As a max cp player well over 1000 cp+ (not sure exactly what my cp is) i think it would be better for the game as a whole to make max cp 160 but each cp point worth more so we dont lose any power, but more people can be competetive at an earlier stage.
Well, maybe all will be clear, when they finally, finally, FINALLY drop the CP rework on us
They should divide the play areas according to CPs, do the same for dungeons / trials to make the game more interesting and make sure that there is a real gradual development of the character.
But they will never do it because their aim is to sell to everyone, everything they have brought to the game has been done so far solely to bring the same stuff to the shop market.
I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.
They should divide the play areas according to CPs, do the same for dungeons / trials to make the game more interesting and make sure that there is a real gradual development of the character.
But they will never do it because their aim is to sell to everyone, everything they have brought to the game has been done so far solely to bring the same stuff to the shop market.
As a max cp player well over 1000 cp+ (not sure exactly what my cp is) i think it would be better for the game as a whole to make max cp 160 but each cp point worth more so we dont lose any power, but more people can be competetive at an earlier stage.
Well, maybe all will be clear, when they finally, finally, FINALLY drop the CP rework on us
I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.
I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.
Gosh it must be nice to have been born knowing all the mechanics and rotations to clear vet dungeons. I mean many lesser mortals start off with no experience and have to learn. Usually that means going into dungeons with no experience at first.
Its too bad ZOS doesn't set up special uber leet only servers so the elite players don't have to mix with us lesser, learn by doing, mortals. (Insert /sarcasm, if you want) I'm one of the mortals. Been playing since beta, have +1200 co, and have never touched a vet dungeon. I'd have no idea about anything because I've never done one before. The posts I've seen aren't concerned with character development, more like rabid competitiveness, bis gear, best rotations, nine thousand billion dps at least to do dungeons. That is development for a mom, but not *character* development.
Anotherone773 wrote: »They have plans to do redo the champion system. Might be something about that in January. Probably going to see that done before they start working on more of the stuff you want. Also, i find there is a lot to do end game for vet players, personally with new stuff added every dlc.
I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
The problem is that you are looking sololy on vertical progression. Thats not what the game is meant to be. The game offers different things for different player types. There is not that "veteran player" prototype. Some are overland farmers and questers, others are HM Vet Trial runners and there is everything inbetween.Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
I often meet CP810+ players in dungeons that have no idea what they are doing.
You confuse veteran (players that play the game for a longer time) with experienced (players that actually progresses through content). Everyone can become CP810+ by just playing. It takes no skill and it takes no experience to get there. Thats how many players end up there without any experience.
WrathOfInnos wrote: »Whatever happens we need gradual character progression over time, the CP freeze and constant nerfs just make setting new records impossible. Really hurts the competitive trials scene.
I don’t want power spike gimmicks like Thrassian, prebuff sets, or Simmering Frenzy, just let DPS increase by like 1% every 3-6 months (as the original CP system was designed to do).
Sheezabeast wrote: »As a 1500+ CP player...I'd be happy with a unique shield that displayed next to my name or something signifying my game loyalty/time invested.
I say NO to vertical progression. 810 is already huge for a new player, let's not have another WoW cuz I would never play the game again. Its fine how it is and why a lot of ppl play it in the first place. If you think an RPG needs endless "growth" instead of actual cool stuff like new abilities and effects then go play WoW that mindless forever grind is there waiting for you. Personally I find the idea of never ending catchup to be extremely cancerous and why I cannot stand most MMOs, not all of them need to be the same bs.
That crap always comes down to mandatory carrot chasing and dailies which will ruin any potential fun to be had. As it is now I can choose to do my dailies or not.. no big deal. If you go play WoW you will give up your life for daily and weekly chores, by all means, just don't ever expect to actually do anything you WANT to do. You want ESO to be like that? gtfo bruh
Sheezabeast wrote: »As a 1500+ CP player...I'd be happy with a unique shield that displayed next to my name or something signifying my game loyalty/time invested.