Taleof2Cities wrote: »Random dungeon means random... a selection from all possibilities.
If you don’t want to run DLC dungeons for tickets, simply choose the dungeons you’re willing to run manually by checking the box in the group finder.
As mentioned above, splitting the queue will make it longer for everyone involved.
Taleof2Cities wrote: »Random dungeon means random... a selection from all possibilities.
If you don’t want to run DLC dungeons for tickets, simply choose the dungeons you’re willing to run manually by checking the box in the group finder.
As mentioned above, splitting the queue will make it longer for everyone involved.
No... You get a selection from vet or norm, not all possible selections, this "random means random" argument won't fly, because they might as well have called it "random dlc" and 'random non dlc" and pair vets and normals together.
Splitting queue will rightfully make queues longer, but imho might be a good thing, since many those that get dlc as their random, just leave, making the "random" not so random anyway (and actually hitting those who queue for dlc anyway).
So ye, random will go slower, non dlc random will not get hit because that's the most of where people queue, and dlc randoms will get more groups that don't drop it right away, making queues longer, but actually creating full groups.
GreenhaloX wrote: »All right, hey.. not so bad for a starter of the event this time around. Maybe I'm jumping the gun or whatnot, but, will give credit when credits are due. Only crashed once in 4 dungeons. So, not bad so far, and only waited around 10-15 minutes per queuing; a breeze when you're occupied doing other dailies.
Ok, now.. just food for thoughts here.. for the good folks at the dev and ZOS lounge. Wait.. are they still ZOS or MOS now? Anyways.. hear me out. How about grouping DLC and non-DLC dungeons into two separate queuing categories? I may be the black sheep here, but I just do not enjoy the DLC dungeons; normal or whatnot. Maybe my head and fingers are not wired well enough for the craziness. It would be nice or ideal for wimps like me to just be able to do the random daily undaunted on any of the non-DLC ones when random queuing. I enjoy it a lot when I do queue with my new lowbie characters and just getting the normal non-DLC dungeons.
Personally, I really don't care much for the hey, look my cool skins, title, the gears or leaderboard race. I mean, I'm just going in there for XP, skills leveling and undaunted points anyways. Perhaps, possible sometime within any of the next installment of year-round chapter/DLCs? Yeah?
I just don't really think separating the queue will have a big enough change on player behavior to make a difference.
Players who aren't ready for vet will still queue for vet.
Vet players who don't have the patience for normals are still going to queue for normals...
Unless the daily reward for the normal queue was lessened or removed, removing the incentive to do it. Then there will definitely still be unprepared players in the vet queue because the reward is a better incentive to do it at all. Everyone remains unhappy. ☹
I just don't really think separating the queue will have a big enough change on player behavior to make a difference.
Players who aren't ready for vet will still queue for vet.
Vet players who don't have the patience for normals are still going to queue for normals...
Unless the daily reward for the normal queue was lessened or removed, removing the incentive to do it. Then there will definitely still be unprepared players in the vet queue because the reward is a better incentive to do it at all. Everyone remains unhappy. ☹
Everest_Lionheart wrote: »20 minutes in normal queue, load into liar of maarselok. Check group comp, me DPS CP764, other DPS CP155, healer CP133, tank CP116.
***Puts on pale order ring and earthgore, slots ice fortress and healing mushrooms***
OK team I got you! If you disconnect we will wait. Hope you aren’t expecting a quick run!
Stinkyremy wrote: »Everest_Lionheart wrote: »20 minutes in normal queue, load into liar of maarselok. Check group comp, me DPS CP764, other DPS CP155, healer CP133, tank CP116.
***Puts on pale order ring and earthgore, slots ice fortress and healing mushrooms***
OK team I got you! If you disconnect we will wait. Hope you aren’t expecting a quick run!
Had a similar thing yesterday but in CoH2 vet and I was a real tank.
Really annoying, I only want to do random dungeon for crystals and event.
Everest_Lionheart wrote: »Stinkyremy wrote: »Everest_Lionheart wrote: »20 minutes in normal queue, load into liar of maarselok. Check group comp, me DPS CP764, other DPS CP155, healer CP133, tank CP116.
***Puts on pale order ring and earthgore, slots ice fortress and healing mushrooms***
OK team I got you! If you disconnect we will wait. Hope you aren’t expecting a quick run!
Had a similar thing yesterday but in CoH2 vet and I was a real tank.
Really annoying, I only want to do random dungeon for crystals and event.
I learned coh2 on a pug myself. Was good up until the next to last boss, had to ask for mechs and passed it after 1 wipe. Same for final boss, asked for mechs and was told what to do and we cleared no problem.
If players would just speak up when they don’t know things would go so much better.
I took a similarly under leveled group through MoS a few weeks ago. Nobody was getting the mechanics for the final 3 bosses and the tank was a fake. Finally we got a max CP healer to take some pressure off for the last 2 bosses. Without having to focus on keeping 2 low CP alive I could DPS the rest myself. They were more like cannon fodder but hopefully they learned in the process.
Everest_Lionheart wrote: »20 minutes in normal queue, load into liar of maarselok. Check group comp, me DPS CP764, other DPS CP155, healer CP133, tank CP116.
***Puts on pale order ring and earthgore, slots ice fortress and healing mushrooms***
OK team I got you! If you disconnect we will wait. Hope you aren’t expecting a quick run!
GreenhaloX wrote: »All right, hey.. not so bad for a starter of the event this time around. Maybe I'm jumping the gun or whatnot, but, will give credit when credits are due. Only crashed once in 4 dungeons. So, not bad so far, and only waited around 10-15 minutes per queuing; a breeze when you're occupied doing other dailies.
Taleof2Cities wrote: »Taleof2Cities wrote: »Random dungeon means random... a selection from all possibilities.
If you don’t want to run DLC dungeons for tickets, simply choose the dungeons you’re willing to run manually by checking the box in the group finder.
As mentioned above, splitting the queue will make it longer for everyone involved.
No... You get a selection from vet or norm, not all possible selections, this "random means random" argument won't fly, because they might as well have called it "random dlc" and 'random non dlc" and pair vets and normals together.
Splitting queue will rightfully make queues longer, but imho might be a good thing, since many those that get dlc as their random, just leave, making the "random" not so random anyway (and actually hitting those who queue for dlc anyway).
So ye, random will go slower, non dlc random will not get hit because that's the most of where people queue, and dlc randoms will get more groups that don't drop it right away, making queues longer, but actually creating full groups.
Please feel free to share your in-game data that shows the slower queue times will be offset by better matchmaking (in a split queue).
Bobby_V_Rockit wrote: »Agreed, I bail on every DLC dungeon I get out of principle. Random base game please! Why are we being punished for wanting the craft bag?
I just don't really think separating the queue will have a big enough change on player behavior to make a difference.
Players who aren't ready for vet will still queue for vet.
Vet players who don't have the patience for normals are still going to queue for normals...
Unless the daily reward for the normal queue was lessened or removed, removing the incentive to do it. Then there will definitely still be unprepared players in the vet queue because the reward is a better incentive to do it at all. Everyone remains unhappy. ☹I just don't really think separating the queue will have a big enough change on player behavior to make a difference.
Players who aren't ready for vet will still queue for vet.
Vet players who don't have the patience for normals are still going to queue for normals...
Unless the daily reward for the normal queue was lessened or removed, removing the incentive to do it. Then there will definitely still be unprepared players in the vet queue because the reward is a better incentive to do it at all. Everyone remains unhappy. ☹
Removing the incentive to do normal dungeons would only increase the number of players queuing for vet dungeons. The rewards for doing vet and normal random are the same. The queues for vet and normal are already separate. What some want is for DLC and non-DLC dungeons to be separate.
Look, there are good arguments on both sides of this, some for a separate queue (let people choose etc), some for keeping it merged (esp longer queue times etc).
But the fundamental issue here is that people who pay for ESO + are disadvantaged compared to people who don't. That's absolutely bonkers. From a commercial standpoint.
I love having the craft bag and access to the dlc zones like hews bane and orsinium. But I've just cancelled Eso+ because I want to run RNDs for transmutes and during the festival, and can't be bothered to deal with dlc dungeons in my RND queue.
I actually quite like some of them but some have mechanics that make pugging them a pain in the ass, some are bugged to hell (looking at you fang lair) and far far too many of them are just tediuos - they seem to go on forever. I can run 2 or 3 base game rnds in the time it takes to do a dlc.
I can't believe I'm the only person who's done that, at least for the duration of the undaunted festival. That's a pretty weird position for a commercial company to get itself in.
If you don't want to bother with dlc dungeons popping up as rnds, and really realy need the craft bag, as other have said, the other option is to grab a lowbie. My guild, people advertise that they're low level when looking for others. It's seen as a positive!