Hi guys. I met some swashbucklers enemy NPCs in southern Elsweyr that can do backflips. Another NPC class also has a jumping-spinning heavy attack that looks great. We have all seen the battle mage NPC characters who sometimes use their staffs as melee bludgeoning weapons.
These backflip, staff strike, jump-and-spin attack and one-handed attack animations can be reused for a weapon skill line.
Resources used:
Seeing the NPCs got me thinking about the spell-sword class/archetype, which is missing in ESO. I know people are asking for another class, but I think that a skill line focused around only a one-handed or single weapon, (but how to balance loss of set bonuses for not having shield/off-hand/2H?), weapon can be interesting.
Aim: to develop a new skill line focused around utility and mobility skills to help combat casters as well as something for stamina builds. This is not a damage focused skill line, but maybe should include some magic-based melee attacks for magic users, and provide some access to minor buffs and debuffs. I want to provide some melee benefits to magic users, whether staff or single weapon, to create a spellsword or battle mage type skill line.
Reasons: some weapons are parts of sets that are mainly focused around spell damage, like the shalk set, but weapons do damage based on stamina max and weapon damage, basically excluding the use of such a weapon as anything other than a fancy wand. Using a melee weapon as a wizard does not prevent any class-based skills being used, and only affects light and heavy attacks that will not scale based on max magicka for casters, but also do not provide any bonuses, even though they could, such as maybe better defence or stronger melee attack.
Problems: weapon skill lines rely on stamina for damage, making them generally poor choices for casters. Therefore, such a skill line would have to provide for both casters using the skill line and stamina builds, but, again, not another damage skill line, but an evasion, gap-maker (opposite of gap-closer) and general mobility/utility skill line.
Suggested skills and passives: (all actives and passives require a one-handed weapon equipped and nothing in the other hand, or a staff. I used many of the abilities of one-handed NPC enemies as a reference for already in-game animations and potential duelist abilities).
Passives:
1. (when wielding a single weapon only) Gain +2%, 4% and 6% movement speed and reduces the cost of roll dodge by 2%, 4% and 6%.
2. (when wielding a single weapon only) One handed weapons reduce the cost of duelist skills by 2% and 5%. Wielding a staff grants minor protection after a duelist ability is used, reducing damage taken by 5% for 6 seconds and 12 seconds.
3. (when wielding a single weapon only) Reduce the cost of break free by 2%, 4% and 6%. If wielding a one handed weapon, break free costs magicka, not stamina. (I am running a bit low on ideas.)
4. (when wielding a single weapon only) One handed weapons reduce cost of magic abilities by 120 magicka, 140 and 160 magicka. Wielding a staff reduces the cost of duelist abilities by 2%, 4%, and 6%.
5. (when wielding a single weapon only) One handed weapons increase the duration of damage shields by 1 second, 2 and 3 seconds (! this may be too strong). Using a duelist ability while wielding a staff removes up to 3 negative effect(s) and heals for 800, 900 or 1000 health per effect removed.
Skills:
1. Puncture
The PC thrusts their weapon with disciplined precision, dealing minor physical damage. Also afflicts the enemy with minor breach reducing their physical and spell resistance by 2974 for 8/10/12/15 seconds. If max magicka is higher than stamina, the damage scales on max magicka and spell damage.
morph 1: gain minor expedition for 15/17/19/21 seconds, increasing movement speed by 15%.
morph 2: apply major maim to the target reducing their damage dealt by 10% for 5/6/7/8 seconds.
2. Retaliation (pirouette strike)
The PC jumps and spins, hitting the target with their weapon dealing minor damage and applying the concussed status for 4 seconds. A pirouette strike against a concussed enemy is always a critical strike. If max magicka is higher than max stamina, the damage scales on max magicka and spell damage.
morph 1: grants major intellect increasing magicka recovery by 40% for 5/6/7/8 seconds.
morph 2: grants major endurance increasing stamina recovery by 40% for 5/6/7/8 seconds.
3. Somersault
The PC does a backwards somersault and handspring, putting 15 m (or most common value) distance between themselves and enemies and gains minor resolve granting 2974 physical and spell resistance for 5/6/7/8 seconds.
morph 1: converts into a magicka ability. Grants major protection for 8/9/10/11 seconds, reducing damage taken by 10%. Reduces the cost of your next spellsword ability by 15%.
morph 2: grants major evasion for 8/9/10/11 seconds, reducing damage from area of effect by 20% for duration. Reduces the cost of your next spellsword ability by 15%.
4. Hissing strike
The PC performs a quick strike in a narrow cone in front of them to force enemies onto the defensive, dealing minor physical damage and staggering enemies for 1 second. Using a one handed weapon gives a 10% higher chance to apply the weapon's enchantment to enemies hit. Wielding a staff also pushes enemies back 3 m. If max magicka is higher than max stamina, the damage scales on max magicka and spell damage.
morph 1: enemies hit are also affected by minor brittle, increasing critical damage taken by 10% for 6/7/8 seconds.
morph 2: Enemies hit are afflicted by minor cowardice, reducing their weapon and spell damage by 215 for 6/7/8 seconds.
5. Javelin
Throw an icy spear that deals minor physical damage to the enemy. Pushes the enemy back 3 m and applies the chilled status effect for 4 seconds. If max magicka is higher than max stamina, the damage scales on max magicka and spell damage.
morph 1: use second time to teleport to an enemy hit by the ability and gain minor brutality for 5/6/7/8 seconds.
morph 2: reduces enemy move speed by 70% for 5/6/7/8 seconds.
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Please criticise, change and/or remove or add any parts that you want to roll your own version, or create your own version of a new magic/utility skill line.
What are your thoughts guys?
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