Oftentimes I find myself at a loss while theory crafting when there are no "real" ways to understand (or test) which one of these stats will generate more damage in the long run and offer more overall versatility.
For example, if I'm wanting to create a fun build that's attempting to stack as much crit damage as possible just for pure sheets and giggles (aka IDC about its usefulness just its damage potential), how do I know whether having extra 1000 weapon damage will do more than having 5000 penetration? Not to mention that weapon damage also increases healing...
Is there any calculator or spreadsheet of some sort?
Is there perhaps a common point when penetration becomes less optimal (a soft cap)? Or vice versa?
Is there perhaps a certain critical chance rate at which weapon damage would be more useful than penetration?
Any other factors?
If anyone's knowledgeable about this then pretty pretty please share your power!
Edited by Nyladreas on December 7, 2020 12:25PM