So firstly housing is currently really useful for having a nice place to craft your writs and daily quests, it's also a nice place to meet back at after clearing dungeons to dismantle items, sell items, or bank items.
Then we also have the dummies for DPS parsing.
With the addition of generic NPCs and pathing, housing has become much more alive.
So here are my thoughts on ways to make housing more useful, unique, and a way to give certain questline completions unique functional rewards.
So firstly usefulness, the community has been asking for so many little QoL like free fast traveling to wayshrines when leaving your house, and many more examples.
Another commonly requested feature is to get the daily crafting quests accessible from our housing. To my knowledge, the reason this has been shot down is b/c this would basically incentivize many players to never leave their house, but think if these came from special items that you had to purchase with writ vouchers.
For example, all aspects of crafting quests could be boiled down to a separate item purchased from the writ merchant, Buy each of the quest boards, and each turn in box.
This could be another long-term investment that is expensive similar to buying all the crafting stations that has a big reward in the long term.
An example of providing a free fast traveling could be done through a special earned NPC from completing the Mage's Guild questline, who is basically a 'Portal Master' when you talk to them they offer to open a portal to any zone's mage guild ( it could just be one city in each zone), this would also allow for you to have an easier way to get to eeyevea (or however it's spelled) and the earth forge place from he fighter's guild quest. Obviously, each portal location would first require you to have been to those areas before, basically the same rules as wayshrines.
Now onto uniqueness, There should be a couple of features that give incentives to use your house with small benefits, all done through placing certain objects in your house.
First, if you log out in your house and you have a bed then the next time you log in you get a 5-10% 'well-rested' XP boost, basically the idea is that you went to sleep in your house where you would be safe.
Second, once you reach max level on each crafting skill line you gain the ability to purchase a 'resources node' from the respective skill line NPC, where once placed in your house you can harvest that node once a day once per account. Basically, a small little amount of resources after reaching max crafting, wouldn't be enough to incentivize ignore leaving your house so you would still have to go out and farm. This could in fact be a replacement to the mailed resources passive from each tree (Not my primary suggestion with this, but just saying that it would be a little cooler this way).
Third; and this is the largest ask b/c it would be the most impactful from all of these, we could have an NPC that is linked through the game that all players would access to when placed in a house. Basically, this would serve as a non-guild based guild merchant. There would need to be a few requirements about this to allow non-trader guild players to have a reasonable way of selling items without too drastically disrupting the entire guild market that is already established.
- When a player is in a guild that actively has a guild merchant when talking to this NPC would simply bring up the guild store option for all guilds that have a merchant, and those players would be able to list their wares through their guilds
- When a player is not in any guild with a guild trader currently then they would have access to this NPC's special trade market, where players can individually list their items for sale
- When listing items on the special trade market there would be a slightly higher listing fee
- When a player has items listed on the trade market then one of their guilds gains a guild merchant or joins a guild already with a merchant the listed items would be returned to that player via the mail system
- This NPC would need to be earned, or a low cost of crowns, enough to be reasonably traded for in-game for gold
One point about the trader, is that there is almost no way to reasonably sell items to other players in this game even with 3rd party tools