NettleCarrier wrote: »If you still have access to these logs, check to see if players are wearing the Ring of the Pale Order. A lot of people farmed this up upon patch release and have been bringing it to trials. There's even been a Reddit story or two about players going into vSS tombs and failing because they are wearing the ring and the healer cannot heal them. So many players even in my guild are not realizing this drawback and it is driving our healers mad. Last I looked, ESO logs does not show this item properly but you'll know because it'll be an unknown item in the ring slot usually with Bloodthirsty trait.
UntilValhalla13 wrote: »Would the changes to major/minor buffs, like mending, be affecting it? A lot of those got gutted.
Or is it legitimately feeling like a bug, where the skills aren't doing anything whatsoever?
I haven't been able to find anyone to run content in a few months because of how broken everything has been, so it's hard for me to test things for myself.
I am still seeing this.
My necro ghost, will stand there and not heal me at all. I run vamp, pale order and I’ll be standing there post-combat - will summon my ghost and he will not heal me at all until 2 seconds before he dies or I have to recast him.
I keep calling out in my trials, “Look, ghost is out and not healing me!!!”. This has a also occurred in combat, where the ghost will follow me around and heal no one.
NettleCarrier wrote: »If you still have access to these logs, check to see if players are wearing the Ring of the Pale Order. A lot of people farmed this up upon patch release and have been bringing it to trials. There's even been a Reddit story or two about players going into vSS tombs and failing because they are wearing the ring and the healer cannot heal them. So many players even in my guild are not realizing this drawback and it is driving our healers mad. Last I looked, ESO logs does not show this item properly but you'll know because it'll be an unknown item in the ring slot usually with Bloodthirsty trait.
After our Sunspire run, I encountered the same issue in veteran Cloudrest where I failed to heal the tanks through Baneful during the Z'Maja encounter, again despite having never encountered this happening due to a lack of healing output. When I ran Sunspire again with the same group the next week I again failed to heal some players through tombs, even as I was able to heal myself through a tomb right before. It was as if my heals weren't registering there was a target there at all.
(Edited to make a bit more concise.)
After our Sunspire run, I encountered the same issue in veteran Cloudrest where I failed to heal the tanks through Baneful during the Z'Maja encounter, again despite having never encountered this happening due to a lack of healing output. When I ran Sunspire again with the same group the next week I again failed to heal some players through tombs, even as I was able to heal myself through a tomb right before. It was as if my heals weren't registering there was a target there at all.
(Edited to make a bit more concise.)
I haven't noticed a change in Sunspire tomb healing, I did one recently, and the effort was about the same, but I did notice a change in CR--I wasn't the healer there, but the healers were saying the same thing about execute, they were having a lot of issues healing the tanks through baneful. For tombs, you could also check besides the ring, if their red CP were set appropriately. There's a general issue with skills landing, and I find it still persists after they fixed the LA problems from the DLC release, range taunt especially fails to register half of the time, when it's perfectly within range and aimed. It could be a general issue with how skills target.
I was in darkshade 1 yesterday on one of my healers and I couldn't heal one of the pugs. I just chalked it up to they must be wearing the pale order ring.When you heal someone with the ring on you should get a notification at the top right of your screen saying something like "healing blocked by "so and so's" ring of the pale order". Super annoying!
I was in darkshade 1 yesterday on one of my healers and I couldn't heal one of the pugs. I just chalked it up to they must be wearing the pale order ring.When you heal someone with the ring on you should get a notification at the top right of your screen saying something like "healing blocked by "so and so's" ring of the pale order". Super annoying!
I haven't noticed a change in Sunspire tomb healing, I did one recently, and the effort was about the same, but I did notice a change in CR--I wasn't the healer there, but the healers were saying the same thing about execute, they were having a lot of issues healing the tanks through baneful. For tombs, you could also check besides the ring, if their red CP were set appropriately. There's a general issue with skills landing, and I find it still persists after they fixed the LA problems from the DLC release, range taunt especially fails to register half of the time, when it's perfectly within range and aimed. It could be a general issue with how skills target.
First this needs to be acknowledged by ZoS as a bug; and then we need to get some feedback from them on when it might be fixed. This is bad and will affect much serious content.
SeaUnicorn wrote: »Not seeing issues healing bane in execute of Gryphonheart prog.
It is harder due to drastic nerfs to major/minor vitality and major/minor mending, but it definitely is doable.
In the logs you can check your casts and who got the heals for what amount pretty easily. I suggest sharing the logs with someone who can read them to verify whether it is indeed skills not working or just issue with build/raid composition/cp/positioning and etc. Report claiming that heals do not work without any solid evidence will probably be overlooked.