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Inevitable Det takes 4 seconds to cast NOT 1 like the tooltip says

JamieAubrey
JamieAubrey
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That's it, that's the thread
  • Firstmep
    Firstmep
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    It takes 4 seconds after it's cast to detonate, the actual cast time is 1 second.
  • JamieAubrey
    JamieAubrey
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    Firstmep wrote: »
    It takes 4 seconds after it's cast to detonate, the actual cast time is 1 second.

    Nooo, It takes me 4 seconds to cast ( I've counted several times now ) I throw my arm back and it stays like that until I manage to cast, if the enemy doesn't run behind a wall or I have to do it all over again

    I was expecting it to work like Curse
    Edited by JamieAubrey on December 22, 2020 11:33PM
  • Zabagad
    Zabagad
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    Firstmep wrote: »
    It takes 4 seconds after it's cast to detonate, the actual cast time is 1 second.

    Nooo, It takes me 4 seconds to cast ( I've counted several times now ) I throw my arm back and it stays like that until I manage to cast, if the enemy doesn't run behind a wall or I have to do it all over again

    I was expecting it to work like Curse

    Pretty sure it depends on the lag/desync. I used "Channeled Acceleration" for some month and the cast time was between 1 and 4 seconds. (Depending on how many ball groups were around :) )
    And thats a skill where I dont need a target...

    Calling the horse has sometimes the same effect.
    Edited by Zabagad on December 23, 2020 10:37AM
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
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