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Fix NPC and Pet Follow distance - IMPORTANT- URGENT

Thomas_7593b14_ESO
Thomas_7593b14_ESO
Soul Shriven
Please fix the NPC and Follow Distance of pets. I am so tired of requesting other players to move their pet because it covers an interactable. I am so tired of clicking on an NPC, because I am trying to fish. This is an urgent need, and takes away from the immersion of the game. If I want to fish, I really don't care what Raz has to say; over and over again.

Suggestions:

1. Increase follow distance to a factor of 3 of what it currently is.
2. Give players the option of ignoring an NPC/ PET
3. Make Pets "Transparent"
4. Make NPC's not exist.
5. Make NPC's not repeatable, talk to them once, hear all their options and then go mute.
6. Make NPC's not opaque in front of another object, make players position them in a way that they become interactable.... not always interactable and require movement to interact with the desired object. I would much rather it require effort to interact with an NPC, then effort to not interact with them.


Tom
  • VaranisArano
    VaranisArano
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    I'd like to see my twilight land or my bear lie down and take a nap when I'm not moving.
  • Thomas_7593b14_ESO
    Thomas_7593b14_ESO
    Soul Shriven
    Good suggestions, VaranisArano, I think these could be possible ways to fit into the immersion of ESO. I agree that something needs to be done to "Remove" Pets and NPC's from things you can click on in the environment.
  • katanagirl1
    katanagirl1
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    It’s not only that, but those pets are a line-of-sight problems in other ways.

    I noticed in Skywatch when trying to hit other players with mudballs that the players with pets were almost impossible to hit. Even when the pets weren’t directly blocking the player I could not hit them.

    Players with the Twilight Tormentor are a huge problem when fighting enemies like dragons because the pet gets between me and the enemy and I can’t use my skills because they are blocking the way. Twilight Matriarchs are behind the player and since I am in melee range and they are not, it is not a problem. They can completely block my camera view when trying to talk to an NPC merchant, though.
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