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Remove base crit resist to make light/medium armor no malacath builds more viable
Im not talking about procsets in this topic. I want to even out the damage you can achive with light/medium armor builds without malacath and heavy armor with malacath. The issue is the base crit resist which makes crit value so weak. If the base crit resist could be removed there would be a better balance between malacath and no malacath builds. This would also make a lot of sets which have crit values less bad in comparison to penetration, recovery, max resources and spell/weapon damage.
Im not calling for a nerf to malacath heavy armor builds but the damage for not using malacath have to increase somewhat and the removal of base crit resist would in my opinion be a good first step for build diversity