There is precedent for the auto death - if you stay behind the enemy gates after they close for too long, you take 1 million damage when entering the temple or when jumping back out over the gates. I think applying this to being inside an enemy keep after your team has lost it is a good idea. The lurkers are getting really annoying, and you have to choose between hunting them down or moving on. It's boring, time consuming, and you're never even sure if you have got them all.
Insta-death after a few mins if you stay inside a repaired enemy keep is a great idea.
I do not care for PVP in this game, but if I could have a tank build that kept me alive, I might entertain it.
Could you link to me, or send me a PM of an easy to use tank PVP build that is basically a troll build. It might make it easier for me to farm skyshards.
ty
Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death.
These few but becoming more and more, think its funny to have a God mode, its not.
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
I have a nice computer with 1T down and 50mbs up. So even though i do get lag at times its stupid server lag.
Betting the peeps the try to excuse any of this are the offenders LOL...
Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death.
These few but becoming more and more, think its funny to have a God mode, its not.
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
I have a nice computer with 1T down and 50mbs up. So even though i do get lag at times its stupid server lag.
Betting the peeps the try to excuse any of this are the offenders LOL...
well said, all truth.
I do not care for PVP in this game, but if I could have a tank build that kept me alive, I might entertain it.
Could you link to me, or send me a PM of an easy to use tank PVP build that is basically a troll build. It might make it easier for me to farm skyshards.
ty
Knockmaker wrote: »I believe a major issue is the proc sets. You can see a lot of people wearing tanky, proc sets and when you are fighting multiple enemies (ie Cyro) you get so many procs on you that often times you don't even get the chance to have a decent brawl from trying to avoid/cleanse all those proc effects.
There is precedent for the auto death - if you stay behind the enemy gates after they close for too long, you take 1 million damage when entering the temple or when jumping back out over the gates. I think applying this to being inside an enemy keep after your team has lost it is a good idea. The lurkers are getting really annoying, and you have to choose between hunting them down or moving on. It's boring, time consuming, and you're never even sure if you have got them all.
Insta-death after a few mins if you stay inside a repaired enemy keep is a great idea.
There is precedent for the auto death - if you stay behind the enemy gates after they close for too long, you take 1 million damage when entering the temple or when jumping back out over the gates. I think applying this to being inside an enemy keep after your team has lost it is a good idea. The lurkers are getting really annoying, and you have to choose between hunting them down or moving on. It's boring, time consuming, and you're never even sure if you have got them all.
Insta-death after a few mins if you stay inside a repaired enemy keep is a great idea.
Its a terrible idea.
People can still be fighting inside a fully repaired keep.
Scroll temples got changed cos of people exploiting and getting into gates when they never were opened.
And even back then it was controversial cos it destroyed a few legit ways to get the scroll.
And now you want the same thing for keep withou the reason to stop exploits
Stop playing CP PvP
Kalik_Gold wrote: »
This, my most legendary PvP run was on an AD keep DC and EP was fighting inside it, most assumed the keep would fall soon so they ran away but repaired the outer door on the way out.There is precedent for the auto death - if you stay behind the enemy gates after they close for too long, you take 1 million damage when entering the temple or when jumping back out over the gates. I think applying this to being inside an enemy keep after your team has lost it is a good idea. The lurkers are getting really annoying, and you have to choose between hunting them down or moving on. It's boring, time consuming, and you're never even sure if you have got them all.
Insta-death after a few mins if you stay inside a repaired enemy keep is a great idea.
Its a terrible idea.
People can still be fighting inside a fully repaired keep.
Scroll temples got changed cos of people exploiting and getting into gates when they never were opened.
And even back then it was controversial cos it destroyed a few legit ways to get the scroll.
And now you want the same thing for keep withou the reason to stop exploits
Kalik_Gold wrote: »
cp pvp is horrible and has no arguments for validity. The unkillable tanks plague has infested no cp bgs now too, adding cp to bgs will make things worse. CP pvp is either stalemates or one shots fiesta.
Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death.
These few but becoming more and more, think its funny to have a God mode, its not.
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
I have a nice computer with 1T down and 50mbs up. So even though i do get lag at times its stupid server lag.
Betting the peeps the try to excuse any of this are the offenders LOL...
Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
Kalik_Gold wrote: »
cp pvp is horrible and has no arguments for validity. The unkillable tanks plague has infested no cp bgs now too, adding cp to bgs will make things worse. CP pvp is either stalemates or one shots fiesta.
There is precedent for the auto death - if you stay behind the enemy gates after they close for too long, you take 1 million damage when entering the temple or when jumping back out over the gates. I think applying this to being inside an enemy keep after your team has lost it is a good idea. The lurkers are getting really annoying, and you have to choose between hunting them down or moving on. It's boring, time consuming, and you're never even sure if you have got them all.
Insta-death after a few mins if you stay inside a repaired enemy keep is a great idea.
Its a terrible idea.
People can still be fighting inside a fully repaired keep.
Scroll temples got changed cos of people exploiting and getting into gates when they never were opened.
And even back then it was controversial cos it destroyed a few legit ways to get the scroll.
And now you want the same thing for keep withou the reason to stop exploits
[Edit to remove bait]
Knockmaker wrote: »I believe a major issue is the proc sets. You can see a lot of people wearing tanky, proc sets and when you are fighting multiple enemies (ie Cyro) you get so many procs on you that often times you don't even get the chance to have a decent brawl from trying to avoid/cleanse all those proc effects.
I play with 23k health, a super fast bow-bow build (Darloc + damage set + Wild Hunt + Krags for pen) and get in people's faces. No procs, no shields, no Evasion, just cloak, RAT, and momentum. It is fun as hell. I die, probably more than I want but generally less than I should.
In other words, there are other ways to play the game provided your crew is cool with it or you solo. And I can assure you there is fun to be had.
I do not care for PVP in this game, but if I could have a tank build that kept me alive, I might entertain it.
Could you link to me, or send me a PM of an easy to use tank PVP build that is basically a troll build. It might make it easier for me to farm skyshards.
ty
Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death.
These few but becoming more and more, think its funny to have a God mode, its not.
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
I have a nice computer with 1T down and 50mbs up. So even though i do get lag at times its stupid server lag.
Betting the peeps the try to excuse any of this are the offenders LOL...
Grianasteri wrote: »Now since I have said this let me explain.
#1) Way to many unkillable builds, not better players, just better use of a build.
and they are killable its just takes 10+ players. Now days even siege doesn't bother them.
#2 Certain ball grps, that are now somehow able to hide 12 players in a opposing faction keep.
Solution, make any keep auto death to all opposing factions for 1 min. That clears even the turds that seen to hide in a keep for hours just to get 1 kill. AUTO Death.
These few but becoming more and more, think its funny to have a God mode, its not.
#3 Players that somehow get all abilites to fire at once, not to sure how this happens, but pretty sure its not lag, at least not lag everytime.
I have a nice computer with 1T down and 50mbs up. So even though i do get lag at times its stupid server lag.
Betting the peeps the try to excuse any of this are the offenders LOL...
Totally 100% agree. PVP is a mess.
Literal unkillable builds that survive even 1v10, with ease I may add. Last night I hit 1 with literally everything I had, with a character set up for max pvp damage, while they were being engaged by about 10 alliance mates... their health bar would not move more than a millimeter. While 1vxing clearly requires a degree of skill, its broken, anyone arguing otherwise is deeply mistaken if they think this is health for the game.
If they were incapable of killing anyone we could argue their defensive capabilities could be justified... but that isnt the case, once they build ulti and stacks etc, they can deal ridiculous burst damage.
Stop playing CP PvP