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That's it i have had it with this bullying

linuxlady
linuxlady
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the rimmen guard inside the catspurse bank neds to stop shoving me around while im in the bank. enough is enough!!! gr gr gr


change his route or make him go away!!!!
  • idk
    idk
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    Throw mudballs at the guard. Teach him a lesson.

    Do it on a magicka NB so you can go and hide as you esecape.
  • Araneae6537
    Araneae6537
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    Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!
  • linuxlady
    linuxlady
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    Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


    Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


    Fire the guard!!!!!
  • Araneae6537
    Araneae6537
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    linuxlady wrote: »
    Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


    Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


    Fire the guard!!!!!

    I use the Rimmen bank all the time and I’m not sure where you’re standing that the guard runs into you. But I always talk to the Khajiit banker on the right.

    More often, I’m shoved aside — mount and all — when an NPC passes through an archway as I was attempting to do so! :lol:
    Edited by Araneae6537 on December 18, 2020 8:12PM
  • linuxlady
    linuxlady
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    There is only one banker lady who wears the same green dress forever
  • Faiza
    Faiza
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    AGAB
  • Grizzbeorn
    Grizzbeorn
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    linuxlady wrote: »
    Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


    Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


    Fire the guard!!!!!

    Get a banker for that house.
      PC/NA Warden Main
    • freespirit
      freespirit
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      linuxlady wrote: »
      There is only one banker lady who wears the same green dress forever

      @linuxlady There are TWO bankers in the Rimmen Bank........

      One directly ahead as you enter and and one at the desk on the right as you enter.

      I always use the one on the right :)
      When people say to me........
      "You're going to regret that in the morning"
      I sleep until midday cos I'm a problem solver!
    • zaria
      zaria
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      freespirit wrote: »
      linuxlady wrote: »
      There is only one banker lady who wears the same green dress forever

      @linuxlady There are TWO bankers in the Rimmen Bank........

      One directly ahead as you enter and and one at the desk on the right as you enter.

      I always use the one on the right :)
      Yes the imperial lady in front and the khajiit to the right just after entering.

      Now in an busy town, put on some legerdemain clothing so you look like an npc and walk around and people will avoid you.

      I had this Khajiit troll me during an quest.
      KyApcquh.png
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • LalMirchi
      LalMirchi
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      This is a case for the Blade of Woe I respectfully propose.
    • linuxlady
      linuxlady
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      Grizzbeorn wrote: »
      linuxlady wrote: »
      Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


      Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


      Fire the guard!!!!!

      Get a banker for that house.

      doesnt help me access guild banks though
    • Minyassa
      Minyassa
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      This has been going on in the Belkarth bank for forever and I am pretty sure that the devs get a huge kick out of putting things like that in there. If you switch banking modes at just the wrong time you end up shoved all the way down the counter. I want to Blade of Woe that guard SO MUCH.
    • Grizzbeorn
      Grizzbeorn
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      linuxlady wrote: »
      Grizzbeorn wrote: »
      linuxlady wrote: »
      Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


      Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


      Fire the guard!!!!!

      Get a banker for that house.

      doesnt help me access guild banks though

      Truth.
      I forgot about that.
      They should add Guild Bank/Store capability to the Banking Assistants, though.
        PC/NA Warden Main
      • Kalik_Gold
        Kalik_Gold
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        For guild banks, I just port to Imperial City.

        TIP - when leaving the city, it places you back to your last Overland spot. Then you can continue doing whatever it is you want, this is the best option for players without Merchant or Banker. You can port in bank and sell and then exit and be exactly where you left off.

        Even though I hate the direct port to Imperial City, and losing the immersiveness of running to it. It sure has come in handy, as a quick point to port to for guild bank and deconning stuff.
        Main: (PvP & PvE)
        Ras Kalik a Redguard Templar, the Vestige

        PvP:
        Aurik Siet'ka a Redguard Necromancer
        Cacique the Sage of Ius a Redguard Warden
        Jux Blackheart a Redguard Nightblade
        Goliath of Hammerfell a Redguard Dragonknight
        Kaotik Von Dae'mon a Redguard* Sorcerer

        PvP: (Specialty)
        Tyrus Septim an Imperial Lycan Sorcerer
        Tsar af-Bomba a Redguard Vampiric Nightblade
        Movárth Piquine a Nord Vampiric Necromancer
        Uri Ice-Heart the Twin a Nord Vampiric Warden

        PvE:
        Cinan Tharn an Imperial Dragonknight
        Bates Vesuius of Dawnstar an Imperial Dragonknight
        Herzog Zwei the Genesis an Akavari* Templar
        Tav'i at-Shinji a Redguard** Warden
        Lucky Hunch the Gambler - a Redguard Nightblade

        Leveling...
        Zenovia at-Tura a Redguard** Sorcerer
        Yesi af-Kalik a Redguard Templar
        Voa a Priest of Sep a Redguard* Necromancer
        ======
        Passives of another race used. (RP)
        *Breton
        **Imperial




        __________________________Backstories:_________________________

        Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

        Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

        Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

        Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

        Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

        The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

        The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

        Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

        Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

        And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

        After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

        After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

        Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

        Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

        {time moves forward through the hour-glass}
        PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

      • Araneae6537
        Araneae6537
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        Seriously, just use the Khajiit banker in the Rimmen bank or otherwise stand where you won’t be displaced. It’s not even a problem. I had assumed this thread was meant jokingly...
      • SeaGtGruff
        SeaGtGruff
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        linuxlady wrote: »
        Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!


        Says you. My main housing is in rimmen. I have 10 crafting sets in the hall of the lunar champion


        Fire the guard!!!!!

        I use the Rimmen bank all the time and I’m not sure where you’re standing that the guard runs into you. But I always talk to the Khajiit banker on the right.

        More often, I’m shoved aside — mount and all — when an NPC passes through an archway as I was attempting to do so! :lol:

        If you stand by the counter in the center of the room to use that banker, sometimes the guard runs into you.
        I've fought mudcrabs more fearsome than me!
      • Sylvermynx
        Sylvermynx
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        I can't ever remember a guard in that bank. But I always use the khajiit banker too. And I don't use Rimmen for much anyway.
      • idk
        idk
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        Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!

        During development and player testing of this game, some clamored for resistance. This is important for fights, especially boss fights, for an obvious reason. However, it was carried out a little too far. There are some narrow pathways that are tight due to some NPCs standing together. IMHO, inconsequential NPCs should not have resistance.

        When Zos added the "justice system", who is inconsequential is different than before. A guard is no longer inconsequential. Any friendly NPC that can be damaged is not inconsequential. In short, the only true option today is for Zos to change pathing of some NPCs so they do not walk right past NPCs we need to interact with such as a banker.
      • Sylvermynx
        Sylvermynx
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        idk wrote: »
        Lol, all NPCs do this. Just stand somewhere else or use a different bank. It’s really nothing compared to people’s bears or matriarch’s being in the way!

        During development and player testing of this game, some clamored for resistance. This is important for fights, especially boss fights, for an obvious reason. However, it was carried out a little too far. There are some narrow pathways that are tight due to some NPCs standing together. IMHO, inconsequential NPCs should not have resistance.

        When Zos added the "justice system", who is inconsequential is different than before. A guard is no longer inconsequential. Any friendly NPC that can be damaged is not inconsequential. In short, the only true option today is for Zos to change pathing of some NPCs so they do not walk right past NPCs we need to interact with such as a banker.

        That one guard in Daggerfall City who stands in the arch I always need to get through to jump down to Silumm....
      • joerginger
        joerginger
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        An NPC in Lilmoth once shoved one of my characters all the way from one end of the long wooden bridge to the other end. Somehow I thought I couldn't believe my eyes. ;)
      • linuxlady
        linuxlady
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        freespirit wrote: »
        linuxlady wrote: »
        There is only one banker lady who wears the same green dress forever

        @linuxlady There are TWO bankers in the Rimmen Bank........

        One directly ahead as you enter and and one at the desk on the right as you enter.

        I always use the one on the right :)

        in all this time i had never seen the other one! I will look...
      • linuxlady
        linuxlady
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        Faiza wrote: »
        AGAB

        Defund The Guards!
      • Roztlin45
        Roztlin45
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        linuxlady wrote: »
        Faiza wrote: »
        AGAB

        Defund The Guards!

        If so, then make your personal in game home lootable.
      • SeaGtGruff
        SeaGtGruff
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        Sylvermynx wrote: »
        I can't ever remember a guard in that bank. But I always use the khajiit banker too. And I don't use Rimmen for much anyway.

        He wanders around from the rear left corner to the right side of the room, then in front of the central counter back to the rear left corner. He's a real nuisance if you like to crouch down by the side of the counter and wait for your chance to grab the pile of gold coins that's usually on the counter.
        I've fought mudcrabs more fearsome than me!
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