Bountyultrasoft wrote: »I was questing in Stonefalls the other day and I'm not going to lie that it felt a little strange having the whole zones story be about fighting the DC when I myself am a DC member.
Bountyultrasoft wrote: »I remember before the games launch factions were a central selling point of the game, tamriel was divided between factions and you as a player chose to side with one of them.
I noticed something myself. When playing through Pact zones as a Pact character, none of the friendly Pact soldier NPCs were Necromancers. Not a one. But then over in Auridon theres an area that has a Pact landing site. Literally every other hostile Pact NPC was a Necromancer.
Only the bad Alliance guys are Necros it seems.
Back then you had to do Cadvel silver and gold in order it made much more sense as it was obvious it was an alternate world line who was obviously shoehorned in so you could do all quests on one character.Fighting your own faction in the other questlines always felt wrong to me, but it was always see it from a different point of view so I could shrug it off. I also only ran into other Covenant members so I never had a feeling of betrayal... Until of course One Tamriel happened. While I'm happy for all the improvements to ESO over time (ignoring performance of course) I'd love for your alliance choice to mean something outside PVP again.
I would love it if they released a chapter which would resolve the conflict between the factions which is obviously something that happened in the lore anyway, maybe this would be the final chapter though to fully close out ESO.
I will defend the Pact against any invader... but I have always been less happy about the alliance as a whole.
My characters have always been into the well-being of their own race (the Dunmer) and the civilians living in Dunmeri areas (e.g Vvardenfell) but far less interested in following Jorunn. There are very few Nords who don’t actively get on my nerves. This doesn’t help.
I’d love to see a return to factional stories though. Resolving a lot of the ongoing issues in the base game zones would be awesome. A way to rebuild your faction and your faction allegiance.
I will defend the Pact against any invader... but I have always been less happy about the alliance as a whole.
My characters have always been into the well-being of their own race (the Dunmer) and the civilians living in Dunmeri areas (e.g Vvardenfell) but far less interested in following Jorunn. There are very few Nords who don’t actively get on my nerves. This doesn’t help.
I’d love to see a return to factional stories though. Resolving a lot of the ongoing issues in the base game zones would be awesome. A way to rebuild your faction and your faction allegiance.
I have a question that is bugging me since the start of this war. At this point the dunmer have literally 3 living gods siding with them. How the hell are they not winning the war?
I will defend the Pact against any invader... but I have always been less happy about the alliance as a whole.
My characters have always been into the well-being of their own race (the Dunmer) and the civilians living in Dunmeri areas (e.g Vvardenfell) but far less interested in following Jorunn. There are very few Nords who don’t actively get on my nerves. This doesn’t help.
I’d love to see a return to factional stories though. Resolving a lot of the ongoing issues in the base game zones would be awesome. A way to rebuild your faction and your faction allegiance.
I have a question that is bugging me since the start of this war. At this point the dunmer have literally 3 living gods siding with them. How the hell are they not winning the war?
I will defend the Pact against any invader... but I have always been less happy about the alliance as a whole.
My characters have always been into the well-being of their own race (the Dunmer) and the civilians living in Dunmeri areas (e.g Vvardenfell) but far less interested in following Jorunn. There are very few Nords who don’t actively get on my nerves. This doesn’t help.
I’d love to see a return to factional stories though. Resolving a lot of the ongoing issues in the base game zones would be awesome. A way to rebuild your faction and your faction allegiance.
Bountyultrasoft wrote: »So let me start this off by saying that I am a returning player ,but I am new to the forums. I am not sure if this is a discussion that happens here often, but I did some browsing and I didn't find anything. What I'm talking about is factions and no I'm not asking which faction is most popular or which is the best for pvp, what I'm talking about is the whole idea of them.
I remember before the games launch factions were a central selling point of the game, tamriel was divided between factions and you as a player chose to side with one of them. Now at first when the game launched this was true.... sort of. It seemed like right before launch they had a change of heart and decided to allow any race in any faction with the upgrade. For a while regions were faction locked and you could only interact with people in your faction.
Now this might be restrictive, but in a way it gave you a sense of faction pride, the other alliances were the enemy after all. As time has passed it seems like ZOS has completely abandoned the idea of faction identity, the only other time I can remember they did something to make you feel a sense of faction pride was in the Imperial City dlc.
After the One Tamriel update it feels like the idea of 3 factions was abandoned completely and now it only serves a purpose in Cyrodill. I was questing in Stonefalls the other day and I'm not going to lie that it felt a little strange having the whole zones story be about fighting the DC when I myself am a DC member. Don't get me wrong, I loved the One Tamriel update, having the ability to do whatever you want with whoever you want is awesome, all I'd like to see is just a little more love for the factions outside Cyrodill.
How? You might ask, well something that I can think of is how about in New Chapters or new DLC we have slightly different stories based on our faction. Maybe the interests of the DC are different than those of the AD therefore your story is different. How about having us interact more with our faction leaders, I can't remember the last time I saw High King Emeric.
Honestly just anything to remind of us of the choice we made when we created our character and have our faction mean more than just the color over our heads like it currently is. I'd love to hear what you guys think about this or if you are fine with how things are right now and I'm just in a small group of people who like to see stuff like this.
Sylvermynx wrote: »I will defend the Pact against any invader... but I have always been less happy about the alliance as a whole.
My characters have always been into the well-being of their own race (the Dunmer) and the civilians living in Dunmeri areas (e.g Vvardenfell) but far less interested in following Jorunn. There are very few Nords who don’t actively get on my nerves. This doesn’t help.
I’d love to see a return to factional stories though. Resolving a lot of the ongoing issues in the base game zones would be awesome. A way to rebuild your faction and your faction allegiance.
I have a question that is bugging me since the start of this war. At this point the dunmer have literally 3 living gods siding with them. How the hell are they not winning the war?
Oh, GOOD question!
[Disclaimer: I have Pact characters. I still wonder why....]
@Cygemai_Hlervu - I know you must have some insight here.
Cygemai_Hlervu wrote: »Finally, two extra things.
First. The Tamriel Pact, the very goal of the Ebonheart Pact policy described in the works of the Pact propagandist Alla Laleth (The Time of the Ebonheart Pact and Breaking the Cycle of Tyranny) is exactly the model of the Third Empire that Tiber Septim will build in about three hundred years - the Pact where the Covenant kings will be indeed deposed and their successors will be brought into a new Tamriel Pact, where wiser heads shall prevail, where the Aedra, Daedra, and Hist are all revered and the Tamriel Pact, which will enforce peace across the continent and strictly regulate all involvement in dangerous magical pursuits.
Second. We have already witnessed the beginning of the process - Western Skyrim made friends with the Eastern holds (and thus the Pact I presume), the Reach allowed them both to enter it's lands and friendship between the nations and among the Nord people (at least their political leaders) is something that has been flying in the air thanks to the recent DLCs. Falkreath is also not that far from joining their northern brothers and they all are one step before unification. This all is a huge political success of the Pact nations. Now look at those Dominion and Covenant kingdoms, look at the Orc people who have just overthrown their leader, a devoted Covenant supporter, look at the Altmeri-Khajiiti actual relations and all their activities, look at the recent Covenant and Aldmeri military "successes" in Morrowind and in Argonia respectively.
Of course, the lore of 2E 582 - 2E 896 is not written ultimately yet, so everything can be changed, but the things I observe today tell me that the Pact, or at least it's policy, will prevail. This is what I think regarding this issues.
Sylvermynx wrote: »@ealdwin - your post is also very interesting; thank you for taking the time to make it, and explain from another angle.
Sylvermynx wrote: »Ayup. The happiest of holidays to everyone no matter which of them you keep - in this mostly gloomy year. Please, goddesses, give us a break next year. Please.....
I've played TES since Arena released. Yeah. Long time.... so I do forget some of the lore bits over time. Here is where I really want one of the original "devs" (those who invented the beginning of the game - which I believe was a tabletop game to begin with) to GIVE ME THAT LORE. In books. IN ORDER. So I can read it and absorb it.
Seriously.... I have played TES from day one. So I really want a huge mega-tome that sets out the lore from that day one.
Oh.... yes, I would pay for that book. A LOT.