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Synergies in Cyrodiil still bugged (since Update)

Capsaica
Capsaica
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I only went 4 pages back to see if there was a topic on this. The only ones I saw mentioned orbs. So here goes...

1) Orbs synergy is still bugged in Cyrodiil. I don't know if the same is true in BGs, I have not tested that. This was the case during the tests where healing was limited to group-only heals, and has been the case since the most recent update where group-only healing was put into place in Cyrodiil.
What happens - the base function of the orb (healing or damage) still works, but the synergy prompt is received by a player but cannot be consumed. The orb continues to provide the synergy prompt to the player, but no matter how many times you hit the synergy button, it does not actually use the synergy. You do not get the heal or the damage from it nor does it return resources.
Why this is bad:
A) No resource return possible from orbs.
B) No useful damage or healing possible from orb synergy.
C) If the orb synergy has a high priority (especially healing orbs), it obscures all other lower priority synergies from being activated. Energy orb (the healing morph) seems to be one the the highest priority synergies available, hiding all damage synergies when overlapping as well as other healing-oriented synergies such as bone shield.

2) Damage synergies which are supposed to be able to be activated by only one player are able to be activated by all friendly players (from within group AND outside of group). This means anyone and everyone can "crush" that Nova synergy. Or the Grave Robber. Or the Conduit. Or any number of other synergies. This is leading to large numbers of very high damage synergies happening all at the same time from one skill, usually from many different players wearing Harmony-traited jewelry. While it is nice to not have to squabble over synergies with other players, this is certainly not the way the skills are designed and is resulting in near instant wipes of large groups of people due to synergizing one ultimate. Or even multiple synergies off of a single skill.

I strongly suspect that both of these bugs are related to the limitations on ally-impacting effects in Cyrodiil now being limited to group and the obvious difficulty of dealing with the synergies and limiting those to group members only.

Some acknowledgement of these bugs and that they are being (hopefully) worked on would be sincerely appreciated as they are both severely impacting the player experience in Cyrodiil for all players.

Thanks,
~Caps
  • Capsaica
    Capsaica
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    Also, I don't seem to be able to edit my post and apparently "B)" gives a smiley face...
  • Capsaica
    Capsaica
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    @ZOS_GinaBruno
    Bringing this up again as these game-breaking bugs continue to persist in Cyrodiil. Are there any efforts being made to fix these?
  • projectscience
    Capsaica wrote: »
    @ZOS_GinaBruno
    Bringing this up again as these game-breaking bugs continue to persist in Cyrodiil. Are there any efforts being made to fix these?

    Nope. ZOS doesn't care about Cyrodiil - never did, never will.
  • Kartalin
    Kartalin
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    My conspiracy theory is the fact that orbs are broken still is because they were broken on purpose to nerf the sustain/damage/survivability of *certain groups*.

    However, Occam's razor suggests it's likely not some sinister plot but instead connected to the group and healing changes. That some synergies are able to be hit multiple times in a small window are likely also connected to orbs (which can legitimately be synergized by multiple people) in some weird way.

    Regardless, it sucks.
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  • Capsaica
    Capsaica
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    Bringing this up once again. Synergies are still bugged in Cyrodiil.

    Orbs are useless. The synergy is there and un-usable and due to synergy prioritization, cover up other synergies since the orbs synergies can't be consumed.

    Synergies which are intended for ONE activation only are usable by all, whether they were from a group member or not. If I drop a Nova onto 50 allies, theoretically all 50 of those allies can synergize that Nova. It isn't just that everyone has the option to synergize, it is that everyone has the option and everyone can use that synergy no matter how many people have already used that synergy from that single cast.

    This is ridiculously broken, and every organized group that I know of in Cyrodiil is utilizing this to the fullest extent by running lots of high damage dealers wearing Harmony-traited jewelry who are told to literally pop every synergy they can see (and everyone else should as well). This is making life miserable for literally everyone who plays in Cyrodiil, even the groups using the ?bug? to the fullest extent they can. One well timed Nova...perhaps a streak and a negate at the same time and anyone in range is dead from 2-3 grav crush synergies. Then anyone else who is in range of the VD burst from those grav-crush deaths. Then anyone who is in range from those VD deaths, and perhaps some proxy damage and maybe even some shalks or some sap or impulse spam...

    @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_JessicaFolsom...is this intended? Of all of the things that you have left in place intentionally or not in Cyrodiil, this one just strikes me as one of the worst. There is nothing fun about being one-shot by a bug. Even if it is fun to be able to hit every synergy around, when you're on the receiving end it is distinctly not fun.

    Thanks,
    ~Caps
  • Antrox41
    Antrox41
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    Orbs are still *** in cyrodiil too they havent been working in months at this point
  • techyeshic
    techyeshic
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    Capsaica wrote: »
    Bringing this up once again. Synergies are still bugged in Cyrodiil.

    Orbs are useless. The synergy is there and un-usable and due to synergy prioritization, cover up other synergies since the orbs synergies can't be consumed.

    Synergies which are intended for ONE activation only are usable by all, whether they were from a group member or not. If I drop a Nova onto 50 allies, theoretically all 50 of those allies can synergize that Nova. It isn't just that everyone has the option to synergize, it is that everyone has the option and everyone can use that synergy no matter how many people have already used that synergy from that single cast.

    This is ridiculously broken, and every organized group that I know of in Cyrodiil is utilizing this to the fullest extent by running lots of high damage dealers wearing Harmony-traited jewelry who are told to literally pop every synergy they can see (and everyone else should as well). This is making life miserable for literally everyone who plays in Cyrodiil, even the groups using the ?bug? to the fullest extent they can. One well timed Nova...perhaps a streak and a negate at the same time and anyone in range is dead from 2-3 grav crush synergies. Then anyone else who is in range of the VD burst from those grav-crush deaths. Then anyone who is in range from those VD deaths, and perhaps some proxy damage and maybe even some shalks or some sap or impulse spam...

    @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_JessicaFolsom...is this intended? Of all of the things that you have left in place intentionally or not in Cyrodiil, this one just strikes me as one of the worst. There is nothing fun about being one-shot by a bug. Even if it is fun to be able to hit every synergy around, when you're on the receiving end it is distinctly not fun.

    Thanks,
    ~Caps

    Yep. Have been seeing multiples back to back more often.
  • Pauwer
    Pauwer
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    Hello, i can also confirm this bug with orb synergy on ps4 in cyrodiil.
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