Araneae6537 wrote: »Right now, if like me you find <50 battlegrounds fun and challenging, hitting level 50 is like hitting a brick wall or tumbling over a cliff — choose your metaphor. Surely I am not the only person this discourages? I do want a challenge and expect to die plenty but the speed at which I am killed, compared to <50 despite having much better gear now that I’m 50, it just isn’t fun.
GW2 has PvP very similar to ESO and my understanding is that players who have more wins are pitted against one another. During seasons, I believe players also move up and down rankings that way and where you finish a season determines your reward. When I played SWTOR some years ago, there was a ranked tier you could queue for (I forget what it was called) that was deathmatch only and you had to have a minimum of a PvP specific stat to even queue for. Again there were rankings and, if you won, better rewards.
What do you think? Would ESO benefit from a system like any of these or perhaps something I’ve not thought of? The idea is to have those less skilled in BGs pitted against one another and maybe extra rewards and glory for those who triumph over other skilled opponents (maybe the latter already is a thing via leaderboards or something? Idk).
Araneae6537 wrote: »Right now, if like me you find <50 battlegrounds fun and challenging, hitting level 50 is like hitting a brick wall or tumbling over a cliff — choose your metaphor. Surely I am not the only person this discourages? I do want a challenge and expect to die plenty but the speed at which I am killed, compared to <50 despite having much better gear now that I’m 50, it just isn’t fun.
GW2 has PvP very similar to ESO and my understanding is that players who have more wins are pitted against one another. During seasons, I believe players also move up and down rankings that way and where you finish a season determines your reward. When I played SWTOR some years ago, there was a ranked tier you could queue for (I forget what it was called) that was deathmatch only and you had to have a minimum of a PvP specific stat to even queue for. Again there were rankings and, if you won, better rewards.
What do you think? Would ESO benefit from a system like any of these or perhaps something I’ve not thought of? The idea is to have those less skilled in BGs pitted against one another and maybe extra rewards and glory for those who triumph over other skilled opponents (maybe the latter already is a thing via leaderboards or something? Idk).
Araneae6537 wrote: »Right now, if like me you find <50 battlegrounds fun and challenging, hitting level 50 is like hitting a brick wall or tumbling over a cliff — choose your metaphor. Surely I am not the only person this discourages? I do want a challenge and expect to die plenty but the speed at which I am killed, compared to <50 despite having much better gear now that I’m 50, it just isn’t fun.
GW2 has PvP very similar to ESO and my understanding is that players who have more wins are pitted against one another. During seasons, I believe players also move up and down rankings that way and where you finish a season determines your reward. When I played SWTOR some years ago, there was a ranked tier you could queue for (I forget what it was called) that was deathmatch only and you had to have a minimum of a PvP specific stat to even queue for. Again there were rankings and, if you won, better rewards.
What do you think? Would ESO benefit from a system like any of these or perhaps something I’ve not thought of? The idea is to have those less skilled in BGs pitted against one another and maybe extra rewards and glory for those who triumph over other skilled opponents (maybe the latter already is a thing via leaderboards or something? Idk).
As far as i know there is already an MMR system in BGs which should put players against enemies who have played a roughly similar amount of games.
MurderMostFoul wrote: »Just get purple CP160 gear once you hit level 50 (assuming you have at least 160 CP). Then build something tanky with sustain and proc sets and enter BGs. It won't be God mode, but you'll do well enough to start to learn how to succeed.
Frankly, with the issues that PVP has in this game, I'd be pretty upset to see any attention given specifically to sub-50 BGs. They are really only there to let players sample the mode prior to getting to level cap. There's really no hope to balance them. Anyone hoping to have a lasting and enjoyable BG experience should just get to level cap ASAP and go from there.
Araneae6537 wrote: »MurderMostFoul wrote: »Just get purple CP160 gear once you hit level 50 (assuming you have at least 160 CP). Then build something tanky with sustain and proc sets and enter BGs. It won't be God mode, but you'll do well enough to start to learn how to succeed.
Frankly, with the issues that PVP has in this game, I'd be pretty upset to see any attention given specifically to sub-50 BGs. They are really only there to let players sample the mode prior to getting to level cap. There's really no hope to balance them. Anyone hoping to have a lasting and enjoyable BG experience should just get to level cap ASAP and go from there.
You misunderstand me (my fault for writing such a long rambling post!), I don’t think a change is needed in sub-50 BGs but that one could be helpful post level 50.
Araneae6537 wrote: »Araneae6537 wrote: »Right now, if like me you find <50 battlegrounds fun and challenging, hitting level 50 is like hitting a brick wall or tumbling over a cliff — choose your metaphor. Surely I am not the only person this discourages? I do want a challenge and expect to die plenty but the speed at which I am killed, compared to <50 despite having much better gear now that I’m 50, it just isn’t fun.
GW2 has PvP very similar to ESO and my understanding is that players who have more wins are pitted against one another. During seasons, I believe players also move up and down rankings that way and where you finish a season determines your reward. When I played SWTOR some years ago, there was a ranked tier you could queue for (I forget what it was called) that was deathmatch only and you had to have a minimum of a PvP specific stat to even queue for. Again there were rankings and, if you won, better rewards.
What do you think? Would ESO benefit from a system like any of these or perhaps something I’ve not thought of? The idea is to have those less skilled in BGs pitted against one another and maybe extra rewards and glory for those who triumph over other skilled opponents (maybe the latter already is a thing via leaderboards or something? Idk).
As far as i know there is already an MMR system in BGs which should put players against enemies who have played a roughly similar amount of games.
Shouldn’t it rather be number of games won?
StarOfElyon wrote: »Under 50 BG are probably better because a lot of game breaking items can't be used at lower levels. Like, who grinds for a mythic at under level 50.
MurderMostFoul wrote: »@Araneae6537
Are you at CP160 with CP160 gear of purple quality or better, wearing complete item sets?
Under 50 BG's may be fun (for those who define fun as killing rookies) but definietly not challenging. Let's be honest most people who queue there are unexperienced players without decent gear and sometimes even without a food buff who have no idea what to do. Killing them is not a challenge.