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The Root of Imbalance

TheBonesXXX
TheBonesXXX
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Brief and to the Point;

I've read a lot of these threads claiming X is over powered, but they don't actually offer any statistical analysis or breakdown, but they all indirectly infer to a problem that seems like it's not being talked about. Stat inflation, it seems like the underlying tone of all of these claims is X is overpowered, then also it would be reasonable to reduce the statistical gap and imbalances that these problems incur by condensing the stats themselves; a stat squish as other companies call it.

Now there are negatives for a stat squish, player perception of player power would dramatically change, the market may change, but in reality it just brings down the effectiveness of a set and brings up effectiveness of other sets.

Instead of making circular problems for years, just address the problems from the base level. Squish the stats again, reduce the power disparity between players. These circular problems that people talk on the forums just create more problems.

Bleeds and Defile got nerfed, now look at the meta. Health Tanks and Procs sets, so a recycled meta into a recycled meta. Just avoid all of that by doing the stat squish and closing the power gap.

Just an observation, cheers.
  • BohnT2
    BohnT2
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    You realize how a significant amount of the broken stuff that has plagued PvP over the last years is completely or partially detached from stats:
    Bleeds: ignored resistances
    Defiles: were just as powerful when used by a 50k tank than or a glass cannon
    Oblivion damage: didn't care about anything other than a trait and a set
    Procs: ignore everything other than penetration and damage done % increases

    The route you're trying to go has no chance of ever balancing a game because you can't balance a game over statistics.
    The spreadsheet balance of the current Dev Team has proven that it's not optimal and more importantly not fun.

    Classes, skills, armor sets and other stuff has to be balanced with a proper vision on how things should play and not by squeezing everything in a template that simply doesn't work outside of games like rock, paper, scissors because they can't respect as many aspects as they would had to.
  • Kordai
    Kordai
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    Proc sets and health tanks are simply as powerful as they are curtesy of malacath and health based heals. It's pretty obvious why they are so prevalent and so powerful.

    The issue with defiles were just how prevalent they were for certain classes. Sub assault was powerful but fracture didn't really make or break that skill. Major defile requires either a 5 piece set, ult, or is attached to the aoe burst skill on stamcro. Give all classes as good a purge as expunge and modify and 100% uptime on aoe defile on a skill with plenty of other utility, not like corrupting pollen which is literally just a mag dump for an aoe defile and has very little other purpose and you've got a deal.
  • TheBonesXXX
    TheBonesXXX
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    BohnT2 wrote: »
    You realize how a significant amount of the broken stuff that has plagued PvP over the last years is completely or partially detached from stats:
    Bleeds: ignored resistances
    Defiles: were just as powerful when used by a 50k tank than or a glass cannon
    Oblivion damage: didn't care about anything other than a trait and a set
    Procs: ignore everything other than penetration and damage done % increases

    The route you're trying to go has no chance of ever balancing a game because you can't balance a game over statistics.
    The spreadsheet balance of the current Dev Team has proven that it's not optimal and more importantly not fun.

    Classes, skills, armor sets and other stuff has to be balanced with a proper vision on how things should play and not by squeezing everything in a template that simply doesn't work outside of games like rock, paper, scissors because they can't respect as many aspects as they would had to.

    The stat bloat is the underlying issue in every one of these threads, I'm not talking about functionality. But the over all power creep due to CP, Gear, and Upgrade gear combined creates a huge power disparity.

    Bring that power gap down to where it's player over power.

    You can then adjust the functionality of the skills, but this chasing the white rabbit method of balance just brings up the same problems.


  • TheBonesXXX
    TheBonesXXX
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    Kordai wrote: »
    Proc sets and health tanks are simply as powerful as they are curtesy of malacath and health based heals. It's pretty obvious why they are so prevalent and so powerful.

    The issue with defiles were just how prevalent they were for certain classes. Sub assault was powerful but fracture didn't really make or break that skill. Major defile requires either a 5 piece set, ult, or is attached to the aoe burst skill on stamcro. Give all classes as good a purge as expunge and modify and 100% uptime on aoe defile on a skill with plenty of other utility, not like corrupting pollen which is literally just a mag dump for an aoe defile and has very little other purpose and you've got a deal.

    Yes and Malacath is effective because of all the power gains. Stat bloat, again.

    Defile and Purge are separate from the power gains made in CP, Gear, and white to gold gear strength. So I'm not gonna address them in this thread.
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