1) I would like another black reach area, but with a main city that we build up as a player base.
I find sometimes my eyes don't like the brightness of some of the zones during the day, and I thoroughly enjoy the shades of the black reach zones.
I would like to see an underground zone where we go about setting up an outpost / city for reasons and as we collect things, the city grows as a form of character development or some such. would be a mining city, or a mushroom cultivating city. I could literally spend hours down in black reach from the nice lighting, if there were gathererables or repeatable quests within a a city with a wayshrine and crafting stations. Underneath the rift would be a decent place since topside is already done.
2) I think a follower / companion, like in star wars the old replublic, or world of warcraft, or diablo II, where you could either hire some one from town as a contract, from that regional hub, or actually have a companion and a story with which to go through with them to have you be emotionally attached with this person, would solve an issue where some people play at what I would call " off hours" , where the server pop is low at that time, and they find few if any people to group with to get dragons or harrow storms done. I think this would be a good feature for everyone. the problem would be if in a group size of 4, would the companion / follower still be present, or dismissed back to town? does it matter? thy would not be permissible in the arena regions of game content, as those are supposed to be solo from my understanding.
3) weapon skill lines , pikes / lances / pole arms
3.1) magika tank without sword and shield , not wearing heavy armour, skill line, using light armour. using spells and passives to bolster defense while taunting and blocking.
wands, spell books, casting animation similar in style to aion mmo casting
3.2) trinkets / earings under jewel crafting? additional gear slot? personalizing items, placing your name on something?
4) spell crafting
5) cyrodil grouping back to 24 size. on a better hardware platform.
6) a black reach zone that is contested between the Ebonheart Pact, Aldmeri Dominion and Daggerfall Covenant for a certain amount of time, where the winning faction gets control of the zone for 3 - 5 days for pve's to be able to quest in there as well?
I say 3 - 4 days so that the conflcit will cascade through days allowing people across the globe to experience it on one of their weekends every so often based upon their timezone and work schedules.
something similar to warcrafts "wintergrasp" zone tol barad, or arch-ages zones that are occasionaly under conflict.
this would give pvpers new content outside of cyrodil and battlegrounds, as well as provide pve players the quests after the zone has been conquered. most will dislike this idea i expect, but it will give some content that would be faction based while also offering pvp and pve.
7) player house fishing ponds ( can have fishing competitions) farming, you can collect so many seeds and plant some flowers at your house so you have local flowers that you want. i know you have a hireling that mails you stuff, but this you can choose what to play yourself and gives you a farmy vibe ? to housing?
8) Falkreath zone where we experience the aftermath of the besieged city.
9) Aldmeris( I like the idea of an underwater magical city ( think star wars episode 1 gungan city ) ) though no swimming, all regular walking like now, but underwater some how. or recent risen (
) with kraken monster , water mounts. water combat / mounted combat. though this is probably after the continent of Tamriel is filled out.
water / ice / mist caster class?
thoughts?