JayKwellen wrote: »People got tired of being bow ganked and blown up by procs so everyone's a tank now, or at least a lot tankier than they were before.
You're gonna have to incorporate more into your rotation than snipe if you still want to gank anyone other than other gankers and PvErs at Vlastrus.
Or use the vampire toggle and hope nobody sees you. Is Titanborn + vamp still a thing that works, or did zos change that?
JayKwellen wrote: »People got tired of being bow ganked and blown up by procs so everyone's a tank now, or at least a lot tankier than they were before.
You're gonna have to incorporate more into your rotation than snipe if you still want to gank anyone other than other gankers and PvErs at Vlastrus.
Or use the vampire toggle and hope nobody sees you. Is Titanborn + vamp still a thing that works, or did zos change that?
Titanborn only works in combat to prevent this. Could still be used but is less of a surprise.
Waffennacht wrote: »People got sick og being ganked
Literally the most hated playstyle.
Procs and ganks make people go tank.
Seems rather natural, assume after some time and a meta change you can get back to ganking
Waffennacht wrote: »People got sick og being ganked
Literally the most hated playstyle.
Procs and ganks make people go tank.
Seems rather natural, assume after some time and a meta change you can get back to ganking
Name me at least one mmorpg game where player is able to be super tanky and super bursty in the same time ?
Getting 7k subs and 9k executes from 30k hp plate dude is pretty damn wierd.
Tharenduil wrote: »Hi there, is my first post and english is not my language sorry for this
I have been playing since 2014, the game was fun until 2017, at that time I was killing around 200 player per day with my little bow. I deal d 10-15k damage with snipe skill and 8-13k with my two-handed. In this time player got 17-23k health points.
Now in 2020 after 2 year stop the game im here and i have so many problems:
Players in cyrodil got:
- Minimum 30k hp. Sometimes 35k.
- 50% critical mitigation.
- Easily 30k resistance (around 40% mitigation).
- 1K hp recovery. Sometimes more.
My statistics:
- bow 15k tooltip.
- around 4,5k weapon damage.
- 15k penetration.
- 130% critical damage boost.
- 31k stamina.
- 1.1k regeneration stamina.
Here is my burst in typical player:
- first snipe 7k critical (yes i cant deal more).
- 2nd snipe 4,5k ( no crit ).
- heavy attack is like 4k.
- poison shoot 3k.
So, my burst deal 18,5k in the best conditions, now if you add self health regeneration like 1k = 18,5k- 2k i deal only 16,5k damage.
I try so many build no one work, i try Malacath too i haven't see big changes.
Tell me your story!
Tharenduil wrote: »Hi there, is my first post and english is not my language sorry for this
I have been playing since 2014, the game was fun until 2017, at that time I was killing around 200 player per day with my little bow. I deal d 10-15k damage with snipe skill and 8-13k with my two-handed. In this time player got 17-23k health points.
Now in 2020 after 2 year stop the game im here and i have so many problems:
Players in cyrodil got:
- Minimum 30k hp. Sometimes 35k.
- 50% critical mitigation.
- Easily 30k resistance (around 40% mitigation).
- 1K hp recovery. Sometimes more.
My statistics:
- bow 15k tooltip.
- around 4,5k weapon damage.
- 15k penetration.
- 130% critical damage boost.
- 31k stamina.
- 1.1k regeneration stamina.
Here is my burst in typical player:
- first snipe 7k critical (yes i cant deal more).
- 2nd snipe 4,5k ( no crit ).
- heavy attack is like 4k.
- poison shoot 3k.
So, my burst deal 18,5k in the best conditions, now if you add self health regeneration like 1k = 18,5k- 2k i deal only 16,5k damage.
I try so many build no one work, i try Malacath too i haven't see big changes.
Tell me your story!
You can gank and its op at the moment.
Check this out:
https://www.youtube.com/watch?v=-Gue3TEo8fk
Waffennacht wrote: »People got sick og being ganked
Literally the most hated playstyle.
Procs and ganks make people go tank.
Seems rather natural, assume after some time and a meta change you can get back to ganking
Name me at least one mmorpg game where player is able to be super tanky and super bursty in the same time ?
Getting 7k subs and 9k executes from 30k hp plate dude is pretty damn wierd.
It's just the nature of the game. You can pick and choose skills outside your class, use any weapon and use any armour. The current bursty tank is caused by Crimson Twilight/Heavy Armour/Malacath/Frenzied Momentum plus any stam class that has a delayed burst (Warden/Necro).
ZOS could nerf this flavour of meta build but another one will pop up. The only way to change that is to change the nature of people. A lot of people will always gravitate towards the strongest builds. Others will be happy playing off meta but that's never going to be the majority.
Stellarvorous wrote: »Is that a stamnblade complaining about not being able to bow [Snip] people? in 2020?
It aint personal but nightblade assuming thats what your playing has alot of damage to it atm it aint exactly lacking
I happen to gank my self ...on my necro plar sorc and sometimes my warden/dk you might say im known for it theres even another guy here on the forum that used to gank on a magplar
Ganking is very viable just harder now and you might actually have to commit
granted yes people are going tanky now its the meta but the days of you being able to gib people with a bow for 40 meters away are done
If you want to gank people now your gona have to work for it worst case do like all the other cookie cutter stamnblades roll in a group of 4 new moon balorgh eternal vigor or some stuhns and 4v1 people
Otherwise your gona have to find softer targets they may be fewer but some are still out there if your trying to bow gib someone whos a 50k WW in crimson .....GL with that
Personally speaking though i dont have much sympathy but if you were to say you cant gank because of the bugs and performance in this game atm then id understand completely otherwise its a l2p
[Edited for rude comment]
Waffennacht wrote: »People got sick og being ganked
Literally the most hated playstyle.
Procs and ganks make people go tank.
Seems rather natural, assume after some time and a meta change you can get back to ganking
Name me at least one mmorpg game where player is able to be super tanky and super bursty in the same time ?
Getting 7k subs and 9k executes from 30k hp plate dude is pretty damn wierd.
It's just the nature of the game. You can pick and choose skills outside your class, use any weapon and use any armour. The current bursty tank is caused by Crimson Twilight/Heavy Armour/Malacath/Frenzied Momentum plus any stam class that has a delayed burst (Warden/Necro).
ZOS could nerf this flavour of meta build but another one will pop up. The only way to change that is to change the nature of people. A lot of people will always gravitate towards the strongest builds. Others will be happy playing off meta but that's never going to be the majority.
@Xiomaro
I disagree slightly. I played this game at console launch until around 2017ish. So I got to enjoy a rather tankless cyrodiil for quite some time.
I want every playstyle to be possible, but I also want skill based combat back in the game. What's the biggest issue with 30k health players?
It creates mistake/low combat skill forgiveness.
You didn't block/dodge/damage shield that crystal frag/snipe shot/wrecking blow/assassin's scourge? That's fine you have another 23k health to give you recovery time.
And that's not a "meta", that's a gameplay mechanic problem. Once upon a time you made a mistake, you died, respawn and don't let it happen next time. You learn from it, you grow from it, you become better from it.
Now? You make a mistake and your health gives you a free pass to survive this time around. And what's that create? It creates a cryodiil that a 1v1 requires a single player to make 3-4 mistakes in order to result in a death. Or more likely a 4v1 scenario because a 5 minute 1v1 is not worth the time/energy spent.
We need a hardcore cryodiil. ~22k health max. Build your character to avoid damage in a skill based manner.
Or fix the game where if I invest in 100% damage I can compete with a player that invests as 70% survival and 30% damage. If I make a mistake I die? That's fine. But I better also be able to captilize on a single mistake made by the competition, and throw out 30-35k health in a single burst. I think that would help create a I have to learn how to play to survive, versus a I have to have 30k health to make up for my inability to learn how to play.
I know the gank style was disliked, but I always loved it (on the recieving side of the gank). Because guess what? If they make a mistake, they die. They have 21k health and get hit by 11k+ frags. And it made me situationally aware, and made me be in my toes. I let my damage shield down while not blocking? Dead. And good in it, cuz that's a mistake in combat.
RiskyChalice863 wrote: »Waffennacht wrote: »People got sick og being ganked
Literally the most hated playstyle.
Procs and ganks make people go tank.
Seems rather natural, assume after some time and a meta change you can get back to ganking
Name me at least one mmorpg game where player is able to be super tanky and super bursty in the same time ?
Getting 7k subs and 9k executes from 30k hp plate dude is pretty damn wierd.
It's just the nature of the game. You can pick and choose skills outside your class, use any weapon and use any armour. The current bursty tank is caused by Crimson Twilight/Heavy Armour/Malacath/Frenzied Momentum plus any stam class that has a delayed burst (Warden/Necro).
ZOS could nerf this flavour of meta build but another one will pop up. The only way to change that is to change the nature of people. A lot of people will always gravitate towards the strongest builds. Others will be happy playing off meta but that's never going to be the majority.
@Xiomaro
I disagree slightly. I played this game at console launch until around 2017ish. So I got to enjoy a rather tankless cyrodiil for quite some time.
I want every playstyle to be possible, but I also want skill based combat back in the game. What's the biggest issue with 30k health players?
It creates mistake/low combat skill forgiveness.
You didn't block/dodge/damage shield that crystal frag/snipe shot/wrecking blow/assassin's scourge? That's fine you have another 23k health to give you recovery time.
And that's not a "meta", that's a gameplay mechanic problem. Once upon a time you made a mistake, you died, respawn and don't let it happen next time. You learn from it, you grow from it, you become better from it.
Now? You make a mistake and your health gives you a free pass to survive this time around. And what's that create? It creates a cryodiil that a 1v1 requires a single player to make 3-4 mistakes in order to result in a death. Or more likely a 4v1 scenario because a 5 minute 1v1 is not worth the time/energy spent.
We need a hardcore cryodiil. ~22k health max. Build your character to avoid damage in a skill based manner.
Or fix the game where if I invest in 100% damage I can compete with a player that invests as 70% survival and 30% damage. If I make a mistake I die? That's fine. But I better also be able to captilize on a single mistake made by the competition, and throw out 30-35k health in a single burst. I think that would help create a I have to learn how to play to survive, versus a I have to have 30k health to make up for my inability to learn how to play.
I know the gank style was disliked, but I always loved it (on the recieving side of the gank). Because guess what? If they make a mistake, they die. They have 21k health and get hit by 11k+ frags. And it made me situationally aware, and made me be in my toes. I let my damage shield down while not blocking? Dead. And good in it, cuz that's a mistake in combat.
I definitely disagree that a tankier meta accommodates low skilled players. I think it’s the opposite. In a glass cannon meta, any player can kill any other player during one stun window basically. That’s a big equalizer. A worse player can kill a better player if they get the jump on them. In a tankier meta, a worse player can’t instantly kill a better player. Fights last longer, and when fights last longer, the better player is more likely to win, because the fights will come down to a bunch of little things the players do or don’t do, as opposed to just who stunned the other one first.