I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
That would mean missing out on a lot of opportunity for counterplay. Have you tried tab targetting?
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
Interrupting would be skilled gameplay. As such it does not make sense to give players a toggle to make it easier for them if they choose to play using a lower level of player skill.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
@Weesacs yeah I know.
Targeting is a benefit of running a pet. It's part defence. It's intended.
There are downsides of running pets. And plus sides. A plus is LOS mitigation.
How on earth do you think a toggle , for some players to avoid an advantage or a skill would work?
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
Interrupting would be skilled gameplay. As such it does not make sense to give players a toggle to make it easier for them if they choose to play using a lower level of player skill.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
Interrupting would be skilled gameplay. As such it does not make sense to give players a toggle to make it easier for them if they choose to play using a lower level of player skill.
Yes I agree, interrupting is skilled game play however hard targeting shouldn't be.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
@Weesacs yeah I know.
Targeting is a benefit of running a pet. It's part defence. It's intended.
There are downsides of running pets. And plus sides. A plus is LOS mitigation.
How on earth do you think a toggle , for some players to avoid an advantage or a skill would work?
Is it intended though? Does the item or skill tooltip explicitly state that they can be used as a form of LoS mitigation? I could list quite a few things that I'm sure aren't intended in this game.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
Interrupting would be skilled gameplay. As such it does not make sense to give players a toggle to make it easier for them if they choose to play using a lower level of player skill.
Yes I agree, interrupting is skilled game play however hard targeting shouldn't be.
Hard targeting?
Whatever. Pretty sure Zos will not introduce such a toggle.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
@Weesacs yeah I know.
Targeting is a benefit of running a pet. It's part defence. It's intended.
There are downsides of running pets. And plus sides. A plus is LOS mitigation.
How on earth do you think a toggle , for some players to avoid an advantage or a skill would work?
Is it intended though? Does the item or skill tooltip explicitly state that they can be used as a form of LoS mitigation? I could list quite a few things that I'm sure aren't intended in this game.
Their comment comes from specific changes Zos has made which made it clear it is intended that we can kill pets in PvP. That means they can be targeted which also means as a side effect we can end up targeting the pets instead of the player.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
Interrupting would be skilled gameplay. As such it does not make sense to give players a toggle to make it easier for them if they choose to play using a lower level of player skill.
Yes I agree, interrupting is skilled game play however hard targeting shouldn't be.
Hard targeting?
Whatever. Pretty sure Zos will not introduce such a toggle.
Hard targeting, tab targeting, lock targeting ... potato potato.
They may well not introduce a toggle target option however it won't stop me trying for one and highlighting just how bad combat is for players who need to play around them on console when there are a plethora of them in front of you.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
@Weesacs yeah I know.
Targeting is a benefit of running a pet. It's part defence. It's intended.
There are downsides of running pets. And plus sides. A plus is LOS mitigation.
How on earth do you think a toggle , for some players to avoid an advantage or a skill would work?
Is it intended though? Does the item or skill tooltip explicitly state that they can be used as a form of LoS mitigation? I could list quite a few things that I'm sure aren't intended in this game.
Their comment comes from specific changes Zos has made which made it clear it is intended that we can kill pets in PvP. That means they can be targeted which also means as a side effect we can end up targeting the pets instead of the player.
I have never intentionally wanted to kill an engine guardian or blastbones with an ultimate ... obviously those players exist according to ZoS.
I understand some players like to interrupt .. thats fine ... however give those that don't a pet target toggle.
Win win
What?
How on earth would that work, a toggle to turn off an element of a another classes skillline.
It's like saying have a toggle to turn down Templar healing or see night blades.
Pets have pros and cons, and adapting your play is the way around the pros
Eh? Lol I don't mean turn the pets abilities off ... I mean the hard targeting of them.
They did it for the maw of the inferno helm so they can do it for the other pets.
@Weesacs yeah I know.
Targeting is a benefit of running a pet. It's part defence. It's intended.
There are downsides of running pets. And plus sides. A plus is LOS mitigation.
How on earth do you think a toggle , for some players to avoid an advantage or a skill would work?
Is it intended though? Does the item or skill tooltip explicitly state that they can be used as a form of LoS mitigation? I could list quite a few things that I'm sure aren't intended in this game.
Their comment comes from specific changes Zos has made which made it clear it is intended that we can kill pets in PvP. That means they can be targeted which also means as a side effect we can end up targeting the pets instead of the player.
I have never intentionally wanted to kill an engine guardian or blastbones with an ultimate ... obviously those players exist according to ZoS.
Engine guardian would be a little strong if you couldn't interrupt it to starve the user.. Sames goes for killing the Bird.
I'm on the fence about BB.
Engine guardian would be a little strong if you couldn't interrupt it to starve the user.. Sames goes for killing the Bird.
I'm on the fence about BB.
BB is targetable so you have counterplay....destroy, stun, etc. Why a burst skill needs so many more counters than any other damage skill? Who knows...
.