WrathOfInnos wrote: »We do have a couple of these. Engulfing Flames places a debuff on the enemy that makes them take 10% more damage from Fire. It’s an excellent skill, and one of the most valuable debuffs for magicka DPS. This is the primary reason why there’s always room for a MagDK in groups.
There’s also a similar debuff for 10% poison damage, applied by the Morag Tong set.
I’d also like to see these types of debuffs for other elements.
YandereGirlfriend wrote: »Actual answer is because elemental resistances (and most of the other stat trappings of a single-player RPG) are either entirely absent or else very under-utilized in ESO.
You can see this with the vestigial element-specific resistances that some of the races have such as Dunmer having 2310 Flame Resistance which is... 3.5% resistance. Like, okay. That hardly moves the needle in any type of content.
A more mechanically confident game would have had much stronger resistances as well as weaknesses (in addition to zillions of other "crunchier" systems) but at that point we're not really talking about ESO anymore.