Cyrodiil works great in non prime time. You know why? Population is half of prime time. So to fix it, just cut population and the map in half.
NeillMcAttack wrote: »I would love to see a newly designed Cyro map, the current map was designed with the intention of hundreds of players on screen. There is so much wasted memory, the objectives are too far apart, too many choke points that amount to stalemate encounters until the bridge or gate are collapsed, etc.
I do agree to some degree, performance during prime time should be the number one concern of the devs and the players. Sadly a lot of players seem to think the other way around. They want the largest scale possible regardless of actual gameplay, I know, it’s weird, but to each their own I guess!
Knockmaker wrote: »I can't prove it but I think the population has already been reduced lately.
Am I the only one thinking this can’t possibly be a serious suggestion or nah?
relentless_turnip wrote: »NeillMcAttack wrote: »I would love to see a newly designed Cyro map, the current map was designed with the intention of hundreds of players on screen. There is so much wasted memory, the objectives are too far apart, too many choke points that amount to stalemate encounters until the bridge or gate are collapsed, etc.
I do agree to some degree, performance during prime time should be the number one concern of the devs and the players. Sadly a lot of players seem to think the other way around. They want the largest scale possible regardless of actual gameplay, I know, it’s weird, but to each their own I guess!
I still believe large scale is possible, though like you I still find enjoyment in small scale encounters. The large scale encounters that work are awe inspiring and I believe with changes like those I suggested above it could be possible to maintain.
I only suffer significant lag when the ballgroups are online, I can play the campaign pop locked any other time and it is fine, not perfect, but fine.
TineaCruris wrote: »Cyrodiil population has already been cut in half once, then cut in half again already. Cyro population is already about 25% of what it once was.
How about they cut the PvE zone population in half two times over so that cyro performance doesn't suffer so radically?
Cyrodiil works great in non prime time. You know why? Population is half of prime time. So to fix it, just cut population and the map in half.
TineaCruris wrote: »Cyrodiil population has already been cut in half once, then cut in half again already. Cyro population is already about 25% of what it once was.
How about they cut the PvE zone population in half two times over so that cyro performance doesn't suffer so radically?
Serious question here: would you pay an extra amount on your ESO+ membership for a better Cyrodiil experience?
I think I would, but only a little more. But I also think there are so few players left in Cyro, it wouldn't amount to much for ZOS.
VaranisArano wrote: »TineaCruris wrote: »Cyrodiil population has already been cut in half once, then cut in half again already. Cyro population is already about 25% of what it once was.
How about they cut the PvE zone population in half two times over so that cyro performance doesn't suffer so radically?
Serious question here: would you pay an extra amount on your ESO+ membership for a better Cyrodiil experience?
I think I would, but only a little more. But I also think there are so few players left in Cyro, it wouldn't amount to much for ZOS.
The flip side of that, and the question more often asked, is: "Why am I paying anything at all for something that doesn't work very well? "
Shortly followed by: "Why should I pay more for something that should be working in the first place?"
Sure, we can theorize that whatever ZOS does during Midyear Mayhem costs money that's worth it short-term for the event but not worth it to them long-term to help Cyrodiil performance. But, I mean, what do I have to pay for ZOS to fix the "stuck in combat" bug? Is it really a matter of money at this point and, if it is, why are we crowdfunding it from players instead of ZOS investing in their game?
VaranisArano wrote: »TineaCruris wrote: »Cyrodiil population has already been cut in half once, then cut in half again already. Cyro population is already about 25% of what it once was.
How about they cut the PvE zone population in half two times over so that cyro performance doesn't suffer so radically?
Serious question here: would you pay an extra amount on your ESO+ membership for a better Cyrodiil experience?
I think I would, but only a little more. But I also think there are so few players left in Cyro, it wouldn't amount to much for ZOS.
The flip side of that, and the question more often asked, is: "Why am I paying anything at all for something that doesn't work very well? "
Shortly followed by: "Why should I pay more for something that should be working in the first place?"
Sure, we can theorize that whatever ZOS does during Midyear Mayhem costs money that's worth it short-term for the event but not worth it to them long-term to help Cyrodiil performance. But, I mean, what do I have to pay for ZOS to fix the "stuck in combat" bug? Is it really a matter of money at this point and, if it is, why are we crowdfunding it from players instead of ZOS investing in their game?
This is a fair point - and I agree in principle. But it's pretty clear that pvp is not the cash cow. Moving ESO from a subscription to F2P model was probably the death knell for pvp because the focus was shifted from an all-inclusive experience to a focus on the money-making cohort. Let's get real here: that cohort is pve.
To your point though, if I thought paying a bit more on my ESO+ would result in a better pvp experience, I would do it. Even if I should already be getting a better experience. But - based on history - it would probably be throwing good money after bad. Though...I would still do it for a while anyway.
Hope springs eternal. At least until I move on to something better
This is a fair point - and I agree in principle. But it's pretty clear that pvp is not the cash cow. Moving ESO from a subscription to F2P model was probably the death knell for pvp because the focus was shifted from an all-inclusive experience to a focus on the money-making cohort. Let's get real here: that cohort is pve.
To your point though, if I thought paying a bit more on my ESO+ would result in a better pvp experience, I would do it. Even if I should already be getting a better experience. But - based on history - it would probably be throwing good money after bad. Though...I would still do it for a while anyway.
Hope springs eternal. At least until I move on to something better
Even ZOS?relentless_turnip wrote: »Don't cut the population any more...
Heals only effecting ally's did improve performance, I refuse to believe that anyone truly believes otherwise.
Source: https://forums.elderscrollsonline.com/en/discussion/comment/7011951/#Comment_7011951...While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group...