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Two questions: Mundus and AOE

Snowy_Wyndra_Karn
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Hello, after a bit of advice please...

I am a magden wondering which mundus I should choose...

I frontbar Mother's Sorrow lightning with precise trait.
Backbar is Maelstrom inferno with infused.

The thing is, I am using Pale Order because I mostly solo - I keep my monster set (Ilambris) and remove one of my Mother's Sorrow pieces - other set is Burning Spellweave.

Frontbar ends up with crit of about 50% but backbar drops to around 30%... I'm mostly on frontbar (obviously) so should I continue to use Shadow or switch to Thief?

Also, I've just started using Scalding Rune in place of Winter's Revenge - to keep up fire damage to proc Burning Spellweave.

Does this sound about right?

Thanks for any advice you can offer.
  • Taleof2Cities
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    The easiest way to find out is try out both Mundus Stones on a parse dummy, @delenn35.

    Shadow is still going to be better for the majority of players ... but we don't know your rotation.

    Also, if you're not doing end game solo content (vMA, vVH), Mundus and skill selection isn't going to matter as much.
  • zvavi
    zvavi
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    I would definitely chose mother's sorrow 5th piece on monster set 2nd piece though.

    Additionally winters revenge is a very, very, very strong dot, swapping it out for an inferior skill (fire rune) is not optimal, shalks, wall and winters revenge are all irreplaceable. Especially since burning spell weave has no proc chance, as long as you deal fire damage (wall of elements either morph from backbar) it will proc it.

    About shadow or thief choice... It really depends. Both are very strong, and pretty similar around the 50% mark, it will depends on many things, CP, if you have sorc in group for minor prophecy, warhorn uptime, brittle uptime, etc etc.
  • Zodiarkslayer
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    Shadow is still going to be better for the majority of players ... but we don't know your rotation.
    Also, if you're not doing end game solo content (vMA, vVH), Mundus and skill selection isn't going to matter as much.

    I have to disagree on both! First, because this:
    zvavi wrote: »
    About shadow or thief choice... It really depends. Both are very strong, and pretty similar around the 50% mark, it will depends on many things, CP, if you have sorc in group for minor prophecy, warhorn uptime, brittle uptime, etc etc.
    And second: Mundus is very important in SOLO, mainly because you will never get to Armor cap on your own. That has an impact on every challenge (MA, WBs, etc.) in SOLO gaming. So Mundus should be use as a supplemental choice to flatten out your builds weak spots.

    It is my opinion, that you should drop Ilambris. The proc damage is not that high. And going out on almost 10% crit chance (MS 5piece bonus) is just not worth it. At least for SOLO, where Surviving is more important than Damage.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • zvavi
    zvavi
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    It is my opinion, that you should drop Ilambris. The proc damage is not that high. And going out on almost 10% crit chance (MS 5piece bonus) is just not worth it. At least for SOLO, where Surviving is more important than Damage.

    He is running ring of pale order, more damage is exactly what he wants, to heal and stuff. I agree on the mother's instead of ilambris, as already mentioned.
    Edited by zvavi on December 7, 2020 1:07PM
  • Zodiarkslayer
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    zvavi wrote: »
    It is my opinion, that you should drop Ilambris. The proc damage is not that high. And going out on almost 10% crit chance (MS 5piece bonus) is just not worth it. At least for SOLO, where Surviving is more important than Damage.

    He is running ring of pale order, more damage is exactly what he wants, to heal and stuff. I agree on the mother's instead of ilambris, as already mentioned.

    I meant: Ring of the Pale Order (Surviving) over Ilambris (Damage).
    I did not read the OP as: definetly running the Ring, no question! But rather as: I have three things I want to run, but only space for two!

    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Oreyn_Bearclaw
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    For straight damage, the answer is almost certainly shadow. That said, if playing solo, you may want to consider something other than damage. Mundus stones can certainly be used to push damage, but they are also very good at filling holes in your build.
  • Snowy_Wyndra_Karn
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    zvavi wrote: »
    I would definitely chose mother's sorrow 5th piece on monster set 2nd piece though.

    Additionally winters revenge is a very, very, very strong dot, swapping it out for an inferior skill (fire rune) is not optimal, shalks, wall and winters revenge are all irreplaceable. Especially since burning spell weave has no proc chance, as long as you deal fire damage (wall of elements either morph from backbar) it will proc it.

    About shadow or thief choice... It really depends. Both are very strong, and pretty similar around the 50% mark, it will depends on many things, CP, if you have sorc in group for minor prophecy, warhorn uptime, brittle uptime, etc etc.

    Thanks... I'm going to get rid of the monster set and try it out.

    On the backbar, I'll still only have 4 pieces of Mother's Sorrow because I'm using the Maelstrom staff.
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    Shadow is still going to be better for the majority of players ... but we don't know your rotation.
    Also, if you're not doing end game solo content (vMA, vVH), Mundus and skill selection isn't going to matter as much.

    I have to disagree on both! First, because this:
    zvavi wrote: »
    About shadow or thief choice... It really depends. Both are very strong, and pretty similar around the 50% mark, it will depends on many things, CP, if you have sorc in group for minor prophecy, warhorn uptime, brittle uptime, etc etc.
    And second: Mundus is very important in SOLO, mainly because you will never get to Armor cap on your own. That has an impact on every challenge (MA, WBs, etc.) in SOLO gaming. So Mundus should be use as a supplemental choice to flatten out your builds weak spots.

    It is my opinion, that you should drop Ilambris. The proc damage is not that high. And going out on almost 10% crit chance (MS 5piece bonus) is just not worth it. At least for SOLO, where Surviving is more important than Damage.

    Thanks... I'm going to get rid of the monster set and try it out.
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    zvavi wrote: »
    It is my opinion, that you should drop Ilambris. The proc damage is not that high. And going out on almost 10% crit chance (MS 5piece bonus) is just not worth it. At least for SOLO, where Surviving is more important than Damage.

    He is running ring of pale order, more damage is exactly what he wants, to heal and stuff. I agree on the mother's instead of ilambris, as already mentioned.

    I meant: Ring of the Pale Order (Surviving) over Ilambris (Damage).
    I did not read the OP as: definetly running the Ring, no question! But rather as: I have three things I want to run, but only space for two!

    Yep, so I do use Pale Order for when I solo - I keep it on sometimes when I do random dungeons with a fake healer.

    If I get rid of one piece of Ilambris (while still using Pale Order), then I will still only have 4 Mother's Sorrow on the backbar because I'm using the Maelstrom staff. Might get rid of the monster set entirely... I don't know.
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    For straight damage, the answer is almost certainly shadow. That said, if playing solo, you may want to consider something other than damage. Mundus stones can certainly be used to push damage, but they are also very good at filling holes in your build.

    I've experimented with Shadow, Lover, and Apprentice... and I think I end up doing (slightly) more damage with Lover - when I solo.

    When I do group stuff then there's always over-penetration.
  • zvavi
    zvavi
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    delenn35 wrote: »
    zvavi wrote: »
    I would definitely chose mother's sorrow 5th piece on monster set 2nd piece though.

    Additionally winters revenge is a very, very, very strong dot, swapping it out for an inferior skill (fire rune) is not optimal, shalks, wall and winters revenge are all irreplaceable. Especially since burning spell weave has no proc chance, as long as you deal fire damage (wall of elements either morph from backbar) it will proc it.

    About shadow or thief choice... It really depends. Both are very strong, and pretty similar around the 50% mark, it will depends on many things, CP, if you have sorc in group for minor prophecy, warhorn uptime, brittle uptime, etc etc.

    Thanks... I'm going to get rid of the monster set and try it out.

    On the backbar, I'll still only have 4 pieces of Mother's Sorrow because I'm using the Maelstrom staff.

    Hmm, if you are pairing mother's sorrow and bsw, you will usually prefer bsw weapon, because proc sets are great.
  • Danksta
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    BSW has a 100% chance to proc on fire damage so no need to run any extra fire skills fore uptime's sake.
    BawKinTackWarDs PS4/NA

  • Oreyn_Bearclaw
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    delenn35 wrote: »
    For straight damage, the answer is almost certainly shadow. That said, if playing solo, you may want to consider something other than damage. Mundus stones can certainly be used to push damage, but they are also very good at filling holes in your build.

    I've experimented with Shadow, Lover, and Apprentice... and I think I end up doing (slightly) more damage with Lover - when I solo.

    When I do group stuff then there's always over-penetration.

    That honestly doesnt surprise me. Lover depends on your penetration, so unless you are putting a lot into pen in other places, lover is probably better solo for a lot of content, especially content that was designed with a tank in mind. In places like VMA, where the enemy armor is typically not as high as say a trial, Shadow tends to be better.

    Also remember that many sources of penetration where recently buffed. Most of my magic toons dont run any CP into pen in a group setting at this point.
    Edited by Oreyn_Bearclaw on December 8, 2020 11:56PM
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