I want to start that I am a fairly new player and overall I love the game. But I find that the most annoying part of this game is lack of load outs. Its not even the bugs.
I want to play or try different builds. I can't do that without to constantly having to respec my attributes or morphs or skill points or champion points or all of the above. It is infuriating! I play a mag sorc and I find that the morphs of skills apply to different playstyles. I am not even talking about if I want to switch to stam (which i sometimes do).
I want to start that I am a fairly new player and overall I love the game. But I find that the most annoying part of this game is lack of load outs. Its not even the bugs.
I want to play or try different builds. I can't do that without to constantly having to respec my attributes or morphs or skill points or champion points or all of the above. It is infuriating! I play a mag sorc and I find that the morphs of skills apply to different playstyles. I am not even talking about if I want to switch to stam (which i sometimes do).
my problem is that a single class is doomed to play one spec at a time. Sorcs suffer from the fact that their dps abilities overlap their support ones. Yes, if you are happy playing multiple tools or never changing your playstyle this post does not apply. For those who want to play several roles on a single character, the loadout system would be an amazing improvement.
Hell, you can't even swap gear easily unless you are on pc and I have an addon.
@Zodiarkslayer my problem is that a single class is doomed to play one spec at a time. Sorcs suffer from the fact that their dps abilities overlap their support ones. Yes, if you are happy playing multiple tools or never changing your playstyle this post does not apply. For those who want to play several roles on a single character, the loadout system would be an amazing improvement.
Hell, you can't even swap gear easily unless you are on pc and I have an addon.
my problem is that a single class is doomed to play one spec at a time. Sorcs suffer from the fact that their dps abilities overlap their support ones. Yes, if you are happy playing multiple tools or never changing your playstyle this post does not apply. For those who want to play several roles on a single character, the loadout system would be an amazing improvement.
Hell, you can't even swap gear easily unless you are on pc and I have an addon.
Agreed. My PvP, heal, tank, dd, dd if my healer is ***, are all specs that will need different morphs each. The nonexistence of load outs makes it impossible for me to PvP and be queued for a dungeon at the same time.
Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Need this posted in General w/devs tagged!
This would alleviate some lfg dungeon issues, & filling roles in Cyrodiil's new group restrictions.
Precisely the reason I am not doing any of those things, I am not leveling alts for just PvP, nor do I queue with characters with different specs than what I am queued for, but if there were loadouts, I would be able to have more fun in game, by having more freedom on the activities I can do.Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Precisely the reason I am not doing any of those things, I am not leveling alts for just PvP, nor do I queue with characters with different specs than what I am queued for, but if there were loadouts, I would be able to have more fun in game, by having more freedom on the activities I can do.Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Need this posted in General w/devs tagged!
This would alleviate some lfg dungeon issues, & filling roles in Cyrodiil's new group restrictions.
... and necessitate a complete rework of character creation system, group finder, dungeon mechanics and user interface at least! Not to speak of the usual balancing and optimization issues or the technological aspects that come with such dramatic and far reaching changes to the core game. Let alone that implementation would probably not go without prolonged sever shutdowns.
I am Sorry, but the whole idea is just wet bovine secretion from its rearward orifice, in my opinion.
Zodiarkslayer wrote: »Precisely the reason I am not doing any of those things, I am not leveling alts for just PvP, nor do I queue with characters with different specs than what I am queued for, but if there were loadouts, I would be able to have more fun in game, by having more freedom on the activities I can do.Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Fair enough. But it sounds like your limitation at that point is your unwillingness to do something else. Rather then the game not permitting you to play everything you enjoy with the one and the same character. Or am I getting this wrong again?
And my point for long term fun was simply, that I can enjoy the same content from a different perspective, when character creation limitation force me to adopt. If I had total freedom everytime, i would play anything only once and boredom would be quick to come. You know, getting more fun from the same thing is the definition of replayability of a game and thus its long term fun. At least I thought it was.
Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Need this posted in General w/devs tagged!
This would alleviate some lfg dungeon issues, & filling roles in Cyrodiil's new group restrictions.
... and necessitate a complete rework of character creation system, group finder, dungeon mechanics and user interface at least! Not to speak of the usual balancing and optimization issues or the technological aspects that come with such dramatic and far reaching changes to the core game. Let alone that implementation would probably not go without prolonged sever shutdowns.
I am Sorry, but the whole idea is just wet bovine secretion from its rearward orifice, in my opinion.
What i mean is that if you dabble with core mechanics of gameplay, there will be consequences throughout the entire system. Not even speaking technologically here. It is like playing Monopoly without being forced to pay the rent.Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Need this posted in General w/devs tagged!
This would alleviate some lfg dungeon issues, & filling roles in Cyrodiil's new group restrictions.
... and necessitate a complete rework of character creation system, group finder, dungeon mechanics and user interface at least! Not to speak of the usual balancing and optimization issues or the technological aspects that come with such dramatic and far reaching changes to the core game. Let alone that implementation would probably not go without prolonged sever shutdowns.
I am Sorry, but the whole idea is just wet bovine secretion from its rearward orifice, in my opinion.
Character creation, group finder, dungeon mechanics? I'm not sure what you're are even talking about?
This type of qol system is over a decade old in some other mmorpg's.
Zodiarkslayer wrote: »What i mean is that if you dabble with core mechanics of gameplay, there will be consequences throughout the entire system. Not even speaking technologically here. It is like playing Monopoly without being forced to pay the rent.Zodiarkslayer wrote: »Zodiarkslayer wrote: »
And I think that is a good thing. It keeps the game interesting in the long run.
Besides, the guys in the 42k club have found a way around that too. As you are probably one of them too. ;-)
How exactly does not being able to PvP while you are queued for a dungeon makes the game more interesting? If anything I am more likely to stop playing because I have nothing to do while I am in dd queue.
How does not being able to swap for healer if group is deemed like it needs one a good thing? Or to tank if we got a fake tank in vDLC queue?
The only difference between having loadouts, and not having them, is
1. option to switch on the fly without relogging
2. without grinding another character
both activities (relogging and leveling another max level character), I can't understand how you find them "fun" (and that's excluding the explaining to the group that you are relogging to the real character you wanted to queue to the dungeon for, and the 20% chance they will actually invite you back).
Ye. Definitely makes game more fun in the long run. /s
Personally, if had no fun playing a game, I wouldn't play it. And I do find fun things to do while waiting for a Group Finder Que. In a massive game like ESO it is not hard.
Need this posted in General w/devs tagged!
This would alleviate some lfg dungeon issues, & filling roles in Cyrodiil's new group restrictions.
... and necessitate a complete rework of character creation system, group finder, dungeon mechanics and user interface at least! Not to speak of the usual balancing and optimization issues or the technological aspects that come with such dramatic and far reaching changes to the core game. Let alone that implementation would probably not go without prolonged sever shutdowns.
I am Sorry, but the whole idea is just wet bovine secretion from its rearward orifice, in my opinion.
Character creation, group finder, dungeon mechanics? I'm not sure what you're are even talking about?
This type of qol system is over a decade old in some other mmorpg's.
Please all see that your idea of loadouts would mean the availability of all skills (except the skills from different classes) at all times! At the "touch of a button" (figuratively).
That effectively takes the R out of RPG.
Or what other restrictions would there be? Only one loadoutchange per dungeon? Is there a loadoutchange alter now in every dungeon? How would the servers track that count? Are CP affected too? How does damage calculation function now that there are more possibilities? Or do you want to cache every loadout on the servers, putting more strain on the already weak and not exactly state of the art servers we now have? How are dungeon PUGs affected, when everyone decides to take the tank loadout? Do you let them rerespec after they notice their error?
And now gameplay wise:
The decision of either/or is what makes one's build. Having all options available at all times means taking away that decision. The whole concept of specialised roles, the trinity of tank healer damage dealer would become totally obsolete, since everyone can respec himself too easily.
There are so many potentially bad repercussions. Think about it: if one player is better at healing, tanking and dps than all the rest of the group, why would he even consider playing with others?
That idea of loadouts makes sense in a shooter, or an adventure game with a multiplayer. A short intense and repetitive experience. Ideal for people with an unwillingness for long term dedication. It is fine. Just has no place in a rolebased game.
Applause to you for staying with me to the end! And this referance is your reward:
For ESO loadouts would be a deep rabbit hole. And before long we would all be sipping tea with the mad hatter!
Zodiarkslayer wrote: »What I wanted to point out is that you cannot expect systems like that in any RPG. It is a role you are playing after all. If you can't live with an either/or decision making system RPGs may not be for you. This is not meant as an offense.
Zodiarkslayer wrote: »What I wanted to point out is that you cannot expect systems like that in any RPG. It is a role you are playing after all. If you can't live with an either/or decision making system RPGs may not be for you. This is not meant as an offense.
I do think its a good thing that there are some permanent character choices. But the class selection is still there with this proposal. And besides that its not like you cant play different roles in an rpg. Following your logic it is SRPG, single role playing game.
Zodiarkslayer wrote: »Zodiarkslayer wrote: »What I wanted to point out is that you cannot expect systems like that in any RPG. It is a role you are playing after all. If you can't live with an either/or decision making system RPGs may not be for you. This is not meant as an offense.
I do think its a good thing that there are some permanent character choices. But the class selection is still there with this proposal. And besides that its not like you cant play different roles in an rpg. Following your logic it is SRPG, single role playing game.
Yes! You can play different roles with a different character. Or you take time and money to respec the one you want to use. The point is not to be able to fill several roles at the same time. The lower the cost in time and money for a respec, the less meaningful your character creation decisions are becoming.
Just to illustrate: Class/Race choice is the most important/meaningful decision in this game, not because they have the biggest impact, but because they cannot be undone or repeated at one's convenience (for the sake of the discussion we should leave crown store purchases out of it).