^^^
Zos said they made this change because they liked the behavior changes they brought in testing. I assume that is they want more players to group and less run less solo. They did not really explain based on what I have seen.
^^^
Zos said they made this change because they liked the behavior changes they brought in testing. I assume that is they want more players to group and less run less solo. They did not really explain based on what I have seen.
Personally, as a player who runs ungrouped more than grouped, I love this change. All of my healing skills that have chances to go to other players actually hit just me, which immensely boosts survivability in crowded keep fights. Rapid Regen, Healing Ward, and some class skills, are all now extremely reliable self heals when ungrouped. Which was something that was desperately needed for mag characters without reasonable class heals.
^^^
Zos said they made this change because they liked the behavior changes they brought in testing. I assume that is they want more players to group and less run less solo. They did not really explain based on what I have seen.
Joy_Division wrote: »Were you expecting consistency in ESO's PvP?
You'll probably next ask for something unreasonable such as ZOS should consider upgrading its servers still stuck circa 2013.
^^^
Zos said they made this change because they liked the behavior changes they brought in testing. I assume that is they want more players to group and less run less solo. They did not really explain based on what I have seen.
They like us healers spamming in zone to get an invite? After about 30 minutes of spamming for an invite, I just ran dungeons instead.
Before on PS both BR & GH all factions 2-3 bar full on average, & 3 bar full with queue on weekends. BR is lucky to have one bar per faction now, including weekends.
This update, for whatever reason ZOS makes up, is going in the wrong direction. It's almost like ZOS is actively killing off their revenue.
Taleof2Cities wrote: »