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Time for more guild traders?

Kwoung
Kwoung
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First off, I run a guild that has a trader, no we are not a trade guild, but have managed to maintain a decent trader for the past 8 months or so once we got to the point we could afford it. I also belong to numerous trade guilds and as all members can, have seen the sales numbers. None of those guild traders support themselves, they are a huge money sink now. I could be wrong, but "back in the day", the trader taxes actually paid for the trader is my understanding. This ended when the game grew, got more popular, more guilds emerged and competition for the traders got hot.

I am not asking for a "global auction house", which would literally kill the 400 or so trade guilds out there, just more trader options. There could be one at every wayshrine as well as couple in every podunk little town in Tamriel. I think this would not only resolve the trader wars, but open up trading to many smaller guilds as well. It would in no way affect the popularity of the major trade hubs, as there are way to many convenience buyers out there, and those traders would still be in hot contention between the large trade guilds, it would just open up more places for those looking to offer a trader of any type to it's members. It should also help lower the overall weekly bids for all traders, but still ensure the overall "gold sink" remains constant, due to more of the sinks being available.
  • idk
    idk
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    Zos adds more guild traders twice a year. It has worked well.

    As for your argument, the top trade guilds have not been supported by the mere commission since very early on. Some members that do well donate money to help the guild bid to win their trader against the competition for the more active areas. It also requires top leadership to run a top guild, something a great many guilds lack.

    I will note that there has been one change that significantly increased bids but it is something you have not touched on. The ability to trade crowns for gold made it possible to raise even more gold for bidding on top spots. We can all thank Zos for that.
  • Eedat
    Eedat
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    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.
  • Kwoung
    Kwoung
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    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.
  • idk
    idk
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    Kwoung wrote: »
    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.

    It does not work that way.

    If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.
  • Kwoung
    Kwoung
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    idk wrote: »
    Kwoung wrote: »
    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.

    It does not work that way.

    If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.

    The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...
  • idk
    idk
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    Kwoung wrote: »
    idk wrote: »
    Kwoung wrote: »
    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.

    It does not work that way.

    If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.

    The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...

    If you add more places to them the market is diluted by definition. The price is as high as it is because of the current limits. Again, simple economics.
  • Kwoung
    Kwoung
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    idk wrote: »
    Kwoung wrote: »
    idk wrote: »
    Kwoung wrote: »
    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.

    It does not work that way.

    If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.

    The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...

    If you add more places to them the market is diluted by definition. The price is as high as it is because of the current limits. Again, simple economics.

    I do not believe your "Simple Economics" are taking into consideration the draw of those top spots for the major trade guilds, who will continue to fight over them. Customer flock to those spots for easy buying, I can't even tell you how many folks in my guild had no idea there was a way to shop elsewhere and simply did all their buying in Mourhold, which is another reason you can get top dollar for items on those traders and the entire rest of the traders need to have much lower prices, varying by location, to attract buyers. Simple economics, Walmart will always do better than the mom & pop shop on the corner with limited parking and Walmart is in no danger at all of otherwise, even if 100 new mom & pop shops sprung up.
  • idk
    idk
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    Kwoung wrote: »
    idk wrote: »
    Kwoung wrote: »
    idk wrote: »
    Kwoung wrote: »
    Eedat wrote: »
    They add some here and there. As far as the high trader prices, thats a good thing. It removes more gold which prevents hyperinflation. The amount of gold the game will print is infinite so there needs to be something to pull the currency back out. Mainly thats done with the trader bids, luxury vendor, gold vendor, and repairing gear at a vendor. The more gold you can pull out, the less inflation you will get.

    Yes I touched on that point. More traders = more gold sinks to remove gold from the game, it is a net net for ZOS... while adding a benefit for the overall player base.

    It does not work that way.

    If you water down the top places the competition drops. The pressure drops so the bids drop. It is simple economics.

    The top places wouldn't be watered down. They are the top places for a reason, multiple actually, and that isn't changing. Easy access to crafting, banking, traders, other services. Those spots are major hubs and will continue to be for those reasons. A couple new traders in Arenthia would have very little impact on Mournhold, Rawl'Ka, etc...

    If you add more places to them the market is diluted by definition. The price is as high as it is because of the current limits. Again, simple economics.

    I do not believe your "Simple Economics" are taking into consideration the draw of those top spots for the major trade guilds, who will continue to fight over them. Customer flock to those spots for easy buying, I can't even tell you how many folks in my guild had no idea there was a way to shop elsewhere and simply did all their buying in Mourhold, which is another reason you can get top dollar for items on those traders and the entire rest of the traders need to have much lower prices, varying by location, to attract buyers. Simple economics, Walmart will always do better than the mom & pop shop on the corner with limited parking and Walmart is in no danger at all of otherwise, even if 100 new mom & pop shops sprung up.

    It is not my simple economics but thank you for giving me credit. It is simply the economics of supply and demand which in the end dictates the price. A limited supply tends to increase values. Increase that supply and values will decrease.
  • S_Tanner
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    Traders need to have the guild member only restriction removed so the traders turn into an actual AH for everyone to sell things on for.
  • Athan1
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    Kwoung wrote: »
    guild traders (...) are a huge money sink now.
    Goal achieved.

    Athan Atticus Imperial Templar of Shezarr
  • Eiregirl
    Eiregirl
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    I am not opposed to having more traders but I would not want to overdo it.

    ZOS adds new traders every year with the new zones they add but dozens more “new trade guild looking for members” pop up all the time. Traders out in the middle of nowhere that you use to could get for 250K to 500K give or take a little just are not there anymore and that has to do with the number of trade guilds that continue to pop up and compete for those spots along with the big trade guilds putting in back up bids in case they lose one of their prime spots.

    The traders in each zone range from 6 to 13 per zone with the exception of base game starter zones which have 1 each.
    I would not mind seeing more traders in each zone. Increase the number from 6 to 13 per zone up to 8 with a max of 16 and have the base game starter zones with 2 to 3 each.

    Have 1 or 2 roving traders per zone similar to the roving merchants. I think that would actually be kind of cool.
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