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Wayrest Sewers II Dead

madman65
madman65
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Got to the door that opens and nothing. Went back to check if we missed any and we didn`t. So we all left then went back in but it didn`t reset so IDK.
  • madman65
    madman65
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    This was strange though, Votan`s minimap was jumping all over the place as we went through.
  • CrashTest
    CrashTest
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    That door is the hardest boss in that dungeon.
  • Husan
    Husan
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    That door has been broken for literally more than 5 years. It should be an easy fix to force it open once the miniboss in front of it is dead since we have that mechanic in many other dungeons. I personally think a game should not try to contend for the "labour of love" award on steam without fixing issues like this for years yet here we are..
    Edited by Husan on December 7, 2020 7:22AM
  • Daemons_Bane
    Daemons_Bane
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    They care about the game, they keep working with us and for us.. so of course they are eligible for Labor of love :smile:
  • Husan
    Husan
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    They care about the game, they keep working with us and for us.. so of course they are eligible for Labor of love :smile:

    Your experience may differ from mine, but this is just not true from my point of view.
  • oddbasket
    oddbasket
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    When you get rushers and snails on the same group, you may get this problem. If someone is still fighting enemies near the start while 9thers start fighting enemies at the door area, the npc gets stuck at the starting area.

    You still hear the dialogue from the npc after clearing the room but door won't open because the npc isn't there to carry out the scripted action to open it.
  • DJfriede
    DJfriede
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    oddbasket wrote: »
    When you get rushers and snails on the same group, you may get this problem. If someone is still fighting enemies near the start while 9thers start fighting enemies at the door area, the npc gets stuck at the starting area.

    You still hear the dialogue from the npc after clearing the room but door won't open because the npc isn't there to carry out the scripted action to open it.

    IMO it is almost always a single crocodile or other add stuck in the canals somewhere. And that's not a problem of rushers or snails, it is ZOS' problem that they haven't found a way to break up the "in combat status" after a given time. It's just silly after all these years.
  • madman65
    madman65
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    Well there was no NPC`s at the door area.
  • madman65
    madman65
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    Remember this is Wayrest Sewers II, I was trying to use the area where Slimecraw would be. In II there is only NPC`s.
  • Hämähäkki
    Hämähäkki
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    The Problem here is, that some NPC's glitch into the walls so you can't see or kill them. Thats why that damn door won't open.
    I have seen this actually happen a week ago.
    TherealHämähäkki
  • oddbasket
    oddbasket
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    DJfriede wrote: »
    oddbasket wrote: »
    When you get rushers and snails on the same group, you may get this problem. If someone is still fighting enemies near the start while 9thers start fighting enemies at the door area, the npc gets stuck at the starting area.

    You still hear the dialogue from the npc after clearing the room but door won't open because the npc isn't there to carry out the scripted action to open it.

    IMO it is almost always a single crocodile or other add stuck in the canals somewhere. And that's not a problem of rushers or snails, it is ZOS' problem that they haven't found a way to break up the "in combat status" after a given time. It's just silly after all these years.

    You're thinking of a different door that the in combat is an issue for. This is the first door that only the npc can open after clearing the enemies. The npc moves with the players and sometimes get stuck behind when there is a lagger, and hence missing at the door area. You can be out of combat and search and kill all enemies but it can't fix the dungeon once he's stuck.
  • NEMESIS_97
    NEMESIS_97
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    Yep, when that npc bugs out..there is nothing you can do to complete dungeon...its rip dung after thats happen..have tested everything..w8 for long time..nothing can do..only leave forever!
  • BackStabeth
    BackStabeth
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    The door doesn't open many times,

    When fighting the boss on the other side of the door, many times 3 people get disconnected,

    The boss on the stairs many times fears people into the terrain,

    The sewers need attention, and have for a very long time. This are not things that happen once in awhile, they happen often enough that it makes the prospect of actually running the dungeon for any reason painful. When it pops up on pledges I think, welp, there is a lost chance at a key and geode. There really is no incentive anymore to do it, ever. It's a hassle, it takes a huge chunk of playtime to mess around and try to complete it.

    It needs to just be removed if it isn't going to be fixed. If that is the case, put the gear and monster set in a new dungeon that isn't full of frustrating bugs. Personally I feel this is the best possible solution. I think it's obvious that ZoS either has no interest or does not have the will to fix the issues with the sewers as it stands now.
  • SickDuck
    SickDuck
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    Happened to me once in about 100 runs. While it is annoying, seems to be quite rare. At least it happens pretty early in the run, just after the first few trash packs.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Daemons_Bane
    Daemons_Bane
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    SickDuck wrote: »
    Happened to me once in about 100 runs. While it is annoying, seems to be quite rare. At least it happens pretty early in the run, just after the first few trash packs.

    Same for me.. and usually a skeleton is standing under the entrance grate
  • Weesacs
    Weesacs
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    Husan wrote: »
    That door has been broken for literally more than 5 years. It should be an easy fix to force it open once the miniboss in front of it is dead since we have that mechanic in many other dungeons. I personally think a game should not try to contend for the "labour of love" award on steam without fixing issues like this for years yet here we are..

    As long as the crown store is working then it's all good in the eyes of ZoS
    Breton Templar
    PS5 - EU - DC
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