. They choose Normal for faster grind and faster queue times.
It really doesnt complicate the issues. The group finder does need rebuilt from scratch. There is just no way for them to make money off it and its not game breaking yet. So it gets put on the back burner. I am hoping MS makes them refocus a bit on fixing stuff rather than just pumping out money making content. As a business owner, i can say these patch jobs they do to everything instead of properly fixing them cost them a lot more money in the long run but i guess they are not looking that far ahead.1. It further complicates the issues of Group Finder ZOS has already stated
I disagree. I know why people blitz dungeons and why people want to mosey through dungeons. They are two separate groups of people that look at dungeon running differently. Their views on this content are not compatible. You need to separate those groups so that they only run with people like them regardless of what their minor goal is.. From my viewpoint it looks like an extension of the same problem
It would mostly solve it. Casual dungeon runners don't really care if someone wants to do the story. We will loot, kill a few trash mobs, etc. Personally i always use the opportunity to loot containers.3. It wouldn't really solve the issue of players who want to take their time with the story - that is a separate issue from resolving speed runners across the board.
Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
@FrancisCrawford do you mean toggle difficulty in the middle of a dungeon? Because that doesn’t exactly solve the problem and sounds and extremely easy to exploit.
FrancisCrawford wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
@FrancisCrawford do you mean toggle difficulty in the middle of a dungeon? Because that doesn’t exactly solve the problem and sounds and extremely easy to exploit.
@Iccotak,
If you toggle to easier difficulty, you lose all drops and all quest advancement until you go to a different zone or instance, or toggle back and wait out a non-trivial time. (And the whole system is deactivated Cyrodiil.) That solves most potential problems.
It's probably also a bit harsh for raw beginners. Simplest might be to not even unlock the feature until a character gets to a certain level.
What problems remain that those precautions don't solve?
No definition of casual or advanced will ever be satisfactory to all, and has been said those wanting a quick dungeon are going to queue in the quickest queue regardless of what others may think.
That’s an unreliable variableCasual dungeon runners don't really care if someone wants to do the story.
FrancisCrawford wrote: »Anotherone773 wrote: »The simple fix is to just split the queues into two categories. One for casual/inexperienced runners and one for advanced/speed runners. Some think this would make queues take longer but i think it would speed them up as people like me are more likely to queue a lot more often. I normally play tanks and heals in group content and i would run dungeons a lot more if my experience was a lot better
I also normally play tank
This suggestion sounds unnecessarily complicated.
There’s only one difficulty/mode that needs to be made for those who want to enjoy the story at their pace. Like idk said; keep it simple
@FrancisCrawford do you mean toggle difficulty in the middle of a dungeon? Because that doesn’t exactly solve the problem and sounds and extremely easy to exploit.
@Iccotak,
If you toggle to easier difficulty, you lose all drops and all quest advancement until you go to a different zone or instance, or toggle back and wait out a non-trivial time. (And the whole system is deactivated Cyrodiil.) That solves most potential problems.
It's probably also a bit harsh for raw beginners. Simplest might be to not even unlock the feature until a character gets to a certain level.
What problems remain that those precautions don't solve?
I don’t think you’re taking into account the implications of such a toggle system and how that’d actually work.
Also there’s already a difficulty setting for the dungeons and that’s not exactly the problem that I am talking about