mikey_reach wrote: »That sounds good for a single player game but for an mmo, there wouldnt be any reason to choose other races once people figure out which one of those race skills is the best for pve/pvp. At that point race would matter a lot more than it does now.
JessPushToPlay wrote: »I've got another suggestion: race skills! ACTIVE race skills! A way to make your toon more personalized. Each race would have 1-3 skills you can use on your primary or secondary bars.
A few EXAMPLES:
Khajiit - Claw slashes, morphs to poison or daze damage (a bit like DK's Venomous Claw)
Argonian - Tail whip; daze/stagger, group AOE
Orc - Battle Cry, causes fear, etc
These would be skills specific to the race & their heritage. I'm not sure about the other races but was considering the Wood Elves could have something tied to the Green Pact or maybe their ties to the Woods, etc.
VoidCommander wrote: »mikey_reach wrote: »That sounds good for a single player game but for an mmo, there wouldnt be any reason to choose other races once people figure out which one of those race skills is the best for pve/pvp. At that point race would matter a lot more than it does now.
This is already the case. Getting into endgame content usually requires you to play a specific race in order to reach dps requirements. Adding in racial abilities to allow for more diversity would be great I think, to help mitigate the extreme one-sidedness of "Breton is recovery" or "Orc is high damage."
Note that back then Khajiit was an pure stamina race unless today.VoidCommander wrote: »mikey_reach wrote: »That sounds good for a single player game but for an mmo, there wouldnt be any reason to choose other races once people figure out which one of those race skills is the best for pve/pvp. At that point race would matter a lot more than it does now.
This is already the case. Getting into endgame content usually requires you to play a specific race in order to reach dps requirements. Adding in racial abilities to allow for more diversity would be great I think, to help mitigate the extreme one-sidedness of "Breton is recovery" or "Orc is high damage."
A specific race is not required to get into end game content. A great example is back when vMoL was the newest and most challenging content in the game I ran with a healer using a khajiit. I do not think one could have found a less optimal race for a healer yet we managed to clear vet MoL many times with them healing. I have also cleared many vet HM trials with a friend using an argonian for DPS.
The player's skill is the biggest factor in how well they perform and it significantly outweighs the benefit of any class. It is only with truly competitive groups where min/max is important.
YandereGirlfriend wrote: »Surprised by the amount of negativity in this thread toward the topic.
Folks seem to fear build-diversity and more creative freedom.
I'd prefer to have just racial ultimates. You know, like the powers in the single player games. They could even serve as inspiration.
e.g.
Breton: Dragonskin, big shield
Orc: Berserk, trade recovery for damage and health
Redguard: Adrenaline Rush, negate stamina cost for a few seconds
Nord: Battle Cry, fear everyone around you
Just some buffs (which you can mostly get elsewhere through the minor/major system) for flavor, nothing that would be BIS for all classes in a rotation.
YandereGirlfriend wrote: »Surprised by the amount of negativity in this thread toward the topic.
Folks seem to fear build-diversity and more creative freedom.
JessPushToPlay wrote: »I've got another suggestion: race skills! ACTIVE race skills! A way to make your toon more personalized. Each race would have 1-3 skills you can use on your primary or secondary bars.
A few EXAMPLES:
Khajiit - Claw slashes, morphs to poison or daze damage (a bit like DK's Venomous Claw)
Argonian - Tail whip; daze/stagger, group AOE
Orc - Battle Cry, causes fear, etc
These would be skills specific to the race & their heritage. I'm not sure about the other races but was considering the Wood Elves could have something tied to the Green Pact or maybe their ties to the Woods, etc.