I still honestly don't understand why people are so mad at mist form. If someone has set their build up to just sit in mist then ignore them. I see plenty of troll builds in pvp that I just ignore. If a person is stacking cost reduction then they are giving up damage and healing. If they are using a health recovery set then they are giving up even more damage.
In Gray Host it doesn't take many good players to burst you in mist form even with 30k health and 30k resist. I die in it plenty just trying to kite or LOS. I also see other people die in mist very often. This of course is based on if it actually even works. In heavy lag RaT is superior for escaping just because it works. I have been to 50% and tried to LOS 3 players, they apparently gave up. The stamblade I ran into behind the wall burst me down before I could even get out of mist to heal lol.
Edit to say I know this is BG, I just referenced Grey Host as an example because that's where I primarily pvp. I would expect high MMR BG's to have the same type of players that can burst through mist.
You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Oh please. It takes a huge investment to get your health regen high enough to where you can counter even the average damage of a coordinated attack in a Battleground. And even that requires you to basically sacrifice your entire offense and remain a puddle on the ground that doesn't fight back. How is that "cheesy"? You are literally sacrificing all of your offensive potential to create any semblance of a stubborn defense.
Not really. You need one good health regen set on the backbar like orgnums + health regen buffs from pots, heavy armor, and maybe repentance and you are already close to reaching 3k health regen as vampire stage 1. Thats equivalent to 12k health regen on someone outside of mistform who isnt blocking. So you can still go for a full offensive 5 piece front (like stuhns or war maiden) + malacath + monster set + 1 piece trainee, or something like vate destro + malacath + zaan + 2 piece trainee + 2 piece agility.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Not only that, but it has hard counters such as Knight Slayer that simply ignore it.
Ok, so there are like 2 or 3 sets that counter this defense and that means its balanced? Gotcha.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
And as I pointed out, you can't even use the skill while holding the relic or chaos ball and the capture of flags favors numbers over defense anyway.
So now we balance skills in PvP around their usability in niche relic grab and chaos ball bg modes?You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
This game's PvP certainly has it's fair share of overpowered mechanics and set ups. But Mist From is not among them. It's just functional and actually does something, unlike most of the other defensive options at people's disposal on this game which might as well not even be in the game they are so utterly worthless.
Whats your problem with making the skill less useable as a defacto permanent defense you can camp in and instead make it easier to use for short, smart repositioning on builds that dont stack cost reduction glyphs?
Right now you have magplar builds that get their offense carried by procs (mostly vate destro and zaan with gaplcose spam), that can just camp in mistform indefinitely to easily bypass the zaan cd. Depending on the build they are pretty much 100% unkillable in a 1v1 unless you have strong oblivion damage (which most builds dont use) or are a sorc with very strong burst and good timing on your negate.
I just checked on the build editor how much I could 'cheese' the defense while still having the offense of vate destro + zaan + malacath. This is what I came up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=301378
Over 4.6k health regen, so to outdamage this you would need at least ~ 2.4k true dps against this build while it is in mistform. Since the build has ~32k resistances and is an altmer for 5% extra mitigation on top of mistform, lets look how much tooltip damage would be required to outdamage the health regen considering the attacker has 15k penetration:
True mitigation = 0.5 [battlespirit] * 0.25 [mistform] * (1-17/66) [resistances] * 0.95 [altmer passive] = 0.0882
--> 2.4k / 0.0882 = 27.2k tooltip damage per second
Now be my guest and log on to a well rounded pvp build, remove all cp, and go to a 3m target dummy and parse. Your sustainable dps wont be even close to that number. And all the while this builds mistform costs a laughable 92 magicka per second.
So lets look at the potential mag sustain of this build outside of mag regen. Even without desert rose it can generate up to:
240 [channeled focus] + 168 [minor magickasteal] + 135 [constitution passive] + 168 [potion on cd] = 711 magicka per second.
So to summarize, a build like this has a mistform that can easily be sustain indefinitely and even better it can restore its mag pool while in it. Furthermore, it has health regen that almost no well rounded pvp build can sustainably outdamage, and it has 47% extra movement speed in mist, which is faster than sprint without extra speedbuffs. And the offense is still okish with up to 13k pen, mala and these 2 proc sets (not great, I admit that, but these 3 offensive sets combined will still give you kills). Its just another form of ultra low risk, decent reward playstyle this patch is plagued with.
Verdict: Mistform on its own might be fine, maybe even a bit underpowered. However, if you start building for it via stacking cost reduction glyphs and/or using sets like desert rose, as well as stacking health regen, it becomes an extremely strong defense, that most PvP builds have no real counter to.
You're taking that argument way out of context because I made a lot of other points too. For example: you don't have to give up all of your offense to use streak effectively.
But I'm not calling for streak to be nerfed either. So I'm not sure why my argument prompted this response. The last thing this game needs is less defensive and escape moves. It needs more of that. Not less. It's already way too easy to die in this game's PvP as it is.
You're taking that argument way out of context because I made a lot of other points too. For example: you don't have to give up all of your offense to use streak effectively.
But I'm not calling for streak to be nerfed either. So I'm not sure why my argument prompted this response. The last thing this game needs is less defensive and escape moves. It needs more of that. Not less. It's already way too easy to die in this game's PvP as it is.
I don’t see how it’s out of context. You said it’s held back because you can’t use it while holding the relic or the ball which you can’t streak with either. How do you have to give up all your offense when using mist. I’m not trying to pick a fight in actually curious for your reasoning.
I still honestly don't understand why people are so mad at mist form. If someone has set their build up to just sit in mist then ignore them. I see plenty of troll builds in pvp that I just ignore. If a person is stacking cost reduction then they are giving up damage and healing. If they are using a health recovery set then they are giving up even more damage.
In Gray Host it doesn't take many good players to burst you in mist form even with 30k health and 30k resist. I die in it plenty just trying to kite or LOS. I also see other people die in mist very often. This of course is based on if it actually even works. In heavy lag RaT is superior for escaping just because it works. I have been to 50% and tried to LOS 3 players, they apparently gave up. The stamblade I ran into behind the wall burst me down before I could even get out of mist to heal lol.
Edit to say I know this is BG, I just referenced Grey Host as an example because that's where I primarily pvp. I would expect high MMR BG's to have the same type of players that can burst through mist.
You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Oh please. It takes a huge investment to get your health regen high enough to where you can counter even the average damage of a coordinated attack in a Battleground. And even that requires you to basically sacrifice your entire offense and remain a puddle on the ground that doesn't fight back. How is that "cheesy"? You are literally sacrificing all of your offensive potential to create any semblance of a stubborn defense.
Not really. You need one good health regen set on the backbar like orgnums + health regen buffs from pots, heavy armor, and maybe repentance and you are already close to reaching 3k health regen as vampire stage 1. Thats equivalent to 12k health regen on someone outside of mistform who isnt blocking. So you can still go for a full offensive 5 piece front (like stuhns or war maiden) + malacath + monster set + 1 piece trainee, or something like vate destro + malacath + zaan + 2 piece trainee + 2 piece agility.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Not only that, but it has hard counters such as Knight Slayer that simply ignore it.
Ok, so there are like 2 or 3 sets that counter this defense and that means its balanced? Gotcha.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
And as I pointed out, you can't even use the skill while holding the relic or chaos ball and the capture of flags favors numbers over defense anyway.
So now we balance skills in PvP around their usability in niche relic grab and chaos ball bg modes?You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
This game's PvP certainly has it's fair share of overpowered mechanics and set ups. But Mist From is not among them. It's just functional and actually does something, unlike most of the other defensive options at people's disposal on this game which might as well not even be in the game they are so utterly worthless.
Whats your problem with making the skill less useable as a defacto permanent defense you can camp in and instead make it easier to use for short, smart repositioning on builds that dont stack cost reduction glyphs?
Right now you have magplar builds that get their offense carried by procs (mostly vate destro and zaan with gaplcose spam), that can just camp in mistform indefinitely to easily bypass the zaan cd. Depending on the build they are pretty much 100% unkillable in a 1v1 unless you have strong oblivion damage (which most builds dont use) or are a sorc with very strong burst and good timing on your negate.
I just checked on the build editor how much I could 'cheese' the defense while still having the offense of vate destro + zaan + malacath. This is what I came up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=301378
Over 4.6k health regen, so to outdamage this you would need at least ~ 2.4k true dps against this build while it is in mistform. Since the build has ~32k resistances and is an altmer for 5% extra mitigation on top of mistform, lets look how much tooltip damage would be required to outdamage the health regen considering the attacker has 15k penetration:
True mitigation = 0.5 [battlespirit] * 0.25 [mistform] * (1-17/66) [resistances] * 0.95 [altmer passive] = 0.0882
--> 2.4k / 0.0882 = 27.2k tooltip damage per second
Now be my guest and log on to a well rounded pvp build, remove all cp, and go to a 3m target dummy and parse. Your sustainable dps wont be even close to that number. And all the while this builds mistform costs a laughable 92 magicka per second.
So lets look at the potential mag sustain of this build outside of mag regen. Even without desert rose it can generate up to:
240 [channeled focus] + 168 [minor magickasteal] + 135 [constitution passive] + 168 [potion on cd] = 711 magicka per second.
So to summarize, a build like this has a mistform that can easily be sustain indefinitely and even better it can restore its mag pool while in it. Furthermore, it has health regen that almost no well rounded pvp build can sustainably outdamage, and it has 47% extra movement speed in mist, which is faster than sprint without extra speedbuffs. And the offense is still okish with up to 13k pen, mala and these 2 proc sets (not great, I admit that, but these 3 offensive sets combined will still give you kills). Its just another form of ultra low risk, decent reward playstyle this patch is plagued with.
Verdict: Mistform on its own might be fine, maybe even a bit underpowered. However, if you start building for it via stacking cost reduction glyphs and/or using sets like desert rose, as well as stacking health regen, it becomes an extremely strong defense, that most PvP builds have no real counter to.
Nah.
In order to get the kind of Mist Form you're talking about a player has to basically sacrifice their entire offense and even then there are still hard counters out there readily available. And being unable to use the ability during nearly half the game modes is hardly "niche". That's a real disadvantage if I've ever read one.
So the skill is fine and none of your arguments have swayed me in the least. A player can sit there in a puddle of mist posing no threat to you what-so-ever - OMG SO OP NERF IT NOW!!! Come on.
The whole argument used against tanks in the past on here is that they shouldn't be able to get good damage and have a good defense at the same time. Now a move comes along that allows for you to create a good defense but renders you absolutely useless offensively. But that's still not good enough?
So it's obvious to me some players aren't going to be happy until they can just burst everyone down in a nanosecond and tanks just go extinct in PvP. Defensive play styles should be viable in this game too - and Mist Form allows for that.
Verdict: Mist Form is fine. Blood Mist would be useless and pointless if you couldn't build to sustain it and then use it as a defense mechanism. It's also not nearly as easy to sustain as you seem to think. Try throwing on Desert Rose and then use Mist Form and see what happens. It's not that simple. It's also a very rare play style. Which is proof right there of just how not over powered it is. Because if it was truly so cheesy and overpowered players would be flocking to it in droves. But they don't. Why? Because it's not that good and anyone who has actually played this kind of build will likely tell you that. So if you don't believe me, just go try it out for yourself. That's all it will take for you to be convinced.
You're taking that argument way out of context because I made a lot of other points too. For example: you don't have to give up all of your offense to use streak effectively.
But I'm not calling for streak to be nerfed either. So I'm not sure why my argument prompted this response. The last thing this game needs is less defensive and escape moves. It needs more of that. Not less. It's already way too easy to die in this game's PvP as it is.
I don’t see how it’s out of context. You said it’s held back because you can’t use it while holding the relic or the ball which you can’t streak with either. How do you have to give up all your offense when using mist. I’m not trying to pick a fight in actually curious for your reasoning.
Because that's not nearly the only thing I said that held it back. I also pointed to several other factors, such as having to sacrifice the entirety of your offense. And I don't think you're picking a fight, so don't worry about that.
The poster I was engaged with was talking about players who invest heavily into Mist From so that it can be used as an effective counter defense and sustained indefinitely. Or "cheese" as he/she referred to it. We weren't talking about players who simply slot Mist Form as a means of escape or temporary defense. In that case, you're right - you don't have to sacrifice all of your offense. So I think we're just talking about two different things here.
But in either case: I don't believe streak should be nerfed either. So I just didn't understand where the streak comparison was coming from.
You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Oh please. It takes a huge investment to get your health regen high enough to where you can counter even the average damage of a coordinated attack in a Battleground. And even that requires you to basically sacrifice your entire offense and remain a puddle on the ground that doesn't fight back. How is that "cheesy"? You are literally sacrificing all of your offensive potential to create any semblance of a stubborn defense.
Not really. You need one good health regen set on the backbar like orgnums + health regen buffs from pots, heavy armor, and maybe repentance and you are already close to reaching 3k health regen as vampire stage 1. Thats equivalent to 12k health regen on someone outside of mistform who isnt blocking. So you can still go for a full offensive 5 piece front (like stuhns or war maiden) + malacath + monster set + 1 piece trainee, or something like vate destro + malacath + zaan + 2 piece trainee + 2 piece agility.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
Not only that, but it has hard counters such as Knight Slayer that simply ignore it.
Ok, so there are like 2 or 3 sets that counter this defense and that means its balanced? Gotcha.You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
And as I pointed out, you can't even use the skill while holding the relic or chaos ball and the capture of flags favors numbers over defense anyway.
So now we balance skills in PvP around their usability in niche relic grab and chaos ball bg modes?You can definitely cheese mist form if you use the right setup. Cost reduction glyphs + a set like desert rose lets you regain more magicka than you spend while in mist form if people keep beating on you or if they put enough dots on you.
Afaik health regen also still works when in mist form, so if you are a low stage vampire with a strong health regen set you can even get your health back up. Alternatively, there are some damage shield sets that players could utilize in mist form for essentially 4 times the value but tbf I havent seen that yet.
Dunno, maybe they should lower the base cost a bit but in turn disable any form of mag sustain whatsoever while in mist form.
This game's PvP certainly has it's fair share of overpowered mechanics and set ups. But Mist From is not among them. It's just functional and actually does something, unlike most of the other defensive options at people's disposal on this game which might as well not even be in the game they are so utterly worthless.
Whats your problem with making the skill less useable as a defacto permanent defense you can camp in and instead make it easier to use for short, smart repositioning on builds that dont stack cost reduction glyphs?
Right now you have magplar builds that get their offense carried by procs (mostly vate destro and zaan with gaplcose spam), that can just camp in mistform indefinitely to easily bypass the zaan cd. Depending on the build they are pretty much 100% unkillable in a 1v1 unless you have strong oblivion damage (which most builds dont use) or are a sorc with very strong burst and good timing on your negate.
I just checked on the build editor how much I could 'cheese' the defense while still having the offense of vate destro + zaan + malacath. This is what I came up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=301378
Over 4.6k health regen, so to outdamage this you would need at least ~ 2.4k true dps against this build while it is in mistform. Since the build has ~32k resistances and is an altmer for 5% extra mitigation on top of mistform, lets look how much tooltip damage would be required to outdamage the health regen considering the attacker has 15k penetration:
True mitigation = 0.5 [battlespirit] * 0.25 [mistform] * (1-17/66) [resistances] * 0.95 [altmer passive] = 0.0882
--> 2.4k / 0.0882 = 27.2k tooltip damage per second
Now be my guest and log on to a well rounded pvp build, remove all cp, and go to a 3m target dummy and parse. Your sustainable dps wont be even close to that number. And all the while this builds mistform costs a laughable 92 magicka per second.
So lets look at the potential mag sustain of this build outside of mag regen. Even without desert rose it can generate up to:
240 [channeled focus] + 168 [minor magickasteal] + 135 [constitution passive] + 168 [potion on cd] = 711 magicka per second.
So to summarize, a build like this has a mistform that can easily be sustain indefinitely and even better it can restore its mag pool while in it. Furthermore, it has health regen that almost no well rounded pvp build can sustainably outdamage, and it has 47% extra movement speed in mist, which is faster than sprint without extra speedbuffs. And the offense is still okish with up to 13k pen, mala and these 2 proc sets (not great, I admit that, but these 3 offensive sets combined will still give you kills). Its just another form of ultra low risk, decent reward playstyle this patch is plagued with.
Verdict: Mistform on its own might be fine, maybe even a bit underpowered. However, if you start building for it via stacking cost reduction glyphs and/or using sets like desert rose, as well as stacking health regen, it becomes an extremely strong defense, that most PvP builds have no real counter to.
Nah.
In order to get the kind of Mist Form you're talking about a player has to basically sacrifice their entire offense and even then there are still hard counters out there readily available. And being unable to use the ability during nearly half the game modes is hardly "niche". That's a real disadvantage if I've ever read one.
So the skill is fine and none of your arguments have swayed me in the least. A player can sit there in a puddle of mist posing no threat to you what-so-ever - OMG SO OP NERF IT NOW!!! Come on.
The whole argument used against tanks in the past on here is that they shouldn't be able to get good damage and have a good defense at the same time. Now a move comes along that allows for you to create a good defense but renders you absolutely useless offensively. But that's still not good enough?
So it's obvious to me some players aren't going to be happy until they can just burst everyone down in a nanosecond and tanks just go extinct in PvP. Defensive play styles should be viable in this game too - and Mist Form allows for that.
Verdict: Mist Form is fine. Blood Mist would be useless and pointless if you couldn't build to sustain it and then use it as a defense mechanism. It's also not nearly as easy to sustain as you seem to think. Try throwing on Desert Rose and then use Mist Form and see what happens. It's not that simple. It's also a very rare play style. Which is proof right there of just how not over powered it is. Because if it was truly so cheesy and overpowered players would be flocking to it in droves. But they don't. Why? Because it's not that good and anyone who has actually played this kind of build will likely tell you that. So if you don't believe me, just go try it out for yourself. That's all it will take for you to be convinced.
Block, Cloak, Dodge Roll, Sprint, etc...also don't cause you to take 20% extra damage from every Dawnbreaker, at all times, nor do they cut off 100% of incoming healing, and only Block also prevents natural resource regeneration. Not to mention the 5-20% extra incoming flame damage, 3-12% increased non-Vampire ability cost, and 10-100% reduction in health regeneration associated with having Mist Form as an option.
If you try escaping with Mist Form against determined opposition that's actually willing to put in some effort to chase - which was not the case in the OP's video - you'd better hope that there's a lot of LOS available, and that your class has a really good burst heal. The damage reduction on Mist Form is good, sure, but it doesn't reduce everything to 0, and a lot of people are going to be sitting on a stun for the instant you pop out of it.
That "Cost: Nothing" that's shown in the video is flat out wrong. As I've stated in other posts, Mist Form costs 852 magicka per second on a Breton (7% cost reduction) Vampire at Stage 1.GarnetFire17 wrote: »Cost: Nothing -- definitely is something to reconsider. If you want people to abuse mistform then make is so that they have to build around that idea and give up something.
techyeshic wrote: »I run it on my stamplar. I can't stay in it long. Don't Want to even as long as I can because I want my mag for ER. But it's great seeing as stamplar has no real defensive to shake direct focus. You can cleanse dots but they're easily reapplied and that doesn't help with initial damage. Stamplar also does not have a stam burst heal so it's great for hitting rally get a heal and refreshs, roll, mist a couple seconds, roll,, get a rally heal worth a damned. And of course it's a WD buff, you can use it to get through a breech, and recover stam while being defensive.
A bit overloaded but it's also.what allows me to play stamplar over stamden in the current meta.