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https://forums.elderscrollsonline.com/en/discussion/683901

+810 CPs forgotten players?

ThePlayer
ThePlayer
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I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.
  • Flaaklypa
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    As a max cp player well over 1000 cp+ (not sure exactly what my cp is) i think it would be better for the game as a whole to make max cp 160 but each cp point worth more so we dont lose any power, but more people can be competetive at an earlier stage.

    Well, maybe all will be clear, when they finally, finally, FINALLY drop the CP rework on us
  • ThePlayer
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    They should divide the play areas according to CPs, do the same for dungeons / trials to make the game more interesting and make sure that there is a real gradual development of the character.
    But they will never do it because their aim is to sell to everyone, everything they have brought to the game has been done so far solely to bring the same stuff to the shop market.
  • Scardan
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    Flaaklypa wrote: »
    As a max cp player well over 1000 cp+ (not sure exactly what my cp is) i think it would be better for the game as a whole to make max cp 160 but each cp point worth more so we dont lose any power, but more people can be competetive at an earlier stage.

    Well, maybe all will be clear, when they finally, finally, FINALLY drop the CP rework on us

    I like that idea.
    ThePlayer wrote: »
    They should divide the play areas according to CPs, do the same for dungeons / trials to make the game more interesting and make sure that there is a real gradual development of the character.
    But they will never do it because their aim is to sell to everyone, everything they have brought to the game has been done so far solely to bring the same stuff to the shop market.

    We can go and quest anywhere at any level, it is amazing. Forced questing only at one zone just because in the next zone I cant do a shi thing (like in 999999 MMORPGs) is imho booooriiiing. Dungeons and trials are already divided by level/CP, no?
    Edited by Scardan on December 27, 2020 3:14PM
    Let's be extremely precise in our use of terms.
  • alainjbrennanb16_ESO
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    ThePlayer wrote: »
    I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
    So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
    Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
    P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.

    microsoft are not running game yet, that does not go through for a while
    Main character dk - Vanikifar whitestrike
  • Daemons_Bane
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    ThePlayer wrote: »
    They should divide the play areas according to CPs, do the same for dungeons / trials to make the game more interesting and make sure that there is a real gradual development of the character.
    But they will never do it because their aim is to sell to everyone, everything they have brought to the game has been done so far solely to bring the same stuff to the shop market.

    1 - That would be a horrible plan.. we already tried that, and it failed..

    2 - Well of course they try to cater to the new players.. new players weigh in more that cp 1000 old people
  • Sgrug
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    Flaaklypa wrote: »
    As a max cp player well over 1000 cp+ (not sure exactly what my cp is) i think it would be better for the game as a whole to make max cp 160 but each cp point worth more so we dont lose any power, but more people can be competetive at an earlier stage.

    Well, maybe all will be clear, when they finally, finally, FINALLY drop the CP rework on us

    That makes no sense if max CP is 160 then how to you make each CP worth more after 160? Also a game with no more vertical progression is boring and worthless to me. I played since beta and was about walk away from this game because of CP. Literally the recent talks about a CP re-write are the only thing that kept me here paying for this game and that is true of many others I play with.

    This game needs to start growing upwards again, it has become nothing more than a proc gear meta chaser. There is NO GROWTH and a game needs growth.

    For all those saying they do not want to redo their gear well it does not matter whether it is from level advancement or some new proc gear introduced, everyone playing high end is still changing gear. IMO this whole proc gear thing is even worse than gear leveling.
  • JKorr
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    ThePlayer wrote: »
    I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
    So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
    Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
    P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.

    Gosh it must be nice to have been born knowing all the mechanics and rotations to clear vet dungeons. I mean many lesser mortals start off with no experience and have to learn. Usually that means going into dungeons with no experience at first.

    Its too bad ZOS doesn't set up special uber leet only servers so the elite players don't have to mix with us lesser, learn by doing, mortals. (Insert /sarcasm, if you want) I'm one of the mortals. Been playing since beta, have +1200 co, and have never touched a vet dungeon. I'd have no idea about anything because I've never done one before. The posts I've seen aren't concerned with character development, more like rabid competitiveness, bis gear, best rotations, nine thousand billion dps at least to do dungeons. That is development for a mmo, but not *character* development.
    Edited by JKorr on December 27, 2020 4:10PM
  • Sgrug
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    JKorr wrote: »
    ThePlayer wrote: »
    I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.
    So my question is, will there be any developments for veteran players on ZOS? A character development that focus on CPs? (anyway the purpose of each rpg/mmo is to develop the character).
    Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.
    P.S. I don't mean by that that I love Korean-style grinding (i hate it), but here at ZOS there is a total block of everything.

    Gosh it must be nice to have been born knowing all the mechanics and rotations to clear vet dungeons. I mean many lesser mortals start off with no experience and have to learn. Usually that means going into dungeons with no experience at first.

    Its too bad ZOS doesn't set up special uber leet only servers so the elite players don't have to mix with us lesser, learn by doing, mortals. (Insert /sarcasm, if you want) I'm one of the mortals. Been playing since beta, have +1200 co, and have never touched a vet dungeon. I'd have no idea about anything because I've never done one before. The posts I've seen aren't concerned with character development, more like rabid competitiveness, bis gear, best rotations, nine thousand billion dps at least to do dungeons. That is development for a mom, but not *character* development.

    A bit harsh, Veteran players also deserve consideration in this game by the Devs. The game honestly is much more focused for casual and new players than veterans and most of the new stuff and changes are also usually focused on casual and new players.
    Edited by Sgrug on December 27, 2020 3:31PM
  • Waffennacht
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    Its funny to me; I have over 1200 CP and almost play no CP exclusively
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kolzki
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    LFM 8dds vSS CP 1500+ link achi
  • Calm_Fury
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    I think, at this point, it is quite clear that ESO is a casual-focused game. I wouldn't get your hopes up, specially considering that the "fewer new systems" in 2021 will probably mean most of the focus will be on the casual side of the game like fashion and housing.
  • Anotherone773
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    They have plans to do redo the champion system. Might be something about that in January. Probably going to see that done before they start working on more of the stuff you want. Also, i find there is a lot to do end game for vet players, personally with new stuff added every dlc.
  • Aptonoth
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    They have plans to do redo the champion system. Might be something about that in January. Probably going to see that done before they start working on more of the stuff you want. Also, i find there is a lot to do end game for vet players, personally with new stuff added every dlc.

    This I don't want pointless grind. I play this because its not a typical mmo and solo friendly. The second it gets too grindy im out.
  • MilwaukeeScott
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    The game needs to advance for CP maxed players
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • idk
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    I do not know why people keep bringing up Microsoft as though they can make any decision about ESO when it is very clear, and reported by the news. that Microsft does not own Zenimax or any of its holdings and will not until later next year. Major corporations cannot just buy other corporations without going through government review processes and that does not happen overnight.

    To the point of the game, Zos has put effort into veteran players. They created a brand new trial and a new single-player arena this year along with new vet DLC dungeons with an HM. Zos is also, likely, working on another new trial and other content.

    Another investment Zos is making for veteran players is that they have started working on the CP revision but we can, and should hope, they will think through the revision or new system so it helps make the game easier to manage since the CP/No-CP aspects of the game do create some challenge as CP is increased.

    Beyond that, I do not see the issue with finding a player that meets the level requirement being placed into a vet DLC dungeon. If anything, Zos invested in this area as well when they increased the level requirement for players to enter vet DLC dungeons. As such, Zos has separated players in the dungeons as OP seems to desire.
  • Xebov
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    ThePlayer wrote: »
    I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.

    The problem is that you are looking sololy on vertical progression. Thats not what the game is meant to be. The game offers different things for different player types. There is not that "veteran player" prototype. Some are overland farmers and questers, others are HM Vet Trial runners and there is everything inbetween.
    ThePlayer wrote: »
    Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.

    I often meet CP810+ players in dungeons that have no idea what they are doing.

    You confuse veteran (players that play the game for a longer time) with experienced (players that actually progresses through content). Everyone can become CP810+ by just playing. It takes no skill and it takes no experience to get there. Thats how many players end up there without any experience.



  • AcadianPaladin
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    I quite like how friendly ESO is to solo and casual players. That's exactly why I've been playing exclusively ESO for 4.5 years and have over 1450CP. When I'm gathering mats as a high level player, I don't want 'serious' foes when my focus is on looking for mats. When I want a serious fight, I know loads of places I can find one (like WBs and soloing some normal group dungeons). I like being able to explore the entire world at any level. I also quite like that my characters are 'fully built' and can relax and enjoy living in Tamriel instead of grinding for more widgets/levels etc.

    It does bother me that each new chapter pushes new characters into the 'tutorial of the month' instead of at least allowing the option of the proper Coldharbour tutorial but that complaint affects new players even more than established ones.

    I do think the daily login rewards are tilted toward new players. I end up destroying way too many of them (research, XP and horse training scrolls for example). I'd love to see more costumes and even some transmute gems in there.
    PC NA(no Steam), PvE, mostly solo
  • idk
    idk
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    Xebov wrote: »
    ThePlayer wrote: »
    I am writing this post because it seems to me that currently ZOS/Microsoft (or who is running this game now) focuses a lot on new players and casual players and very little or nothing on veteran players, that is, all those players who are at +1200 CPs now.

    The problem is that you are looking sololy on vertical progression. Thats not what the game is meant to be. The game offers different things for different player types. There is not that "veteran player" prototype. Some are overland farmers and questers, others are HM Vet Trial runners and there is everything inbetween.
    ThePlayer wrote: »
    Besides this there is nothing that divides the quests and daily between veteran players and new players, i mean I often find players without experience in vet dlc dungeons ... this way of mixing everything (to make money) and adding everything without there is a purpose in the whole game doesn't seem very smart to me.

    I often meet CP810+ players in dungeons that have no idea what they are doing.

    You confuse veteran (players that play the game for a longer time) with experienced (players that actually progresses through content). Everyone can become CP810+ by just playing. It takes no skill and it takes no experience to get there. Thats how many players end up there without any experience.

    +1

    Just because a player is CP810 does not mean they are experienced with challenging content. In reality, maybe 1% of the active player base is experienced enough to clear the most challenging content well which leaves much room for most of us to progress.


  • ArchMikem
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    I'm actually at 1,299 right now myself. I dont know what you mean though. DLC Dungeons are definitely not for new players and we get four of those a year. Sometimes a new Trial.

    And even high CP players have been eating antiquities up.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Silaf
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    It's absurd for an rpg not having a leveling progression. Cp and performance should be this year focus.
  • WrathOfInnos
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    Whatever happens we need gradual character progression over time, the CP freeze and constant nerfs just make setting new records impossible. Really hurts the competitive trials scene.

    I don’t want power spike gimmicks like Thrassian, prebuff sets, or Simmering Frenzy, just let DPS increase by like 1% every 3-6 months (as the original CP system was designed to do).
  • idk
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    Whatever happens we need gradual character progression over time, the CP freeze and constant nerfs just make setting new records impossible. Really hurts the competitive trials scene.

    I don’t want power spike gimmicks like Thrassian, prebuff sets, or Simmering Frenzy, just let DPS increase by like 1% every 3-6 months (as the original CP system was designed to do).

    The issue is CP has not been the major culprit behind the power creep to begin with. Zos and changes outside of CP have been the main drivers. It does not take Thrassians for Zos to increase our damage and sometimes we specifically ask for the increase, in a roundabout manner. Take the vMA damage staff as an example. Players noted that the destruction staff was nothing special since the WoE was not that good to start with. Zos answered by buffing the skill which in the end added to the increase in our power.

    As a result, we really need something to reset the stage, and that something is rebalancing content which has not happened for trials since 2016 when Zos reworked the three craglorn trials in the wake of adding MoL. Except now it needs to happen with overland, dungeons, and trials.

    Yes, it would mean all existing scores would not be comparable to anything after the change but it would be worth as much has become very trivial.
  • Everest_Lionheart
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    As a player that has recently hit 810CP I can’t see any harm is allowing the current CP trees to progress. I made it from 0-810 in just a little over 9 months and have gained 6 more in the last 3 days. The gains I will make as a trial DPS would be minimal, but the other areas I could boost myself in terms of mitigation could be enough to run some endgame content if you happened to be short a player or two. Expanded CP might even be able to give true tanks and healers access to better damage and encourage people to play the actual roles as opposed to queuing for the fake ones.

    To me power creep really stopped around 600-650 anyway. I haven’t made any real serious gains since that point. The bulk of my improvement from that point in DPS is due to equipment and knowledge of mechanics. I see no real harm in allowing the system expand further.
  • ccfeeling
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    New players say , CP carry you guys B)
  • Rukia541
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    I say NO to vertical progression. 810 is already huge for a new player, let's not have another WoW cuz I would never play the game again. Its fine how it is and why a lot of ppl play it in the first place. If you think an RPG needs endless "growth" instead of actual cool stuff like new abilities and effects then go play WoW that mindless forever grind is there waiting for you. Personally I find the idea of never ending catchup to be extremely cancerous and why I cannot stand most MMOs, not all of them need to be the same bs.

    That crap always comes down to mandatory carrot chasing and dailies which will ruin any potential fun to be had. As it is now I can choose to do my dailies or not.. no big deal. If you go play WoW you will give up your life for daily and weekly chores, by all means, just don't ever expect to actually do anything you WANT to do. You want ESO to be like that? gtfo bruh
    Edited by Rukia541 on December 28, 2020 10:44AM
  • ThePlayer
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    Yes, you are right, I explained myself wrongly, the number of CPs does not correspond to the skill of a player in vet dungeons or trials, because of course there are players who concentrate solely on area quests and crafting, etc. (this still leads to an increase in CPs).
    We would probably need a dungeons/trials lock system (similar to that of FF14), for example starting from normal Fungal Grotto I and arriving at vet Frostvault.
    The fact that ZOS allows everyone to enter vet dlc dungeons (starting at 300 CPs if I'm not mistaken) is wrong for me, as a player of all roles and above all when I play as DD for me sometimes it is a big waste of time complete a vet dlc dungeon in random (yes I know I have to look for the pre made ... but they are not always there ready).
    In general I hate wasting excessive time when i "playing", for this reason I have eliminated my ESO +, little respect for the players, especially players with + 60k dps (so I explain better : D); of course I love the game, but at least I cry with only 1 eye.
  • Sheezabeast
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    As a 1500+ CP player...I'd be happy with a unique shield that displayed next to my name or something signifying my game loyalty/time invested.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Rukia541
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    As a 1500+ CP player...I'd be happy with a unique shield that displayed next to my name or something signifying my game loyalty/time invested.

    Cosmetics & titles are a great idea, a badass mount or costume, something akin to Guild Wars 1 "God Walking Amongst Mere Mortals" awesome title. Lot of potential there for rewards that don't include vertical progression.
  • WrathOfInnos
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    Rukia541 wrote: »
    I say NO to vertical progression. 810 is already huge for a new player, let's not have another WoW cuz I would never play the game again. Its fine how it is and why a lot of ppl play it in the first place. If you think an RPG needs endless "growth" instead of actual cool stuff like new abilities and effects then go play WoW that mindless forever grind is there waiting for you. Personally I find the idea of never ending catchup to be extremely cancerous and why I cannot stand most MMOs, not all of them need to be the same bs.

    That crap always comes down to mandatory carrot chasing and dailies which will ruin any potential fun to be had. As it is now I can choose to do my dailies or not.. no big deal. If you go play WoW you will give up your life for daily and weekly chores, by all means, just don't ever expect to actually do anything you WANT to do. You want ESO to be like that? gtfo bruh

    That was never the case with ESO CP increases though. The system was made with built-in mechanics to allow new players to catch up quickly. Every time the max CP was raised, the amount of experience per CP was reduced. It was the same grind from 0-810 as it was a couple years ago from 0-510 (actually easier with all the sources of experience boost now).

    I’m not saying to widen the gap, or make it harder for new players. I want both new and old players to have opportunities for growth, and for the past 2 years we’ve been very stagnant. The CP system isn’t perfect, but it served a necessary role that has since been neglected.
  • Daemons_Bane
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    As a 1500+ CP player...I'd be happy with a unique shield that displayed next to my name or something signifying my game loyalty/time invested.

    How come that cp should reflect time invested :smile: what about the people who have been here from the get go, yet have not farmed all those cp
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