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Request to change vampyr skill line (updated)

FafnirDovahkiin
The skills are definitely an upgrade compared to before. The passives are what have ruined vampyres.. The only reason I play as a vampyr is for the RP and the ultimate, anymore. Don't get me wrong, invisibility is definitely cool, but I'd sacrifice it just to have better health recovery and resource cost. I miss the motivation to feed and keep up my vampirism. Now, I have no interest in leaving stage 1. The increased normal skill cost makes absolutely no sense, and should be done away with. The -100% health recovery is a huge drawback, too. Hell, increase the flame damage vulnerability to compensate, in exchange for increased health recovery, if that'll work.

I miss the stun on vampiric drain. It was a lot more useful than the current drain and hypnosis abilities now in use; hypnosis is cool and all, but you have to catch the target(s) looking directly at you, which can be tricky. And I love the different feeding animations, but I would rather not have all the close ups for it. I appreciate the effect they wete going for, but it's buggy, and personally I also enjoyed watching the animation where my camera's set normally.

Also, just a lil tidbit, not a complaint, just some ideas I think would be neat. I think Elusive Mist morph would be cool if the animation was a passive bat swarm; "Bat Mist." Along side that, I think it'd be a neat idea to also replace Blood Frenzy wih a bat cloak, similar to blade cloak. With the morphs much like how they use to be as the former ult, but with a reduced range and deals mag/physical damage, based on one's offensive stats; thus, replacing the Swarming Scion morph with something else. However, if not, I do wish Swarming Scion had a mag/physical damage effect based on one's offensive stats. Sadly, I haven't seen anyone use Perfect Scion, which is a shame, and I think maybe it'd have more use if it were given the same passive as werewolves, extending one's transformation while dealing damage and feeding. Furthermore, eviscerate looks like it'd be a stam ability, or should have a stam morph at least. Vampyres should also gain frost resistance equal to the flame damage they recieve per stage.
Edited by FafnirDovahkiin on May 17, 2021 9:27PM
  • LoneStar2911
    LoneStar2911
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    They totally ruined vampirism. :/
  • idk
    idk
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    It has been a little bit since the vampire line change occurred, however, IIRC the old line had reduced health recovery as we advanced through the stages. I think it maxed out at 75% reduction. IIRC, there was a passive that increased it but that increase was from the reduced level.

    As such, if my memory serves me properly it is very much incorrect to suggest that reducing the health recovery for vampires goes against all lore as it has been part of ESO lore since the game was released.

    So someone please correct me if I am wrong.

    Also, it is really not much of a compromise to suggest removing something you do not really care for in exchange for something you do want. That seems to be the case with this suggestion.
  • FafnirDovahkiin
    idk wrote: »
    It has been a little bit since the vampire line change occurred, however, IIRC the old line had reduced health recovery as we advanced through the stages. I think it maxed out at 75% reduction. IIRC, there was a passive that increased it but that increase was from the reduced level.

    As such, if my memory serves me properly it is very much incorrect to suggest that reducing the health recovery for vampires goes against all lore as it has been part of ESO lore since the game was released.

    So someone please correct me if I am wrong.

    Also, it is really not much of a compromise to suggest removing something you do not really care for in exchange for something you do want. That seems to be the case with this suggestion.

    I was more so referring to vampyr lore outside of ESO. Although, overall TES lore only has no health recovery when exposed to sunlight. And extra vulnerability to fire damage I would say could be pretty detrimental to vampyres to work as a compromise, but it was also just the first thing that came to mind. If anyone has another idea that could work better for a compromise, I'd love to hear it. But I'd gladly take -75% over the -100%, though I still think reduced health would make more sense in lower stages of vampirism.
    Edited by FafnirDovahkiin on December 22, 2020 9:55PM
  • idk
    idk
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    When stating it goes against all vampire lore one cannot ignore the most important vampire lore on the subject, that of this game.

    It was the stealth that you first suggested as a compromise. Also, the fire vulnerability was not that detrimental most of the time. In the few instances it was we reduced our stages. The fire damage was only meaningful for lesser skilled players that were challenged avoiding and mitigating damage.

    More importantly, of all the changes Zos made to the vampire line the health recovery change was the least impactful overall. This is not one of the top things I hear people talking about when they complain about the changes to vampire.
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    Please update how you spell vampire, it's doing my head in.
  • FafnirDovahkiin
    idk wrote: »
    When stating it goes against all vampire lore one cannot ignore the most important vampire lore on the subject, that of this game.

    It was the stealth that you first suggested as a compromise. Also, the fire vulnerability was not that detrimental most of the time. In the few instances it was we reduced our stages. The fire damage was only meaningful for lesser skilled players that were challenged avoiding and mitigating damage.

    More importantly, of all the changes Zos made to the vampire line the health recovery change was the least impactful overall. This is not one of the top things I hear people talking about when they complain about the changes to vampire.

    That's why i said "all vampyr lore," but noted, sorry I didn't clarify that better. And no, I said I would sacrifice the invisibility; that's just me. Although if its work, could get rid of invisibility OR place it at stage 1. Which would practically just be swapping the stages around again, but it'd make sense to have the incentive to feed more often for that better sustainability. The fire damage was the original compromise, but again, I'm open to suggestions on that. Personally, I've heard more complaints on the health recovery than anything else, but that's just from talking to people on the game itself than on here.
    Edited by FafnirDovahkiin on December 22, 2020 12:06AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vampirism would be a very simple thing to fix

    - Eviscerate and it's morphs should scale off of your highest offensive stat.

    - Vampiric Drain should deal up to 300% more damage based on enemy remaining health.

    - Mistform should allow sprinting.

    - The Perfect Scion morph should negate Vampiric Weaknesses while slotted making it on par with Swarming Scion, to possess no Vampiric weakness would require you to slot it on both bars and give up traditional ultimates.

    - The Stupify morph should increase damage enemies take by 10% when they are effected.

    - Blood Frenzy should be a Gap Closer and be renamed to "Bats" with one morph that increases range and another that applies minor lifesteal to those that are hit, also it should scale off of your highest offensive stat.

    - Health regeneration should increase by 100 the higher your stage up to 400 at stage 4 but reduce the healing you receive from outside sources by 3% per stage up to a maximum of 12% at stage 4.
    Edited by TX12001rwb17_ESO on December 22, 2020 12:34AM
  • VampireLordLover99
    VampireLordLover99
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    Vampirism would be a very simple thing to fix

    - Eviscerate and it's morphs should scale off of your highest offensive stat.

    - Vampiric Drain should deal up to 300% more damage based on enemy remaining health.

    - Mistform should allow sprinting.

    - The Perfect Scion morph should negate Vampiric Weaknesses while slotted making it on par with Swarming Scion, to possess no Vampiric weakness would require you to slot it on both bars and give up traditional ultimates.

    - The Stupify morph should increase damage enemies take by 10% when they are effected.

    - Blood Frenzy should be a Gap Closer and be renamed to "Bats" with one morph that increases range and another that applies minor lifesteal to those that are hit, also it should scale off of your highest offensive stat.

    - Health regeneration should increase by 100 the higher your stage up to 400 at stage 4 but reduce the healing you receive from outside sources by 3% per stage up to a maximum of 12% at stage 4.

    Add on one of the morphs for eviscerate making it a long ranged blood bolt instead or at least giving it two animations: one for long ranged and another for up close claw combat.

    After that you're right. These changes would pretty much do it! If they added all of these vamps would be perfect. Especially love the health regen suggestion. Vamps should have a heck ton of health regen.

    I also am a big fan of allowing sprinting in mist form and removing blood frenzy.
  • VampireLordLover99
    VampireLordLover99
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    I also think a suggestion to your float thing would be stage 4 vamps just shouldn't take fall damage.

    At the very least not in mist form.

    Make it a passive of unnatural movement
    Edited by VampireLordLover99 on December 22, 2020 1:00AM
  • VampireLordLover99
    VampireLordLover99
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    Please update how you spell vampire, it's doing my head in.

    Then you'd really hate the game called Vampyr and how that's essentially an alternative spelling of vampire and has been used as such since at least the 1930s.
  • geonsocal
    geonsocal
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    i have 2 vamps which i keep at stage 4 and use in cyrodiil...

    the no health recovery thing definitely takes some getting used to, super important to have a health pot ready to go at all times...

    still catches me by surprise sometimes when i jump down from the outer wall on my mount, that health bar don't fix itself...

    definitely don't wanna stand by any rams trying to bust through a front door, flaming oil does some wicked damage...

    i don't even know why i keep it on my stamblade, just stubborn mostly...for my mag dk i actually use a bunch of the vamp skills and it plays well...

    biggest key for both is maintaining mobility...
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