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Why so Salty!

Syiccal
Syiccal
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Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
I've heard it all now..
I dodge roll to much
I heal to much with resto
Its cheese class
Its got no skill
..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.
  • redspecter23
    redspecter23
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    It doesn't matter what class you play. If you win against enough people, you will get salty whispers. Nightblade, sorc, DK, templar, warden and necro. They are all hated when a salty player dies to them.
  • Waffennacht
    Waffennacht
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    It doesn't matter what class you play. If you win against enough people, you will get salty whispers. Nightblade, sorc, DK, templar, warden and necro. They are all hated when a salty player dies to them.

    This. And sets. If there is a set they can identify you are using, it's OP (no matter which)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • karthrag_inak
    karthrag_inak
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    this one has gotten salty whispers because he apparently was an insufficient challenge. this one reveled in their tears.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • erio
    erio
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    If the player is half decent at the game, and not just mad because they died, the only real reasons people will bag you or hate whisper you is because they dont like your playstyle (WW, Stealth, Procs, boring Tank, Crimson, ETC)
  • Gilvoth
    Gilvoth
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    fighting a Tank that heals itself is not pvp. (especially tanks or healers that it takes 10 or more people in order to kill them)
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .
    Edited by Gilvoth on December 27, 2020 1:15AM
  • Gilvoth
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    Syiccal wrote: »
    what it is is a class that lacks proper burst,

    at no time in pvp should healers, and Tanks have ANY type of "burst" in damage.
    (especially tanks or healers that it takes 10 or more people in order to kill them)

    Edited by Gilvoth on December 27, 2020 1:15AM
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Gilvoth wrote: »
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .

    This literally makes no sense.
  • Gilvoth
    Gilvoth
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    Gilvoth wrote: »
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .

    This literally makes no sense.

    i will attempt to say it better:
    the more damage you can do, then the less healing you should be able to do.
  • ealdwin
    ealdwin
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    Gilvoth wrote: »
    Syiccal wrote: »
    what it is is a class that lacks proper burst,

    at no time in pvp should healers, and Tanks have ANY type of "burst" in damage.
    (especially tanks or healers that it takes 10 or more people in order to kill them)

    Then there should be changes to how scaling works for different damage types/sources so that builds that are able to stack high health and defenses are also not able to access high damage potential. Unfortunately, the way proc sets are currently operating are enabling that very scenario. To be clear, I am not suggesting penalties for choosing roles, or actively decreasing damage based on amount of health or armor type. Rather, there should be more benefit for building for damage. Whether that means adjusting damage formulas so Mag/Stam = more damage (decreasing the SP/WP to Mag/Stam ratio), or by adjusting proc sets so that they scale off of max stats. What is clear, is that some change needs to happen so that damage is more of an active choice when building.

    Now, concerning Templar's lack of a reliable burst damage ability (thank ZOS for the needless Backlash nerfs). I'm not sure if you are suggesting that Templar is somehow a "healer" class or not, but the argument that a class shouldn't have access to burst damage because they are a "healer" class or a "tank" class is often overused on these forums. Especially when such a distinction does not exist. (Not saying you are making that distinction, just stating that those who make such an argument are incorrect). In general, for PVP, each and every class should have the ability to perform effectively in dealing damage, ie. having the proper tools. The way I see it, there are two ways of dealing damage in PVP, Burst or Attrition. You either hit your opponent with enough damage in a small amount of time to eliminate their health, aka Burst. Or, you deal a consistent amount of damage gradually while wearing your opponent down to the point where they run out of resources and can no longer keep their defense up, aka Attrition. Classes like DK operate in Attrition, whereas classes like Sorcerer operate with Burst.

    The problem currently with Templar, is it currently lacks sufficiency in either. The class has kind of floated on a mid-ground between the two types for a while, with varying degrees of efficacy. Their strength during the DoT meta of Scalebreaker came from this mid-ground as they had a Burst ability that was able to capitalize on the strength of Attrition abilities. Since Backlash and the DoTs were nerfed (and continued to be nerfed), Templars have lost efficacy in both, leading to their current predicament. If Templars are going to be more effective in PVP as damage dealers, they need adjustments to increase either their ability in Burst damage or Attrition. Suggestions for either have been made before, such as giving Backlash guaranteed damage on the effect's end, making Sunfire a proper DoT ability, making Backlash a second DoT in Templar's arsenal, etc.(Even reverting the change to Jabs/Sweeps so that it can benefit from Thamaturge CP would be welcome.). Regardless, a change does need to happen in order to help Templar's lost efficacy in PVP.
  • ealdwin
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    Syiccal wrote: »
    Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
    I've heard it all now..
    I dodge roll to much
    I heal to much with resto
    Its cheese class
    Its got no skill
    ..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.

    People get upset over getting killed no matter what class you play. If Templar factors into it whatsoever, then it would be because they probably assume due to Templar's weakened state they won't die to it. Then when they do, the salt flows. That, or they are those people who stick to the misguided notion that somehow Templar is the "healer" class, and therefore should do no damage and be an easy kill. Not sure where they get that notion, because there is no such thing as the "healer" class.
  • Integral1900
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    Salty players are probably the reason the studio doesn’t appear to pay a blind bit of notice to most threads.

    Let’s face it, when it comes to this forum the definition of overpowered is “anything I can’t easily one-shot” or “anything that kills me”
    Edited by Integral1900 on December 27, 2020 9:38AM
  • Mitaka211
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    Syiccal wrote: »
    Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
    I've heard it all now..
    I dodge roll to much
    I heal to much with resto
    Its cheese class
    Its got no skill
    ..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.

    Yea i think people being salty about templar in general should just think about learning how to play lol. Both magika and stamina are trash tier. I have had people trash talk and tea bag me just for being a templar, because they think jabbs is an auto win button, when in reality any player with half a brain will know how to dodge or simply mitigate it to the point of being a useless skill.
    One guy was even going off on me how i am only being able to kill him because of the jabbs spam. Told him i will take it off and i dizzy swinged him to death. Some people lol.
    Edited by Mitaka211 on December 27, 2020 12:04PM
  • relentless_turnip
    relentless_turnip
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    Gilvoth wrote: »
    Gilvoth wrote: »
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .

    This literally makes no sense.

    i will attempt to say it better:
    the more damage you can do, then the less healing you should be able to do.

    I don't entirely agree with you here. Just in that I don't think it is as black and white as that. It depends how many sources of healing and if all are affected by offensive stats. If you have made a very glassy damage dealer then their healing should be great, but if it is active healing they have to interact with they are still very easy to kill because their resistances are low. One hard cc and a good combo and they won't survive. Some classes can stack a lot more damage because they have access to more sources of healing and mitigation. A blanket rule as the one you suggested wouldn't be fair on all classes or all situations.

    If your comment is in reference to the current meta it is unfortunately irrelevant. As that is enabled by proc sets and how they allow the user to stack health so their heal that's scales with health over performs.
  • Wolfpaw
    Wolfpaw
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    Gilvoth wrote: »
    Gilvoth wrote: »
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .

    This literally makes no sense.

    i will attempt to say it better:
    the more damage you can do, then the less healing you should be able to do.

    Agree.

    Healing shouldn't scale with weapon/spell damage, & health as much.

    & crit should also be separated into two categories, crit heals & crit damage.

    @relentless_turnip a very glassy damage dealer shouldn't (imo) have great heals. A focused DD's best defense should be CC, disengage, or mobility.

    Edited by Wolfpaw on December 27, 2020 9:16PM
  • Afterip
    Afterip
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    Wolfpaw wrote: »

    Healing shouldn't scale with spell damage
    Your logical thinking is very interesting. Im shocked.
  • Wolfpaw
    Wolfpaw
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    Afterip wrote: »
    Wolfpaw wrote: »

    Healing shouldn't scale with spell damage
    Your logical thinking is very interesting. Im shocked.

    https://m.youtube.com/watch?v=dyEiQ3XvEzs
    Edited by Wolfpaw on December 27, 2020 9:25PM
  • Laggus
    Laggus
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    Salty players have the problem, in answer to your query.
  • Jolsyf
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    It's perfectly normal to get pissed by getting stomped by other players on pvp, as long as you don't let it out on other players its ok just take some deep breaths and remember that everyone doesn't want to die, they just did it better. That being said from my experience nightblades are the main target for salty comments, as they usually just vanish when things go bad for them, even tho those same people fail to realise that thats their only defense in pvp... They have good offense but relly on vanish to survive
  • Wolfpaw
    Wolfpaw
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    Syiccal wrote: »
    Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
    I've heard it all now..
    I dodge roll to much
    I heal to much with resto
    Its cheese class
    Its got no skill
    ..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.

    Embrace the salt.

    Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power.
  • ealdwin
    ealdwin
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    Wolfpaw wrote: »
    Syiccal wrote: »
    Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
    I've heard it all now..
    I dodge roll to much
    I heal to much with resto
    Its cheese class
    Its got no skill
    ..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.

    Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power.

    You shouldn't do that... It's not the Templar way.

    Edited by ealdwin on December 28, 2020 5:47PM
  • Rhaegar75
    Rhaegar75
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    Syiccal wrote: »
    Why are people that die to magplar so salty, I mean its a magplar, its no where near the top specs right now, especially the way I play (0 procs)
    I've heard it all now..
    I dodge roll to much
    I heal to much with resto
    Its cheese class
    Its got no skill
    ..what it is is a class that lacks proper burst, has dmg that is easily avoidable and heals that are surpassed by others now...I play it as its my main.

    I have a few theories:

    1. they don't have a life
    2. they struggle to manage their anger
    3. they are crap players
    4. all of the above

    Pity them and move on...I love when they lose it and go berserk
  • Syiccal
    Syiccal
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    When they say.. jab spammer, its like what else do templar have that can kill..*** all is the answer
  • FirmamentOfStars
    FirmamentOfStars
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    Wolfpaw wrote: »
    Gilvoth wrote: »
    Gilvoth wrote: »
    the more you can heal yourself means you should be able to do zero damage.
    the more damage you can do should = zero healing .

    This literally makes no sense.

    i will attempt to say it better:
    the more damage you can do, then the less healing you should be able to do.

    Agree.

    Healing shouldn't scale with weapon/spell damage, & health as much.

    & crit should also be separated into two categories, crit heals & crit damage.

    @relentless_turnip a very glassy damage dealer shouldn't (imo) have great heals. A focused DD's best defense should be CC, disengage, or mobility.

    I am rather shocked at how that does not make sense at all.

    Currently there is no healing stat in the game, so the best way is to attach healing to the offensive stats of max stats and spell/weapon damage. ZOS will not change that, since introducing a healing stat would throw over the current system and would be impossible to implement, since they cant handle their own code.

    I agree on the part, that healing should not scale with health though (reason why this meta is bad).

    A dds best defense should be a CC, mobility or disengaging? What the hell?

    A cc might work in some cases...if the enemy isnt already cc imune, because you tried bursting him down together with an offensive cc. Also ccs are broken fairly easely, so you will approximately win one second by doing so. Pretty much a bad option as defense.

    Mobility and disengaging you say. Do you understand this game at all? Disengaging and mobility are both bound to class trees of two classes or to one mythic item and jewelry traits. You dont make any sense there, since you already lower your damage by using swift jewelry trait or you wear a mythic item nit connected to damage or sustain. Mobility and disengaging arent bound to the dd role, so its not how they should survive. Basically either you are not a real dd when you have access to mobility or you are either a sorcerer or nightblade. Therefore all other classes can not be real dds or can not use your proposed defense mechanism. So your argument there is invalid. For the other classes its necessary to have their survivability bound to one of their offensive stats, otherwise they would be dead all the time.
  • Rhaegar75
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    Syiccal wrote: »
    When they say.. jab spammer, its like what else do templar have that can kill..*** all is the answer

    I love some players....you kill them without procs and using a non op class “you’re cheating...you can’t do so much damage”

    You use procs? “Proc nOOb!”

    The best 2 recent rants are yet to be beaten:

    1. Apparently I shouldn’t be using a shield cause it’s a “noob weapon” 🤨
    2. Apparently I suck cause I killed someone in a chaosball BG rather than focusing on the ball carrier 😬
  • Dorkener
    Dorkener
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    Meh, people need to get over themselves. Most meta builds don't involve "intricate burst combos" for offense, simple is usually more effective. Are jabs any cheesier than draugrkin rapid strike spam or even better, spamming arctic wind (or cruisin' in mist form) while crimson/zaan and vateshran go BRRR?

    Jabs get bonus salt because they counter cloak and dodge roll, all in one ;)
  • ZOS_GregoryV
    Greetings all,

    After review, we have decided it best to close this thread given the Baiting nature. Baiting is a violation of the Community Guidelines and is stated as follows:
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
    Edited by ZOS_GregoryV on December 29, 2020 11:21PM
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