Now that we have received the last of the arena weapons that affect basic skills. I want to raise the question of final sets that affect the ultimates. Do you think they should be a thing? And what would you like for them to do. Furthermore, since other arena weapons have a reputation of being rarely used and ultimates have a longer cooldown, I feel that they should offer a large spike in power to offset their waiting times. I have some ideas for the but would like to hear some community ideas too.
<insert arena name>
Perfect Tempest Overflow:
(2 Items) Adds 666 Spell Critical, Elemental Storm will
also activate your class tank line ultimate
but Elemental Storm's cost is increased by 50.
(Your tank line ultimate must be slotted on your
offhand weapon and it only deals 50% damage.)
Perfect Savage Barbarian:
(2 Items) Adds 666 Weapon Critical, Berserker Strike
causes your next Reverse Slash or Cleave used
within 2 seconds to deal 50% additional damage.
Perfect Sundering Mutilation:
(2 Items) Adds 103 Weapon Damage, Lacerate deals
10% additional damage for every Bleed effect on affected
targets.
Perfect Sharpshooting Sensation
(2 Items) Adds 666 Weapon Critical, Rapid Fire's duration
is increased by 2 seconds and you can roll dodge at no
Stamina cost while firing.
Perfect Aggressive Wall
(2 Items) Adds 877 Max Stamina, while Shield Wall is
slotted your Shield Charge, Power Bash and bash attacks
deal 50% additional damage. This bonus is increased to
100% while Shield Wall is activated.
Perfect Replenishing Miracle
(2 Items) Adds 666 Spell Critical, Panacea also restores 2000
Stamina and Magicka to you and your allies every second for its
duration.