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An Anti-Zerg set idea

Rebirthment
Rebirthment
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Was thinking about all the complaints about the ballgroups and zergs and it gave me an idea for a set that could be dropped or bought in Cyrodiil.

NOTE: Set prob isn't perfect but just a thought i had that should apply some pressure against large groups.

Set bonus
(2 items) Adds x Maximum Magicka
(3 items) Adds x Maximum Magicka
(4 items) Adds x Spell damage
(5 items) Adds x Spell penetration
When you apply a DOT to an enemy player, you place an uncleansable daedric curse on them that deals x Magic damage in a 10m radius over 10 seconds the DOT increases by 30% per player that is in the radius capping at 8 players max. This effect can occur once every 20 seconds. Players can not be affected or damaged by more than 1 daedric curse at a time.

So the damage starts pretty low on a single player as much as a pretty meh DOT but RAPIDLY gets stronger the more players around the target. Because it can't be cleansed i think it'd be great against those pesky ball groups who now have to coordinate on who is cursed that way they can't be hugging each other 24/7 which makes it easier to kill them off one by one.

basically i want the set to be an effective anti measure against them but not without counterplay. If the group is coordinated, the guy that is cursed will leave away from the group which makes the dot pretty weak and will have to do survive for the next 10 seconds or so away from the group (LOS + self heal etc) before they can go back. This should help pick each one off one by one as the person with set can't curse again 10 seconds after the curse is over (20 sec CD)

So pretty much if you really want this to counter a zerg hard you would need other people with this set

Ik this isn't perfect but i thought this up in like 5 mins lol LMK what y'all think!
Edited by Rebirthment on December 3, 2020 1:15AM
  • Leslik
    Leslik
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    So it's similar to soul splitting trap from a few patches ago but it cant be purged. That got nerfed as it was predictably abused and not the best of ideas to begin with.

    I'm not suggesting it's a bad idea but at this point in time changes are kinda like new bug bingo. Most changes seem to have the opposite to the intended effect.

    We all want more performance and less lag but the net effect seem to be same lag and more bugs
  • Gilvoth
    Gilvoth
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    i love this set idea, it would spread people out and help lower lagg.
    i vote yes for this set. i hope they make it.
  • Leslik
    Leslik
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    Gilvoth wrote: »
    i love this set idea, it would spread people out and help lower lagg.
    i vote yes for this set. i hope they make it.

    you're fooling yourself with wishful thinking if you genuinely believe this will help with lag. the silver lining is not there
  • Rebirthment
    Rebirthment
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    Leslik wrote: »
    So it's similar to soul splitting trap from a few patches ago but it cant be purged. That got nerfed as it was predictably abused and not the best of ideas to begin with.

    I'm not suggesting it's a bad idea but at this point in time changes are kinda like new bug bingo. Most changes seem to have the opposite to the intended effect.

    We all want more performance and less lag but the net effect seem to be same lag and more bugs

    Actually didn't think of performance issues behind this idea lol but more of the ball group/zerg issue thats been plaguing cyro for so long. Idk about the nerf patches ago since i wasn't active then but basically i want the set to be an effective anti measure against them but not without counterplay. Basically if the group is coordinated, the guy that is cursed will leave away from the group which makes the dot pretty weak and will have to do survive for the next 10 seconds or so away from the group (LOS + self heal etc) before they can go back. This should help pick each one off one by one as the person with set can't curse again 10 seconds after the curse is over (20 sec CD)

    So pretty much if you really want this to counter a zerg hard you would need other people with this set
  • Eedat
    Eedat
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    I don't do much Cyro PvP, but I really cant wrap my head around why people complain about organized groups there so much. That's practically the point of Cyro lol. That is literally playing the game as intended. Play BGs if you dont like being in a large group. Or go pick duels in IC. Or go to the duel area in Wayrest.

    I don't understand why people cry about organized group PvP in the area that is obviously designed around organized group PvP. Especially when there are other options. It makes legit zero sense to me.
  • Yellow_Monolith
    Yellow_Monolith
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    Anti zerg sets don't work. They just end up getting used by ballgroups i.e vicious death and eventually ball groups merge and become a zerg.
  • Miszou
    Miszou
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    So.... when a large number of people swarm a location, people get salty because they get overrun?

    Maybe I don't see the problem, but... isn't that how things are supposed to work?
    Eedat wrote: »
    I don't do much Cyro PvP, but I really cant wrap my head around why people complain about organized groups there so much. That's practically the point of Cyro lol. That is literally playing the game as intended. Play BGs if you dont like being in a large group. Or go pick duels in IC. Or go to the duel area in Wayrest.

    I don't understand why people cry about organized group PvP in the area that is obviously designed around organized group PvP. Especially when there are other options. It makes legit zero sense to me.

    Right?

    Complaining about getting run over by superior numbers is just bizarre to me.
  • VaranisArano
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    Why are you not just using Inevitable Detonation?

    (I know why. It's because you need several people casting it in a semi-organized fashion to actually make the ball group pay attention. The only way this set doesn't run into the same issue is if you make it overpowered.)
  • Rebirthment
    Rebirthment
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    I never complained myself about them. But i do see the issue on how strong they are and while its true that cyro is meant for large scale there isn't much of a counter to them besides another organized ball group. This is just an idea on a way to help counter them though not completely shut down ball groups
  • vgastel
    vgastel
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    Was there ever a clear conclusion from the tests as to what causes the most lag? Zergs? If yes, grouped or ungrouped? Ball groups? Or AOE skills in general?

    Cyrodiil was always meant to be large scale armies fighting each other. Like it or not, groups cause action, without them no keep would ever flip. Don't understand why some persist that an ideal Cyrodiil should be a place for solo players. Plenty of other options for that, duelling, IC, BG.
    Edited by vgastel on December 3, 2020 1:53AM
  • VaranisArano
    VaranisArano
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    vgastel wrote: »
    Was there ever a clear conclusion from the tests as to what causes the most lag? Zergs? If yes, grouped or ungrouped? Ball groups? Or AOE skills in general?

    Cyrodiil was always meant to be large scale armies fighting each other. Like it or not, groups cause action, without them no keep would ever flip. Don't understand why some persist that an ideal Cyrodiil should become a place for solo players. Plenty of other options for that, duelling, IC, BG.

    None of the things ZOS tested made a big enough difference to be noticable on the player-side of things.

    ZOS said they made the group size and healing changes because they liked the change to player behavior.
  • PizzaCat82
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    1. Make siege matter against more than walls and doors.
    2. Make Caltrops matter especially inside a keep.
  • JamieAubrey
    JamieAubrey
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    And Ball groups will find a way to use it to their advantage, same thing they added Proxy Det and VD set, to counter Zergs and GUESS WHAT HAPPENED ?
  • virtus753
    virtus753
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    Miszou wrote: »
    So.... when a large number of people swarm a location, people get salty because they get overrun?

    Maybe I don't see the problem, but... isn't that how things are supposed to work?
    Eedat wrote: »
    I don't do much Cyro PvP, but I really cant wrap my head around why people complain about organized groups there so much. That's practically the point of Cyro lol. That is literally playing the game as intended. Play BGs if you dont like being in a large group. Or go pick duels in IC. Or go to the duel area in Wayrest.

    I don't understand why people cry about organized group PvP in the area that is obviously designed around organized group PvP. Especially when there are other options. It makes legit zero sense to me.

    Right?

    Complaining about getting run over by superior numbers is just bizarre to me.

    Coordinated ball groups produce far more server messages per player per second than even a large zerg. As such, they noticeably lag out players and can even cause the game client to disconnect or crash, which constitutes an issue that is much more serious than “superior numbers.” If coordinated ball groups did not have the performance impact that they currently do (as acknowledged and explained by ZOS), then the debate would come down to a matter of balance and playstyle. But the problem is that the game cannot effectively handle the server spam of an efficient ball group, and even if the ball group members are not responsible for the technical deficiencies of the game, as players who are participating in an online game with others they also can’t disregard the negative performance impact of their behavior with impunity. They are not playing in a vacuum. When what they do severely degrades and even stops the actual performance of the game for other players, and it does do that, then the behavior needs to stop until such time as the game can handle it. Until then, questions about balance and numbers are moot by comparison.
  • JamieAubrey
    JamieAubrey
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    Eedat wrote: »
    I don't do much Cyro PvP, but I really cant wrap my head around why people complain about organized groups there so much. That's practically the point of Cyro lol. That is literally playing the game as intended. Play BGs if you dont like being in a large group. Or go pick duels in IC. Or go to the duel area in Wayrest.

    I don't understand why people cry about organized group PvP in the area that is obviously designed around organized group PvP. Especially when there are other options. It makes legit zero sense to me.

    I wouldn't mind if this group didn't use the same 3 skills between them, Say your Attacking a Keep and both sides are similar, the defending group will ALWAYS call for a ball group to come help, be that a DC/EP group and all they will do is run in the keep and run across the walls with 24/7 perma heals pulling away any attackers and letting the defenders slowly push out while the ball group that came to help does Jack

    Not every group is using the meta sets/skills to deal with this, the only way to kill them is to standing in one spot while they run around and come back to you and hopefully you manage to get the healer after 30 mins watching people chase them round and when you do manage to kill them be assured there's a NB that peels off to place a camp and let's them come back to do it all over again



  • robpr
    robpr
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    Best anti-zerg time we had when for that short moment sieges did 3x damage to players than they should.
    Edited by robpr on December 3, 2020 8:02AM
  • Leslik
    Leslik
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    I'm sorry but I have no time for anti group whiners. If you really have a problem with groups then you obviously went to the Prometheus school of running away from things. LEARN TO RUN SIDEWAYS!

    pDjIvF2.gif
  • spartaxoxo
    spartaxoxo
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    Miszou wrote: »
    So.... when a large number of people swarm a location, people get salty because they get overrun?

    Maybe I don't see the problem, but... isn't that how things are supposed to work?
    Eedat wrote: »
    I don't do much Cyro PvP, but I really cant wrap my head around why people complain about organized groups there so much. That's practically the point of Cyro lol. That is literally playing the game as intended. Play BGs if you dont like being in a large group. Or go pick duels in IC. Or go to the duel area in Wayrest.

    I don't understand why people cry about organized group PvP in the area that is obviously designed around organized group PvP. Especially when there are other options. It makes legit zero sense to me.

    Right?

    Complaining about getting run over by superior numbers is just bizarre to me.

    It's moreso the performance issues that occurs when it happens than the losing aspect for a lot of people. Perfomance gets really bad when too many people are at a keep.
    Edited by spartaxoxo on December 3, 2020 9:18AM
  • bmnoble
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    Whats stopping the ball groups or zergs from making use of the set?

    The point of Cyrodiil is for large scale PVP, no matter what sets they release what balance changes they decide to force on players, they will never balance groups of players who know how to work together and know their classes well.

    For all these people wanting to have duels they should add a new smaller PVP zone, that does not allow grouping and alliances don't matter.
  • notyuu
    notyuu
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    that sounds like magicka detionation with extra steps
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    As someone who plays in group I'd just run this set and delete all enemies who try to faction stack me down. Please implement it :)

    If you want something which would actually hurt groups a bit more than it hurts pugs it would be something which buffed siege damage/effects etc. Groups like mine generally don't have much opportunity to siege because they are outnumbered and so have to constantly move whereas pugs and faction stackers can just sit in the back somewhere firing sieging all they like.
    Edited by Izanagi.Xiiib16_ESO on December 3, 2020 10:09AM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Gythral
    Gythral
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    join zerg
    play BG

    Cyrodil was designed for 'zerg' play - or at the very least group vs group...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Kredo
    Kredo
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    Great idea, remember how well that went with Vicious Death?
  • VaranisArano
    VaranisArano
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    For all the "buff siege" people out there, ZOS already did that with Summerset.

    Remember what happened? Two things: either a guild raid PvDoored the keep before the defenders could arrive so they avoided heavy siege fire OR the siege was a long, brutal fight as the zerg opened multiple breaches in the walls to try to force their way in past murderous siege fire. If you weren't in a ball group with dedicated healers, good luck making it through that breach.

    So, uh, were you planning on this change buffing ball groups again? Because that's what buffed siege did last time.

    And were you planning on performance suffering as keep battles drag on and on because attackers need multiple breaches to press in? Because that's what buffed siege did last time.

    Its also why ZOS reverted the Summerset siege buffs. I'm not sure why you think they would try it again, expecting different results.
    Edited by VaranisArano on December 3, 2020 10:48AM
  • Artim_X
    Artim_X
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    They should slightly buff shooting star's radius hehe. Look back and watch me smack them, all on the floor. Smack them, give them some more. Smack them, 'til they get sore. Smack them, oh-oh-oh-oh-oh!

    I once was able to drop it three times in a row, since this ball group was standing on top of each other in the corner of the wayshrine :D
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Ranger209
    Ranger209
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    Make these small modifications to Vicious Death and Proxy Det and it would be a good start. This set and skill were implemented to help deal with ball groups, but instead because of the way they work ball groups use them to their advantage.

    Vicious Death
    LEVEL 50 - CP 160
    Type PvP
    Set bonus
    (2 items) Adds 129 Spell Damage
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 833 Spell Critical
    (5 items) Adds 1487 Spell Penetration, When you kill a Player, they violently explode for 22940 Flame Damage to all other enemies in a 14 meter radius. The radius is reduced by 1 meter for each member in your group


    Proximity Detonation
    Cast Time: Instant
    Target: Area
    Range: Radius: 8 meters
    Cost: 3510 Magicka
    Skill description
    Activate a magical bomb on yourself that explodes after 8 seconds, dealing 636 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 25%.
    New effect
    You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
    Each group member within the bomb's radius decreases the damage done by 25%

    Bump the radius of vicious death up to 14 meters from its current 4 meter radius and then have it shrink by 1 meter for each group member down to 2 meters for a full group of 12.

    For Proxy Det add that each group member within the radius of the bomb subtracts 25% damage from the bomb thereby negating its original effect when a bunch of tightly grouped members all try to use it together as a multi-man bombing tactic.
  • pod88kk
    pod88kk
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    "Anti zerg sets" can be worn by zergs too
  • Sandman929
    Sandman929
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    We don't need any complicated ideas. Just make HoTs not stack and purges only target self. While we're at it, refactor all heals so that there are more target based heals and less smart heals that need to do an AoE check, that way healers need to target allies the way damage dealers need to target enemies.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Cool idea OP, but... what is stopping ball groups of using this set themselves ? I mean during Cyro AOE 3 sec cool down test, those groups were running vicious death set to compensate for AOE cool downs. And imagine how it worked ? Great. They were all staking and blowing ppl up. No counterplay, other than "leave them alone"...

    The only way we can have a decent counter is if we have a set or skill that will have a condition similar to this:

    Purge: Cleanse yourself and your group, removing up to 3 negative effects immediately.

    ...^ But opposite and will work only solo or will get more powerful the less ppl are in a group.

    Basically a set or skill that will "recognize" if you are in group or not and will be weaker the more players are in group.
    Edited by Tommy_The_Gun on December 3, 2020 2:53PM
  • TequilaFire
    TequilaFire
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    And the proc goes on. lol
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