Hello fellow ESO gamers!
I have been soloing on PvE for quite a while now. I have six characters, all of different classes and races that cover all alliances (i.e. I have 2 characters in each of the Covenant, Pact, and Dominion). All of them have reached Champion level with at least 444 CP. I am not try to show off here but I have reached a conundrum regarding builds.
I know everyone will recommend Alcast HQ and/or Dottz Gaming or some other guide for a guide to builds. I have already looked at them and used some of them. I have also played around with UESP's Build Editor. My first concern (for me at least) is that many builds are extremely detailed and they vary in many different ways such as allocating champion points differently or using the "most ideal" skill bar setup. I am getting frustrated when I see the that many builds have differing setup in the CP jump points like 10% vs 11% in direct damage or that I do not use their "ideal" weapon. An example is that Alcast has a solo PvE build for Stamblade using a 2H/Bow with Mooncalf at 100 while Dottz has something similar but with a Mooncalf at 75. However, I use DW on my Stamblade (personal preference) and not their 2H recommendation.
My second concern is that most guides recommend completely different builds for different types of PvE for each class. An example is that Alcast (and Dottz) will have build for solo PvE and dungeon/trial PvE. Both types of builds will have different setup such as the Stamblade will use 2H/Bow in solo PvE while they use DW/Bow in dungeon/trial PvE (obviously depending on role in a 4-man group).
After all that, I'd like to open a discussion and get your opinion about this. I am not looking for recommendations on the "perfect" build (i.e. telling me I should use a specific skill set or CP setup). Personally, I do solo a majority of the time mostly for exploration, story, lore, etc. However, I do on occasion will want (and need) to complete a dungeon/trial to farm for endgame sets. Yes, I do want to solo a dungeon/trial such as Wayrest Sewers, Undaunted, etc. I am not looking to do Veteran Dungeons/Trials at this time. I am not looking to do PvP although I know that Cyrodil is disputed territory and I might be ganked. I am mostly DPS with the exception of my Stamplar currently built as a tank (1H/S due to me just wanting to play like a paladin).
So is it perfectly alright to "mix" solo and dungeon/trial PvE builds to fit my playing style (i.e. using the "recommended" weapon from different builds? How much of the CP allocation should I follow to the smallest detail (e.g. allocating based on jump points 10% vs 11%)? Is there a more general guideline to what we should expect our character would want to be (i.e. the minimum change should be 10%)? Is there a more clear guideline to how to prioritize the allocation of CP after 300? I see too many builds say that at 300 put CP in these order and then it jumps to 810 with endgame results.
I hope there are some fellow gamers who have the same struggle and have a solution or encouragement they would like to share. I am hoping this discussion might help someone like me who might be too wrapped up on micromanaging these details and starting to fell that is taking away the fun. Thank you for your input.
Platform: PC/NA - CP 500+
Character Roster:
Ebonheart Pact: Kelvinia Telvanni - Dunmer Mag DK, Arenwe Direnni - Altmer Magsorc
Aldmeri Dominion: Shalana-el-Kemel - Khajit Stamblade, Ithanarth Woodwalker - Bosmer Stam Warden
Daggerfall Covenant: Reman Cyrolius Septim - Imperial Stamplar, Marcel Motierre - Breton Mag Necromancer