They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
It does not work that way.
If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.
They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
It does not work that way.
If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.
The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...
They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
It does not work that way.
If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.
The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...
If you add more places to them the market is diluted by definition. The price is as high as it is because of the current limits. Again, simple economics.
They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
It does not work that way.
If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.
The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...
If you add more places to them the market is diluted by definition. The price is as high as it is because of the current limits. Again, simple economics.
I do not believe your "Simple Economics" are taking into consideration the draw of those top spots for the major trade guilds, who will continue to fight over them. Customer flock to those spots for easy buying, I can't even tell you how many folks in my guild had no idea there was a way to shop elsewhere and simply did all their buying in Mourhold, which is another reason you can get top dollar for items on those traders and the entire rest of the traders need to have much lower prices, varying by location, to attract buyers. Simple economics, Walmart will always do better than the mom & pop shop on the corner with limited parking and Walmart is in no danger at all of otherwise, even if 100 new mom & pop shops sprung up.