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Dear ZoS team: From Cyro healers.

  • ThePedge
    ThePedge
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    This change is the best thing that has ever happened to Cyrodiil PvP.

    1. As a solo player any "AoE" heals such as Cauterize, Rapid Regen, or Honor The Dead will heal ME. Not some 16k HP pleb near me.

    2. It makes groups valuable. No longer is it just a numbers game, if you show up to a jeep with 48 players and 10 "solo" healers they used to be invincible. Now you need to actually coordinate with a group. Doesn't necessarily mean you need Comms, just use half a brain cell and stay relatively close to your group members so you can help eachother.
  • Vizirith
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    As zos has said, either be in a ball group or you are playing the game wrong
  • Araneae6537
    Araneae6537
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    ThePedge wrote: »
    This change is the best thing that has ever happened to Cyrodiil PvP.

    1. As a solo player any "AoE" heals such as Cauterize, Rapid Regen, or Honor The Dead will heal ME. Not some 16k HP pleb near me.

    2. It makes groups valuable. No longer is it just a numbers game, if you show up to a jeep with 48 players and 10 "solo" healers they used to be invincible. Now you need to actually coordinate with a group. Doesn't necessarily mean you need Comms, just use half a brain cell and stay relatively close to your group members so you can help eachother.

    Re: 1) Were there not sufficient morphs of abilities to target heals primarily to yourself? If not, I would much rather ZOS have added an OPTION to make your heals self- or group-only or even created a mythic item that included this effect (why not since there's a ring which prevents healing from others? maybe they would even pair well together, Idk).

    Re: 2) Perhaps, but many people don’t stay close together and what about when you die and have to make the long trek back? It would be nice if people from different groups or solo could aid one another if needed. Also, even in my limited Cyrodill experience I have been in a small group fighting alongside other players and I feel that we should be able to heal and buff one another even as we do damage to a common enemy.
  • Bubbles43
    Bubbles43
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    I too play a templar healer and have for as long as i can remember. I bounced in Cyrodiil last night and just stood there staring at the screen trying to figure out what i wanted to do. Can't solo heal anymore which like many other's i have enjoyed doing in the past. Some days i don't want to group. I do belong to 2 organized hard core pvp guilds on DC yet with the changes of being forced to join a 12 man group we are always heal heavy. Last night I didn't signup to play because of this issue. So now your limiting my play time as well.

    I remember reading something that stated it was healer skills that were causing the lag, yet there is more disconnects and lag in Cyrodiil now then ever before they started making these changes. If you were trying to make the lag less zos by making 12 man groups you were actually wrong. Skill's don't go off, rubber banding does. At least with the 24 man party group it was never full so the lag wasn't that bad, now you have 2 to 3 twelve man ball groups that cause insane lag issues if you try to go to your keep and defend you can't. CBB only runs with a 24 man group.

    According to my acct i have been a member of this game since March 30 2014 and always a patron, I too have cancelled my sub. I have no interest in playing dps or tank, i have tried them and i don't care for them. I have always played a healer in every mmo game i have played. At this point even WoW sounds more appealing.

    I was really hoping that Microsoft would step up to the plate by now. Considering how much money Bill shelled out. It will take a lot of time and money to get your old players to come back to this game. We had this discussion last night in discord that the game keeps getting worse when you try to fix issues.. why worse?! Would be nice if you could roll the game back to were it was before you implemented all these changes with heals and gear and healers in general and let the big boy's in Microsoft fix it.
    Edited by Bubbles43 on December 29, 2020 6:37PM
    Ball group doesn't play for scoreboard, we play for fights.
  • StShoot
    StShoot
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    So why are you not joining a group ? i mean where is the diffrence between runing behind a zerg and healing them WHILE being in their group or not. Or is that some kind of pride that you can tell yourself im not zerging because im not actual in the group ? Sorry but i realy cant see the diffrence.

    I mean yeah i get the argument that ballgroups are even more powerfull now but thats more due to the fact that the good ballgroups never played with more than 12 players. Also the playstyle of ballgroups didnt change for the last years, of course they drop some sets and take in some new ones but the core gameplay of the ballgroups hasnt changed at all, stack as much synergies as you can and play harmony (atleast on no cp eu).

    The problem that pug groups face these days is not the healing change or the group size cap. 12 ppl are more than enaugh to form a working group (as you can see with the ballgroups xD) The problem is that the worst enemy of the pug group (the ballgroup) didnt got touched at all. Zos should start touching the ballgroups where it hurts (synergies/aoe spamming/stacking the same hots over and over).
    Pls dont understand me wrong i think organized groups should be able to clear a lots uf pug players but curently they have it way to easy.
  • IAmIcehouse
    IAmIcehouse
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    Not that the forums sentiment seems to ever be taken into consideration:

    This change has been great for me and my group. All our heals stay in group which just greatly improves our survivability and sustain (having to recast heals less frequently). Also helps in fighting that pugs can't heal each other.

    That being said, I feel for the more casual players of Cyrodiil and this was a horrible QoL change and seems like the decision was hastily made. Nothing this dramatic would ever happen in PvE after a week of testing.

    This "just join a group" is just not always an option. There aren't always groups available
    Can't speak for GH, but in AD Ravenwatch, there are almost never pug groups running--meaning these healers are completely useless.

    Again, this change impacts me in a positive way but is a crap change for the community as a whole.
    Edited by IAmIcehouse on December 30, 2020 4:34PM
  • notachik
    notachik
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    I agree with previous AD raven is a click group and they won’t talk to u much less invite you.
    I can’t lead a pug for various reasons but there are never enuff long enuff to make one.
    I play solo sometimes surf but when I had my healer in to level skill line I useless even to myself because my healer had no dps..and couldn’t outheal dog n solo to live..so I surfed and resd others cause that was an only option.
    A healer is a “support” role and can’t really LEAD anyway.
  • techyeshic
    techyeshic
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    ThePedge wrote: »
    This change is the best thing that has ever happened to Cyrodiil PvP.

    1. As a solo player any "AoE" heals such as Cauterize, Rapid Regen, or Honor The Dead will heal ME. Not some 16k HP pleb near me.

    2. It makes groups valuable. No longer is it just a numbers game, if you show up to a jeep with 48 players and 10 "solo" healers they used to be invincible. Now you need to actually coordinate with a group. Doesn't necessarily mean you need Comms, just use half a brain cell and stay relatively close to your group members so you can help eachother.

    I don't know for sure; but it seems to me like my Honor the Dead still costs magicka and tries to target a random, but just doesn't.
  • VaranisArano
    VaranisArano
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    StShoot wrote: »
    So why are you not joining a group ? i mean where is the diffrence between runing behind a zerg and healing them WHILE being in their group or not. Or is that some kind of pride that you can tell yourself im not zerging because im not actual in the group ? Sorry but i realy cant see the diffrence.

    The big difference for me isn't pride. "Solo" zergsurfing isn't that much different than zergsurfing in a PUG when it comes to "Hey, I'm fighting/healing in the midst of a bunch of allies." I mean, I'm a healer. Not much point to being a healer if the only person I'm healing is myself, right?

    The big difference for me is who's making the decisions about how, where, and when I play.

    When I'm with a group, I'm staying with that Crown, going where that Crown wants to go, healing those PUGs even when they run, scatter, or head off to a different location than whatever I think is the most important objective at the time. There's no point to being in a group if I'm not with that group, you know?

    Whereas when I'm not in the group, I have more freedom. I can heal the players pushing the breach or the players who are seiging the walls, instead of focusing on just my often scattered groupmates. Or I can stop healing and siege down the walls myself.

    I can also fight or heal where I want. Do I want to chase the zerg to siege Aleswell or do I want to defend BRK? I'm the one making that choice, not the PUG Crown I joined up with. Or do I want to go try to solo a resource because its fun and if I don't, Kingscrest might get cut off? Again, that's my decision about how I want to have fun and fight for my faction.

    (And yes, before you tell me "Then lead a group yourself if you don't want someone making decisions for you", I've led PUGs. I find it stressful, not fun. If you have tips from your own experience leading PUGs, I'll gladly hear it!)


    I think one reason I really care about that freedom to fight and heal when I have free time to play is that I DO play with an organized PVP guild raid. During raid hours, I follow my Crown. I heal my group. I fight and heal exactly when and where my guild leaders direct. And its a ton of fun because I'm in voice comms with a bunch of friends and we're winning and losing together.

    PUGs are like a cheap imitation of the camaraderie and effectiveness that I get with my PVP guild. When I have free time, I'd rather be the one deciding when and where my PVP healer fights and heals.
    Edited by VaranisArano on December 30, 2020 5:20PM
  • Joy_Division
    Joy_Division
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    StShoot wrote: »
    So why are you not joining a group ? i mean where is the diffrence between runing behind a zerg and healing them WHILE being in their group or not. Or is that some kind of pride that you can tell yourself im not zerging because im not actual in the group ? Sorry but i realy cant see the diffrence.
    1. I'd rather do my own thing
    2. I cant use voice coms atm
    3. I'd rather not follow some know it all who thinks PvDooring Drakelowe every 20 minutes makes for a fun time
    4. I prefer the spontaneity of the open world alliance system
    5. I've been in groups the last 3 nights and I just want to chill out and relax for a session without listening to someone barking orders.
    6. I'm shy
    7. I prefer not to have the pressure of others counting on me, especially since many blame the healers when dying.
    8. I'm an independent person at heart
    9. 12 LFG Vs. 12 organized guild = bang head against the wall
    10. On its own, 12 LFG have trouble taking an objective that's even lightly defended.
    11. I don't like our Alliance PuG herder or they don't like me.
    12. I don't want to.
    13. I'm sick and tired of leaving interesting fights because Crown thinks they are Napoleon reincarnated.
    14. I don't want to be told what to put on my bars, what gear to wear, and when to use my ultimate.
    15. I want to play a hybrid DD / Healer.
    16. If I want to help at a resource where our Alliance needs help, I want the freedom to be able to do that.
    17. I tend to be AFK a lot because I have small children
    18. Someone needs to heal / support the people who go through the trouble of setting down siege (while many of the high ranking players just stand around the ram incorrectly thinking they are being productive and helping the cause).
    19. I make way more AP per hour on my own
    20. I am resentful of being told by other players to play a certain way whereas they are able to continue to play how they prefer

    If you can't see the difference between being in a LFG and not, then you're either being willfully blind or have zero experience in just what these LFGs do in cyrodiil.
    Edited by Joy_Division on December 30, 2020 8:41PM
  • Gwynde
    Gwynde
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    StShoot wrote: »
    So why are you not joining a group ? i mean where is the diffrence between runing behind a zerg and healing them WHILE being in their group or not. Or is that some kind of pride that you can tell yourself im not zerging because im not actual in the group ? Sorry but i realy cant see the diffrence.
    1. I'd rather do my own thing
    2. I cant use voice coms atm
    3. I'm shy
    4. I prefer not to have the pressure of others counting on me, especially since many blame the healers when dying.
    5. I'm an independent person at heart
    6. If I want to help at a resource where our Alliance needs help, I want the freedom to be able to do that.
    7. I tend to be AFK a lot because I have small children pets and a job that often requires me to briefly deal with things that come up in non-working hours.

    Picked my reasons (with one small change) from Joy_Division's list. This change has pretty much killed Cyrodiil for me.


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