*It has probably been written on an occasion or more, but I am just not seeing a thread pertaining to this particular discussion. so if you know of any, please feel free to let me know where I could read upon those threads! Thank you in advance.*
I am just curious as to if there were any talks of a possible new weapons skill line for future updates. It would be nice to have a few more options within the weapon choices. It has been lovely to see all of the new updates all through out Tamriel with how even enemies fight. Some use just a one handed sword whilst using tumbling mechanics to dodge while others cast without the use of staves and evade using various types of teleportation and the like. I think it is wonderful in how these things are starting to make there way into the world and I couldn't be more excited as to how much more it can progress.
For myself, I would love to see a weapons skill tree update with some possible new ways of fighting for ourselves as I would hope most of you would. It would be nice to have a few more options for our "magical" based heroes in particular. What comes to mind is having maybe a "sword & ward" type of magical melee fighter, who conjures his magical ward like"shield" using maybe some type of equipable offhand trinket (that doesn't have to be physically seen). They could have some hack and slash mechanics as well as some off hand spells throughout the skill line, the possibilities are wonderful to think about.
I would also enjoy having a caster who didn't have to use a staff. More often then not I find myself not walking around with a weapon simply because when I cast a certain skill that doesn't seem to require a weapon (through its animation) I feel as though I can stay within the games story a bit better (It probably sounds ridiculous). I've gotten to the point of equipping a weapon in one load out and walking around with out one in another just so that it correlates with the animation graphics. Yet, as we all know, walking around with no weapon is dangerous. So instead of walking around with no weapons equipped, wouldn't it be nice if instead there were some type of gauntlets, an enchanters book, talismans or trinkets that we could equip so that we stay true to some of those two handed casting animations (like in the wardens, psijic and the necromancer skill line where there are more than a few)! With this, we could shoot arcane magics from our hands with various effects depending on what elements that we already have in the game or a set of new elements or arcane energies. The blocking could be conjuring wards and the skill line could be focused on buffs and movement perhaps, who knows! But it would be nice to not see my weapon disappear and reappear every time I cast a two handed skill. Also, if gauntlets were an option, they could also be a form of physical damage dealing. There could possibly be a mechanic that could differentiate between an arcane damage dealer with no staff and a pugilist physical damage dealer, who maybe relies on close quarters punches and even kicking or even grappling.
I haven't spent nearly enough time thinking of specific mechanics and skills for any of this at all mind you, I was just caught up in the moment of wishful thinking. So I would love to hear what you in community would think. I think this would give our heroes more quality of life and that immense sense of immersion as we move throughout the world. What kinds of weapon mechanics would you love to see?
Thanks for reading.